| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-06-01 | Use font_renderer in aGG font testing program | Francesco Abbate | |
| 2020-06-01 | Render correctly codepoints in agg font render test and fix bounding box | Francesco Abbate | |
| 2020-05-31 | Add correct glyphs bitmap location rects with AGG | Francesco Abbate | |
| 2020-05-30 | Adjust the font's height when creating the bitmap | Francesco Abbate | |
| Now the font's height to compute the bitmap is computed correcty but: - STB truetype takes the pixel height as a float - AGG takes an integer | |||
| 2020-05-30 | Add pixel format to render font in bitmap format | Francesco Abbate | |
| The purpose it to add later subpixel by storing the bitmap with RGB channels to have subpixel LCD coverage information. The colorization and gamma blending will be done when blitting the glyph on the destination surface. | |||
| 2020-05-30 | Add correct font's height calculation using AGG | Francesco Abbate | |
| Compute the height like in renderer.c | |||
| 2020-05-30 | Add font vmetrics in AGG font renderer test | Francesco Abbate | |
| 2020-05-29 | Initial working version of agg font rendering test | Francesco Abbate | |
| 2020-05-29 | WIP: to use AGG font renderer to create a coverage bitmap | Francesco Abbate | |
