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path: root/src/renwindow.c
AgeCommit message (Collapse)Author
2022-06-24Missing header.Adam
2022-05-31core: check for sdl initialization errorsjgmdev
2022-04-15Cleanup (#826)Jan
* Update meson.build - add logic to loop over more lua names (in the future more names might be discovered) - disable warnings and errors on dependencies * adding missing includes and checks, correct data types, pointer mess […] - various functions from string.h were used but never defined - logic was done across multiple different data types with different signedness, got all of them up to snuff - give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit) - add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything) - correctly initialize structs with all data needed All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true` * remove undefined behavior, correct data types * Comment manual bit manipulation to be investigated * check for more edge cases, replace multiple cleanups with goto * remove system specific includes
2021-05-06More accurate update rects / show window / present sequencev1.16.8Francesco Abbate
For the option when we use the SDL_Renderer we change: - the order of calls to SDL_DestroyTexture/Renderer. Reported by valgrind on linux as an error to destroy the renderer before the texture. - the SDL_Renderer and texture are created when the surface is initialized before the window is shown It seems that creating the SDL_Renderer and Texture between the moment the window was shown and the renderer present was introducing a flashing blank window because of the time taken to create the renderer/texture resources.
2021-04-29Make usage of SDL renderer optionalFrancesco Abbate