aboutsummaryrefslogtreecommitdiff
path: root/data/core/node.lua
blob: a9780509671e83e74cd994eba4c3849a8dec7e10 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
local core = require "core"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local Object = require "core.object"
local EmptyView = require "core.emptyview"
local View = require "core.view"

---@class core.node : core.object
local Node = Object:extend()

function Node:__tostring() return "Node" end

function Node:new(type)
  self.type = type or "leaf"
  self.position = { x = 0, y = 0 }
  self.size = { x = 0, y = 0 }
  self.views = {}
  self.divider = 0.5
  if self.type == "leaf" then
    self:add_view(EmptyView())
  end
  self.hovered_close = 0
  self.tab_shift = 0
  self.tab_offset = 1
  self.tab_width = style.tab_width
  self.move_towards = View.move_towards
end


function Node:propagate(fn, ...)
  self.a[fn](self.a, ...)
  self.b[fn](self.b, ...)
end


---@deprecated
function Node:on_mouse_moved(x, y, ...)
  core.deprecation_log("Node:on_mouse_moved")
  if self.type == "leaf" then
    self.active_view:on_mouse_moved(x, y, ...)
  else
    self:propagate("on_mouse_moved", x, y, ...)
  end
end


---@deprecated
function Node:on_mouse_released(...)
  core.deprecation_log("Node:on_mouse_released")
  if self.type == "leaf" then
    self.active_view:on_mouse_released(...)
  else
    self:propagate("on_mouse_released", ...)
  end
end


---@deprecated
function Node:on_mouse_left()
  core.deprecation_log("Node:on_mouse_left")
  if self.type == "leaf" then
    self.active_view:on_mouse_left()
  else
    self:propagate("on_mouse_left")
  end
end


---@deprecated
function Node:on_touch_moved(...)
  core.deprecation_log("Node:on_touch_moved")
  if self.type == "leaf" then
    self.active_view:on_touch_moved(...)
  else
    self:propagate("on_touch_moved", ...)
  end
end


function Node:consume(node)
  for k, _ in pairs(self) do self[k] = nil end
  for k, v in pairs(node) do self[k] = v   end
end


local type_map = { up="vsplit", down="vsplit", left="hsplit", right="hsplit" }

-- The "locked" argument below should be in the form {x = <boolean>, y = <boolean>}
-- and it indicates if the node want to have a fixed size along the axis where the
-- boolean is true. If not it will be expanded to take all the available space.
-- The "resizable" flag indicates if, along the "locked" axis the node can be resized
-- by the user. If the node is marked as resizable their view should provide a
-- set_target_size method.
function Node:split(dir, view, locked, resizable)
  assert(self.type == "leaf", "Tried to split non-leaf node")
  local node_type = assert(type_map[dir], "Invalid direction")
  local last_active = core.active_view
  local child = Node()
  child:consume(self)
  self:consume(Node(node_type))
  self.a = child
  self.b = Node()
  if view then self.b:add_view(view) end
  if locked then
    assert(type(locked) == 'table')
    self.b.locked = locked
    self.b.resizable = resizable or false
    core.set_active_view(last_active)
  end
  if dir == "up" or dir == "left" then
    self.a, self.b = self.b, self.a
    return self.a
  end
  return self.b
end

function Node:remove_view(root, view)
  if #self.views > 1 then
    local idx = self:get_view_idx(view)
    if idx < self.tab_offset then
      self.tab_offset = self.tab_offset - 1
    end
    table.remove(self.views, idx)
    if self.active_view == view then
      self:set_active_view(self.views[idx] or self.views[#self.views])
    end
  else
    local parent = self:get_parent_node(root)
    local is_a = (parent.a == self)
    local other = parent[is_a and "b" or "a"]
    local locked_size_x, locked_size_y = other:get_locked_size()
    local locked_size
    if parent.type == "hsplit" then
      locked_size = locked_size_x
    else
      locked_size = locked_size_y
    end
    local next_primary
    if self.is_primary_node then
      next_primary = core.root_view:select_next_primary_node()
    end
    if locked_size or (self.is_primary_node and not next_primary) then
      self.views = {}
      self:add_view(EmptyView())
    else
      if other == next_primary then
        next_primary = parent
      end
      parent:consume(other)
      local p = parent
      while p.type ~= "leaf" do
        p = p[is_a and "a" or "b"]
      end
      p:set_active_view(p.active_view)
      if self.is_primary_node then
        next_primary.is_primary_node = true
      end
    end
  end
  core.last_active_view = nil
end

