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-rw-r--r--SOURCES/0001-NOT-FOR-UPSTREAM-PM-suspend-Disable-s2idle-on-Steam-.patch81
1 files changed, 0 insertions, 81 deletions
diff --git a/SOURCES/0001-NOT-FOR-UPSTREAM-PM-suspend-Disable-s2idle-on-Steam-.patch b/SOURCES/0001-NOT-FOR-UPSTREAM-PM-suspend-Disable-s2idle-on-Steam-.patch
deleted file mode 100644
index 349a6a6..0000000
--- a/SOURCES/0001-NOT-FOR-UPSTREAM-PM-suspend-Disable-s2idle-on-Steam-.patch
+++ /dev/null
@@ -1,81 +0,0 @@
-From d6935e6d62b35ec14d2187c2cfdc19934d66db6d Mon Sep 17 00:00:00 2001
-From: "Guilherme G. Piccoli" <gpiccoli@igalia.com>
-Date: Thu, 2 Nov 2023 16:28:35 -0300
-Subject: [PATCH] (NOT-FOR-UPSTREAM) PM: suspend: Disable s2idle on Steam Deck
-
-Jupiter platform doesn't support s2idle - system appears to
-sleep and never wakeup again. So, disable it based on DMI
-checking for platforms named "Valve Jupiter".
-
-Signed-off-by: Guilherme G. Piccoli <gpiccoli@igalia.com>
-(cherry picked from commit 3956de585667cfd9f91a3ee8af34f6c0d44f4381)
-Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
-Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
----
- kernel/power/suspend.c | 22 ++++++++++++++++++++++
- 1 file changed, 22 insertions(+)
-
-diff --git a/kernel/power/suspend.c b/kernel/power/suspend.c
-index fa3bf161d13f..e614b865a099 100644
---- a/kernel/power/suspend.c
-+++ b/kernel/power/suspend.c
-@@ -30,6 +30,7 @@
- #include <trace/events/power.h>
- #include <linux/compiler.h>
- #include <linux/moduleparam.h>
-+#include <linux/dmi.h>
-
- #include "power.h"
-
-@@ -60,6 +61,7 @@ static DECLARE_SWAIT_QUEUE_HEAD(s2idle_wait_head);
-
- enum s2idle_states __read_mostly s2idle_state;
- static DEFINE_RAW_SPINLOCK(s2idle_lock);
-+static bool s2idle_unsupported;
-
- /**
- * pm_suspend_default_s2idle - Check if suspend-to-idle is the default suspend.
-@@ -174,6 +176,8 @@ static bool valid_state(suspend_state_t state)
-
- void __init pm_states_init(void)
- {
-+ const char *sys_vendor, *product_name;
-+
- /* "mem" and "freeze" are always present in /sys/power/state. */
- pm_states[PM_SUSPEND_MEM] = pm_labels[PM_SUSPEND_MEM];
- pm_states[PM_SUSPEND_TO_IDLE] = pm_labels[PM_SUSPEND_TO_IDLE];
-@@ -182,6 +186,20 @@ void __init pm_states_init(void)
- * initialize mem_sleep_states[] accordingly here.
- */
- mem_sleep_states[PM_SUSPEND_TO_IDLE] = mem_sleep_labels[PM_SUSPEND_TO_IDLE];
-+
-+ /*
-+ * Identify here if we're running on Steam Deck - if so, we shouldn't
-+ * support s2idle mem_sleep mode, since this mode doesn't work on Deck.
-+ */
-+
-+ sys_vendor = dmi_get_system_info(DMI_SYS_VENDOR);
-+ product_name = dmi_get_system_info(DMI_PRODUCT_NAME);
-+
-+ if (sys_vendor && (!strncmp("Valve", sys_vendor, 5)) &&
-+ product_name && (!strncmp("Jupiter", product_name, 7))) {
-+ s2idle_unsupported = true;
-+ pr_info("Steam Deck quirk - no s2idle allowed!\n");
-+ }
- }
-
- static int __init mem_sleep_default_setup(char *str)
-@@ -562,6 +580,10 @@ static int enter_state(suspend_state_t state)
- return -EAGAIN;
- }
- #endif
-+ if (s2idle_unsupported) {
-+ pr_info("s2idle sleep is not supported\n");
-+ return -EINVAL;
-+ }
- } else if (!valid_state(state)) {
- return -EINVAL;
- }
---
-2.43.0
-