1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
|
#!/usr/bin/env perl
# Generate main file, individual apps and solution files for MS Visual Studio
# 2010
#
# Must be run from mbedTLS root or scripts directory.
# Takes no argument.
#
# Copyright The Mbed TLS Contributors
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may
# not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
use warnings;
use strict;
use Digest::MD5 'md5_hex';
my $vsx_dir = "visualc/VS2010";
my $vsx_ext = "vcxproj";
my $vsx_app_tpl_file = "scripts/data_files/vs2010-app-template.$vsx_ext";
my $vsx_main_tpl_file = "scripts/data_files/vs2010-main-template.$vsx_ext";
my $vsx_main_file = "$vsx_dir/mbedTLS.$vsx_ext";
my $vsx_sln_tpl_file = "scripts/data_files/vs2010-sln-template.sln";
my $vsx_sln_file = "$vsx_dir/mbedTLS.sln";
my $programs_dir = 'programs';
my $mbedtls_header_dir = 'include/mbedtls';
my $psa_header_dir = 'include/psa';
my $source_dir = 'library';
my $test_source_dir = 'tests/src';
my $test_header_dir = 'tests/include/test';
my $test_drivers_header_dir = 'tests/include/test/drivers';
my $test_drivers_source_dir = 'tests/src/drivers';
my @thirdparty_header_dirs = qw(
3rdparty/everest/include/everest
);
my @thirdparty_source_dirs = qw(
3rdparty/everest/library
3rdparty/everest/library/kremlib
3rdparty/everest/library/legacy
);
# Directories to add to the include path.
# Order matters in case there are files with the same name in more than
# one directory: the compiler will use the first match.
my @include_directories = qw(
include
3rdparty/everest/include/
3rdparty/everest/include/everest
3rdparty/everest/include/everest/vs2010
3rdparty/everest/include/everest/kremlib
tests/include
);
my $include_directories = join(';', map {"../../$_"} @include_directories);
# Directories to add to the include path when building the library, but not
# when building tests or applications.
my @library_include_directories = qw(
library
);
my $library_include_directories =
join(';', map {"../../$_"} (@library_include_directories,
@include_directories));
my @excluded_files = qw(
3rdparty/everest/library/Hacl_Curve25519.c
);
my %excluded_files = ();
foreach (@excluded_files) { $excluded_files{$_} = 1 }
# Need windows line endings!
my $vsx_hdr_tpl = <<EOT;
<ClInclude Include="..\\..\\{NAME}" />\r
EOT
my $vsx_src_tpl = <<EOT;
<ClCompile Include="..\\..\\{NAME}" />\r
EOT
my $vsx_sln_app_entry_tpl = <<EOT;
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "{APPNAME}", "{APPNAME}.vcxproj", "{GUID}"\r
ProjectSection(ProjectDependencies) = postProject\r
{46CF2D25-6A36-4189-B59C-E4815388E554} = {46CF2D25-6A36-4189-B59C-E4815388E554}\r
EndProjectSection\r
EndProject\r
EOT
my $vsx_sln_conf_entry_tpl = <<EOT;
{GUID}.Debug|Win32.ActiveCfg = Debug|Win32\r
{GUID}.Debug|Win32.Build.0 = Debug|Win32\r
{GUID}.Debug|x64.ActiveCfg = Debug|x64\r
{GUID}.Debug|x64.Build.0 = Debug|x64\r
{GUID}.Release|Win32.ActiveCfg = Release|Win32\r
{GUID}.Release|Win32.Build.0 = Release|Win32\r
{GUID}.Release|x64.ActiveCfg = Release|x64\r
{GUID}.Release|x64.Build.0 = Release|x64\r
EOT
exit( main() );
sub check_dirs {
foreach my $d (@thirdparty_header_dirs, @thirdparty_source_dirs) {
if (not (-d $d)) { return 0; }
}
return -d $vsx_dir
&& -d $mbedtls_header_dir
&& -d $psa_header_dir
&& -d $source_dir
&& -d $test_source_dir
&& -d $test_drivers_source_dir
&& -d $test_header_dir
&& -d $test_drivers_header_dir
&& -d $programs_dir;
}
sub slurp_file {
my ($filename) = @_;
local $/ = undef;
open my $fh, '<', $filename or die "Could not read $filename\n";
my $content = <$fh>;
close $fh;
return $content;
}
sub content_to_file {