function Node:close_view(root, view)
  local do_close = function()
    self:remove_view(root, view)
  end
  view:try_close(do_close)
end


function Node:close_active_view(root)
  self:close_view(root, self.active_view)
end


function Node:add_view(view, idx)
  assert(self.type == "leaf", "Tried to add view to non-leaf node")
  assert(not self.locked, "Tried to add view to locked node")
  if self.views[1] and self.views[1]:is(EmptyView) then
    table.remove(self.views)
    if idx and idx > 1 then
      idx = idx - 1
    end
  end
  idx = common.clamp(idx or (#self.views + 1), 1, (#self.views + 1))
  table.insert(self.views, idx, view)
  self:set_active_view(view)
end


function Node:set_active_view(view)
  assert(self.type == "leaf", "Tried to set active view on non-leaf node")
  local last_active_view = self.active_view
  self.active_view = view
  core.set_active_view(view)
  if last_active_view and last_active_view ~= view then
    last_active_view:on_mouse_left()
  end
end


function Node:get_view_idx(view)
  for i, v in ipairs(self.views) do
    if v == view then return i end
  end
end


function Node:get_node_for_view(view)
  for _, v in ipairs(self.views) do
    if v == view then return self end
  end
  if self.type ~= "leaf" then
    return self.a:get_node_for_view(view) or self.b:get_node_for_view(view)
  end
end


function Node:get_parent_node(root)
  if root.a == self or root.b == self then
    return root
  elseif root.type ~= "leaf" then
    return self:get_parent_node(root.a) or self:get_parent_node(root.b)
  end
end


function Node:get_children(t)
  t = t or {}
  for _, view in ipairs(self.views) do
    table.insert(t, view)
  end
  if self.a then self.a:get_children(t) end
  if self.b then self.b:get_children(t) end
  return t
end


-- return the width including the padding space and separately
-- the padding space itself
local function get_scroll_button_width()
  local w = style.icon_font:get_width(">")
  local pad = w
  return w + 2 * pad, pad
end


function Node:get_divider_overlapping_point(px, py)
  if self.type ~= "leaf" then
    local axis = self.type == "hsplit" and "x" or "y"
    if self.a:is_resizable(axis) and self.b:is_resizable(axis) then
      local p = 6
      local x, y, w, h = self:get_divider_rect()
      x, y = x - p, y - p
      w, h = w + p * 2, h + p * 2
      if px > x and py > y and px < x + w and py < y + h then
        return self
      end
    end
    return self.a:get_divider_overlapping_point(px, py)
        or self.b:get_divider_overlapping_point(px, py)
  end
end


function Node:get_visible_tabs_number()
  return math.min(#self.views - self.tab_offset + 1, config.max_tabs)
end


function Node:get_tab_overlapping_point(px, py)
  if not self:should_show_tabs() then return nil end
  local tabs_number = self:get_visible_tabs_number()
  local x1, y1, w, h = self:get_tab_rect(self.tab_offset)
  local x2, y2 = self:get_tab_rect(self.tab_offset + tabs_number)
  if px >= x1 and py >= y1 and px < x2 and py < y1 + h then
    return math.floor((px - x1) / w) + self.tab_offset
  end
end


function Node:should_show_tabs()
  if self.locked then return false end
  local dn = core.root_view.dragged_node
  if #self.views > 1
     or (dn and dn.dragging) then -- show tabs while dragging
    return true
  elseif config.always_show_tabs then
    return not self.views[1]:is(EmptyView)
  end
  return false
end


local function close_button_location(x, w)
  local cw = style.icon_font:get_width("C")
  local pad = style.padding.x / 2
  return x + w - cw - pad, cw, pad
end


function Node:get_scroll_button_index(px, py)
  if #self.views == 1 then return end
  for i = 1, 2 do
    local x, y, w, h = self:get_scroll_button_rect(i)
    if px >= x and px < x + w and py >= y and py < y + h then
      return i
    end
  end
end


function Node:tab_hovered_update(px, py)
  local tab_index = self:get_tab_overlapping_point(px, py)
  self.hovered_tab = tab_index
  self.hovered_close = 0
  self.hovered_scroll_button = 0
  if tab_index then
    local x, y, w, h = self:get_tab_rect(tab_index)
    local cx, cw = close_button_location(x, w)
    if px >= cx and px < cx + cw and py >= y and py < y + h and config.tab_close_button then
      self.hovered_close = tab_index
    end
  elseif #self.views > self:get_visible_tabs_number() then
    self.hovered_scroll_button = self:get_scroll_button_index(px, py) or 0
  end
end


function Node:get_child_overlapping_point(x, y)
  local child
  if self.type == "leaf" then
    return self
  elseif self.type == "hsplit" then
    child = (x < self.b.position.x) and self.a or self.b
  elseif self.type == "vsplit" then
    child = (y < self.b.position.y) and self.a or self.b
  end
  return child:get_child_overlapping_point(x, y)
end

-- returns: total height, text padding, top margin
local function get_tab_y_sizes()
  local height = style.font:get_height()
  local padding = style.padding.y
  local margin = style.margin.tab.top
  return height + (padding * 2) + margin, padding, margin
end

function Node:get_scroll_button_rect(index)
  local w, pad = get_scroll_button_width()
  local h = get_tab_y_sizes()
  local x = self.position.x + (index == 1 and self.size.x - w * 2 or self.size.x - w)
  return x, self.position.y, w, h, pad
end


function Node:get_tab_rect(idx)
  local maxw = self.size.x
  local x0 = self.position.x
  local x1 = x0 + common.clamp(self.tab_width * (idx - 1) - self.tab_shift, 0, maxw)
  local x2 = x0 + common.clamp(self.tab_width * idx - self.tab_shift, 0, maxw)
  local h, pad_y, margin_y = get_tab_y_sizes()
  return x1, self.position.y, x2 - x1, h, margin_y
end


function Node:get_divider_rect()
  local x, y = self.position.x, self.position.y
  if self.type == "hsplit" then
    return x + self.a.size.x, y, style.divider_size, self.size.y
  elseif self.type == "vsplit" then
    return x, y + self.a.size.y, self.size.x, style.divider_size
  end
end


-- Return two values for x and y axis and each of them is either falsy or a number.
-- A falsy value indicate no fixed size along the corresponding direction.
function Node:get_locked_size()
  if self.type == "leaf" then
    if self.locked then
      local size = self.active_view.size
      -- The values below should be either a falsy value or a number
      local sx = (self.locked and self.locked.x) and size.x
      local sy = (self.locked and self.locked.y) and size.y
      return sx, sy
    end
  else
    local x1, y1 = self.a:get_locked_size()
    local x2, y2 = self.b:get_locked_size()
    -- The values below should be either a falsy value or a number
    local sx, sy
    if self.type == 'hsplit' then
      if x1 and x2 then
        local dsx = (x1 < 1 or x2 < 1) and 0 or style.divider_size
        sx = x1 + x2 + dsx
      end
      sy = y1 or y2
    else
      if y1 and y2 then
        local dsy = (y1 < 1 or y2 < 1) and 0 or style.divider_size
        sy = y1 + y2 + dsy
      end
      sx = x1 or x2
    end
    return sx, sy
  end
end


function Node.copy_position_and_size(dst, src)
  dst.position.x, dst.position.y = src.position.x, src.position.y
  dst.size.x, dst.size.y = src.size.x, src.size.y
end


-- calculating the sizes is the same for hsplits and vsplits, except the x/y
-- axis are swapped; this function lets us use the same code for both
local function calc_split_sizes(self, x, y, x1, x2, y1, y2)
  local ds = ((x1 and x1 < 1) or (x2 and x2 < 1)) and 0 or style.divider_size
  local n = x1 and x1 + ds or (x2 and self.size[x] - x2 or math.floor(self.size[x] * self.divider))
  self.a.position[x] = self.position[x]
  self.a.position[y] = self.position[y]
  self.a.size[x] = n - ds
  self.a.size[y] = self.size[y]
  self.b.position[x] = self.position[x] + n
  self.b.position[y] = self.position[y]
  self.b.size[x] = self.size[x] - n
  self.b.size[y] = self.size[y]
end