my ($content, $filename) = @_;
open my $fh, '>', $filename or die "Could not write to $filename\n";
print $fh $content;
close $fh;
}
sub gen_app_guid {
my ($path) = @_;
my $guid = md5_hex( "mbedTLS:$path" );
$guid =~ s/(.{8})(.{4})(.{4})(.{4})(.{12})/\U{$1-$2-$3-$4-$5}/;
return $guid;
}
sub gen_app {
my ($path, $template, $dir, $ext) = @_;
my $guid = gen_app_guid( $path );
$path =~ s!/!\\!g;
(my $appname = $path) =~ s/.*\\//;
my $srcs = "<ClCompile Include=\"..\\..\\programs\\$path.c\" \/>";
if( $appname eq "ssl_client2" or $appname eq "ssl_server2" or
$appname eq "query_compile_time_config" ) {
$srcs .= "\r\n <ClCompile Include=\"..\\..\\programs\\test\\query_config.c\" \/>";
}
if( $appname eq "ssl_client2" or $appname eq "ssl_server2" ) {
$srcs .= "\r\n <ClCompile Include=\"..\\..\\programs\\ssl\\ssl_test_lib.c\" \/>";
}
my $content = $template;
$content =~ s/<SOURCES>/$srcs/g;
$content =~ s/<APPNAME>/$appname/g;
$content =~ s/<GUID>/$guid/g;
$content =~ s/INCLUDE_DIRECTORIES\r\n/$include_directories/g;
content_to_file( $content, "$dir/$appname.$ext" );
}
sub get_app_list {
my $app_list = `cd $programs_dir && make list`;
die "make list failed: $!\n" if $?;
return split /\s+/, $app_list;
}
sub gen_app_files {
my @app_list = @_;
my $vsx_tpl = slurp_file( $vsx_app_tpl_file );
for my $app ( @app_list ) {
gen_app( $app, $vsx_tpl, $vsx_dir, $vsx_ext );
}
}
sub gen_entry_list {
my ($tpl, @names) = @_;
my $entries;
for my $name (@names) {
(my $entry = $tpl) =~ s/{NAME}/$name/g;
$entries .= $entry;
}
return $entries;
}
sub gen_main_file {
my ($headers, $sources,
$hdr_tpl, $src_tpl,
$main_tpl, $main_out) = @_;
my $header_entries = gen_entry_list( $hdr_tpl, @$headers );
my $source_entries = gen_entry_list( $src_tpl, @$sources );
my $out = slurp_file( $main_tpl );
$out =~ s/SOURCE_ENTRIES\r\n/$source_entries/m;
$out =~ s/HEADER_ENTRIES\r\n/$header_entries/m;
$out =~ s/INCLUDE_DIRECTORIES\r\n/$library_include_directories/g;
content_to_file( $out, $main_out );
}
sub gen_vsx_solution {
my (@app_names) = @_;
my ($app_entries, $conf_entries);
for my $path (@app_names) {
my $guid = gen_app_guid( $path );
(my $appname = $path) =~ s!.*/!!;
my $app_entry = $vsx_sln_app_entry_tpl;
$app_entry =~ s/{APPNAME}/$appname/g;
$app_entry =~ s/{GUID}/$guid/g;
$app_entries .= $app_entry;
my $conf_entry = $vsx_sln_conf_entry_tpl;
$conf_entry =~ s/{GUID}/$guid/g;
$conf_entries .= $conf_entry;
}
my $out = slurp_file( $vsx_sln_tpl_file );
$out =~ s/APP_ENTRIES\r\n/$app_entries/m;
$out =~ s/CONF_ENTRIES\r\n/$conf_entries/m;
content_to_file( $out, $vsx_sln_file );
}
sub del_vsx_files {
unlink glob "'$vsx_dir/*.$vsx_ext'";
unlink $vsx_main_file;
unlink $vsx_sln_file;
}
sub main {
if( ! check_dirs() ) {
chdir '..' or die;
check_dirs or die "Must but run from mbedTLS root or scripts dir\n";
}
# Remove old files to ensure that, for example, project files from deleted
# apps are not kept
del_vsx_files();
my @app_list = get_app_list();
my @header_dirs = (
$mbedtls_header_dir,
$psa_header_dir,
$test_header_dir,
$test_drivers_header_dir,
$source_dir,
@thirdparty_header_dirs,
);
my @headers = (map { <$_/*.h> } @header_dirs);
my @source_dirs = (
$source_dir,
$test_source_dir,
$test_drivers_source_dir,
@thirdparty_source_dirs,
);
my @sources = (map { <$_/*.c> } @source_dirs);
@headers = grep { ! $excluded_files{$_} } @headers;
@sources = grep { ! $excluded_files{$_} } @sources;
map { s!/!\\!g } @headers;
map { s!/!\\!g } @sources;
gen_app_files( @app_list );
gen_main_file( \@headers, \@sources,
$vsx_hdr_tpl, $vsx_src_tpl,
$vsx_main_tpl_file, $vsx_main_file );
gen_vsx_solution( @app_list );
return 0;
}
|