function Node:update_layout()
  if self.type == "leaf" then
    local av = self.active_view
    if self:should_show_tabs() then
      local _, _, _, th = self:get_tab_rect(1)
      av.position.x, av.position.y = self.position.x, self.position.y + th
      av.size.x, av.size.y = self.size.x, self.size.y - th
    else
      Node.copy_position_and_size(av, self)
    end
  else
    local x1, y1 = self.a:get_locked_size()
    local x2, y2 = self.b:get_locked_size()
    if self.type == "hsplit" then
      calc_split_sizes(self, "x", "y", x1, x2)
    elseif self.type == "vsplit" then
      calc_split_sizes(self, "y", "x", y1, y2)
    end
    self.a:update_layout()
    self.b:update_layout()
  end
end


function Node:scroll_tabs_to_visible()
  local index = self:get_view_idx(self.active_view)
  if index then
    local tabs_number = self:get_visible_tabs_number()
    if self.tab_offset > index then
      self.tab_offset = index
    elseif self.tab_offset + tabs_number - 1 < index then
      self.tab_offset = index - tabs_number + 1
    elseif tabs_number < config.max_tabs and self.tab_offset > 1 then
      self.tab_offset = #self.views - config.max_tabs + 1
    end
  end
end


function Node:scroll_tabs(dir)
  local view_index = self:get_view_idx(self.active_view)
  if dir == 1 then
    if self.tab_offset > 1 then
      self.tab_offset = self.tab_offset - 1
      local last_index = self.tab_offset + self:get_visible_tabs_number() - 1
      if view_index > last_index then
        self:set_active_view(self.views[last_index])
      end
    end
  elseif dir == 2 then
    local tabs_number = self:get_visible_tabs_number()
    if self.tab_offset + tabs_number - 1 < #self.views then
      self.tab_offset = self.tab_offset + 1
      local view_index = self:get_view_idx(self.active_view)
      if view_index < self.tab_offset then
        self:set_active_view(self.views[self.tab_offset])
      end
    end
  end
end


function Node:target_tab_width()
  local n = self:get_visible_tabs_number()
  local w = self.size.x
  if #self.views > n then
    w = self.size.x - get_scroll_button_width() * 2
  end
  return common.clamp(style.tab_width, w / config.max_tabs, w / n)
end


function Node:update()
  if self.type == "leaf" then
    self:scroll_tabs_to_visible()
    for _, view in ipairs(self.views) do
      view:update()
    end
    self:tab_hovered_update(core.root_view.mouse.x, core.root_view.mouse.y)
    local tab_width = self:target_tab_width()
    self:move_towards("tab_shift", tab_width * (self.tab_offset - 1), nil, "tabs")
    self:move_towards("tab_width", tab_width, nil, "tabs")
  else
    self.a:update()
    self.b:update()
  end
end

function Node:draw_tab_title(view, font, is_active, is_hovered, x, y, w, h)
  local text = view and view:get_name() or ""
  local dots_width = font:get_width("…")
  local align = "center"
  if font:get_width(text) > w then
    align = "left"
    for i = 1, #text do
      local reduced_text = text:sub(1, #text - i)
      if font:get_width(reduced_text) + dots_width <= w then
        text = reduced_text .. "…"
        break
      end
    end
  end
  local color = style.dim
  if is_active then color = style.text end
  if is_hovered then color = style.text end
  common.draw_text(font, color, text, align, x, y, w, h)
end

function Node:draw_tab_borders(view, is_active, is_hovered, x, y, w, h, standalone)
  -- Tabs deviders
  local ds = style.divider_size
  local color = style.dim
  local padding_y = style.padding.y
  renderer.draw_rect(x + w, y + padding_y, ds, h - padding_y*2, style.dim)
  if standalone then
    renderer.draw_rect(x-1, y-1, w+2, h+2, style.background2)
  end
  -- Full border
  if is_active then
    color = style.text
    renderer.draw_rect(x, y, w, h, style.background)
    renderer.draw_rect(x, y, w, ds, style.divider)
    renderer.draw_rect(x + w, y, ds, h, style.divider)
    renderer.draw_rect(x - ds, y, ds, h, style.divider)
  end
  return x + ds, y, w - ds*2, h
end

function Node:draw_tab(view, is_active, is_hovered, is_close_hovered, x, y, w, h, standalone)
  local _, padding_y, margin_y = get_tab_y_sizes()
  x, y, w, h = self:draw_tab_borders(view, is_active, is_hovered, x, y + margin_y, w, h - margin_y, standalone)
  -- Close button
  local cx, cw, cpad = close_button_location(x, w)
  local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button)
  if show_close_button then
    local close_style = is_close_hovered and style.text or style.dim
    common.draw_text(style.icon_font, close_style, "C", nil, cx, y, cw, h)
  end
  -- Title
  x = x + cpad
  w = cx - x
  core.push_clip_rect(x, y, w, h)
  self:draw_tab_title(view, style.font, is_active, is_hovered, x, y, w, h)
  core.pop_clip_rect()
end

function Node:draw_tabs()
  local _, y, w, h, scroll_padding = self:get_scroll_button_rect(1)
  local x = self.position.x
  local ds = style.divider_size
  local dots_width = style.font:get_width("…")
  core.push_clip_rect(x, y, self.size.x, h)
  renderer.draw_rect(x, y, self.size.x, h, style.background2)
  renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider)
  local tabs_number = self:get_visible_tabs_number()

  for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
    local view = self.views[i]
    local x, y, w, h = self:get_tab_rect(i)
    self:draw_tab(view, view == self.active_view,
                  i == self.hovered_tab, i == self.hovered_close,
                  x, y, w, h)
  end

  if #self.views > tabs_number then
    local _, pad = get_scroll_button_width()
    local xrb, yrb, wrb, hrb = self:get_scroll_button_rect(1)
    renderer.draw_rect(xrb + pad, yrb, wrb * 2, hrb, style.background2)
    local left_button_style = (self.hovered_scroll_button == 1 and self.tab_offset > 1) and style.text or style.dim
    common.draw_text(style.icon_font, left_button_style, "<", nil, xrb + scroll_padding, yrb, 0, h)

    xrb, yrb, wrb = self:get_scroll_button_rect(2)
    local right_button_style = (self.hovered_scroll_button == 2 and #self.views > self.tab_offset + tabs_number - 1) and style.text or style.dim
    common.draw_text(style.icon_font, right_button_style, ">", nil, xrb + scroll_padding, yrb, 0, h)
  end

  core.pop_clip_rect()
end


function Node:draw()
  if self.type == "leaf" then
    if self:should_show_tabs() then
      self:draw_tabs()
    end
    local pos, size = self.active_view.position, self.active_view.size
    core.push_clip_rect(pos.x, pos.y, size.x, size.y)
    self.active_view:draw()
    core.pop_clip_rect()
  else
    local x, y, w, h = self:get_divider_rect()
    renderer.draw_rect(x, y, w, h, style.divider)
    self:propagate("draw")
  end
end


function Node:is_empty()
  if self.type == "leaf" then
    return #self.views == 0 or (#self.views == 1 and self.views[1]:is(EmptyView))
  else
    return self.a:is_empty() and self.b:is_empty()
  end
end


function Node:is_in_tab_area(x, y)
  if not self:should_show_tabs() then return false end
  local _, ty, _, th = self:get_scroll_button_rect(1)
  return y >= ty and y < ty + th
end


function Node:close_all_docviews(keep_active)
  local node_active_view = self.active_view
  local lost_active_view = false
  if self.type == "leaf" then
    local i = 1
    while i <= #self.views do
      local view = self.views[i]
      if view.context == "session" and (not keep_active or view ~= self.active_view) then
        table.remove(self.views, i)
        if view == node_active_view then
          lost_active_view = true
        end
      else
        i = i + 1
      end
    end
    self.tab_offset = 1
    if #self.views == 0 and self.is_primary_node then
      -- if we are not the primary view and we had the active view it doesn't
      -- matter to reattribute the active view because, within the close_all_docviews
      -- top call, the primary node will take the active view anyway.
      -- Set the empty view and takes the active view.
      self:add_view(EmptyView())
    elseif #self.views > 0 and lost_active_view then
      -- In practice we never get there but if a view remain we need
      -- to reset the Node's active view.
      self:set_active_view(self.views[1])
    end
  else
    self.a:close_all_docviews(keep_active)
    self.b:close_all_docviews(keep_active)
    if self.a:is_empty() and not self.a.is_primary_node then
      self:consume(self.b)
    elseif self.b:is_empty() and not self.b.is_primary_node then
      self:consume(self.a)
    end
  end
end

-- Returns true for nodes that accept either "proportional" resizes (based on the
-- node.divider) or "locked" resizable nodes (along the resize axis).
function Node:is_resizable(axis)
  if self.type == 'leaf' then
    return not self.locked or not self.locked[axis] or self.resizable
  else
    local a_resizable = self.a:is_resizable(axis)
    local b_resizable = self.b:is_resizable(axis)
    return a_resizable and b_resizable
  end
end


-- Return true iff it is a locked pane along the rezise axis and is
-- declared "resizable".
function Node:is_locked_resizable(axis)
  return self.locked and self.locked[axis] and self.resizable
end


function Node:resize(axis, value)
  -- the application works fine with non-integer values but to have pixel-perfect
  -- placements of view elements, like the scrollbar, we round the value to be
  -- an integer.
  value = math.floor(value)
  if self.type == 'leaf' then
    -- If it is not locked we don't accept the
    -- resize operation here because for proportional panes the resize is
    -- done using the "divider" value of the parent node.
    if self:is_locked_resizable(axis) then
      return self.active_view:set_target_size(axis, value)
    end
  else
    if self.type == (axis == "x" and "hsplit" or "vsplit") then
      -- we are resizing a node that is splitted along the resize axis
      if self.a:is_locked_resizable(axis) and self.b:is_locked_resizable(axis) then
        local rem_value = value - self.a.size[axis]
        if rem_value >= 0 then
          return self.b.active_view:set_target_size(axis, rem_value)
        else
          self.b.active_view:set_target_size(axis, 0)
          return self.a.active_view:set_target_size(axis, value)
        end
      end
    else
      -- we are resizing a node that is splitted along the axis perpendicular
      -- to the resize axis
      local a_resizable = self.a:is_resizable(axis)
      local b_resizable = self.b:is_resizable(axis)
      if a_resizable and b_resizable then
        self.a:resize(axis, value)
        self.b:resize(axis, value)
      end
    end
  end
end


function Node:get_split_type(mouse_x, mouse_y)
  local x, y = self.position.x, self.position.y
  local w, h = self.size.x, self.size.y
  local _, _, _, tab_h = self:get_scroll_button_rect(1)
  y = y + tab_h
  h = h - tab_h

  local local_mouse_x = mouse_x - x
  local local_mouse_y = mouse_y - y

  if local_mouse_y < 0 then
    return "tab"
  else
    local left_pct = local_mouse_x * 100 / w
    local top_pct = local_mouse_y * 100 / h
    if left_pct <= 30 then
      return "left"
    elseif left_pct >= 70 then
      return "right"
    elseif top_pct <= 30 then
      return "up"
    elseif top_pct >= 70 then
      return "down"
    end
    return "middle"
  end
end


function Node:get_drag_overlay_tab_position(x, y, dragged_node, dragged_index)
  local tab_index = self:get_tab_overlapping_point(x, y)
  if not tab_index then
    local first_tab_x = self:get_tab_rect(1)
    if x < first_tab_x then
      -- mouse before first visible tab
      tab_index = self.tab_offset or 1
    else
      -- mouse after last visible tab
      tab_index = self:get_visible_tabs_number() + (self.tab_offset - 1 or 0)
    end
  end
  local tab_x, tab_y, tab_w, tab_h, margin_y = self:get_tab_rect(tab_index)
  if x > tab_x + tab_w / 2 and tab_index <= #self.views then
    -- use next tab
    tab_x = tab_x + tab_w
    tab_index = tab_index + 1
  end
  if self == dragged_node and dragged_index and tab_index > dragged_index then
    -- the tab we are moving is counted in tab_index
    tab_index = tab_index - 1
    tab_x = tab_x - tab_w
  end
  return tab_index, tab_x, tab_y + margin_y, tab_w, tab_h - margin_y
end

return Node