1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
const fs = require("fs");
const path = require("path");
const { app, dialog, ipcMain } = require("electron");
const Emitter = require("events");
const events = new Emitter();
const cli = require("./cli");
const unzip = require("unzipper");
const request = require("request");
const exec = require("child_process").spawn;
const { https } = require("follow-redirects");
process.chdir(app.getPath("appData"));
var settings = {
gamepath: "",
zip: "/northstar.zip",
excludes: [
"ns_startup_args.txt",
"ns_startup_args_dedi.txt"
]
}
if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
} else {
console.log("Game path is not set! Please select the path.");
}
function setpath(win) {
if (! win) {
settings.gamepath = cli.param("setpath");
} else {
dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => {
settings.gamepath = res.filePaths[0];
settings.zip = path.join(settings.gamepath + "/northstar.zip");
win.webContents.send("newpath", settings.gamepath);
}).catch(err => {console.error(err)})
}
fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings}));
cli.exit();
}
function saveSettings() {
fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings));
}
function getInstalledVersion() {
const versionFilePath = path.join(settings.gamepath, 'ns_version.txt');
if (fs.existsSync(versionFilePath)) {
return fs.readFileSync(versionFilePath, "utf8");
} else {
fs.writeFileSync(versionFilePath, 'unknown');
return 'unknown';
}
}
function updateInstalledVersion(newTag) {
fs.writeFileSync(path.join(settings.gamepath, 'ns_version.txt'), newTag);
}
function update() {
for (let i = 0; i < settings.excludes.length; i++) {
let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]);
if (fs.existsSync(exclude)) {
fs.renameSync(exclude, exclude + ".excluded")
}
}
console.log("Checking for updates...");
const version = getInstalledVersion();
request({
json: true,
headers: {"User-Agent": "Viper"},
url: "https://api.github.com/repos/R2Northstar/Northstar/releases/latest",
}, (error, response, body) => {
const tag = body['tag_name'];
console.log('current version:', version);
console.log('remote version:', tag);
if (version === tag) {
console.log('Latest version is already installed, skipping update.');
return;
}
https.get(body.assets[0].browser_download_url, (res) => {
let stream = fs.createWriteStream(settings.zip);
res.pipe(stream);
stream.on("finish", () => {
stream.close();
console.log("Download done! Extracting...");
fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath}))
.on("finish", () => {
console.log("Installation/Update finished!");
updateInstalledVersion(tag);
events.emit("updated");
for (let i = 0; i < settings.excludes.length; i++) {
let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]);
if (fs.existsSync(exclude + ".excluded")) {
fs.renameSync(exclude + ".excluded", exclude)
}
}
cli.exit();
});
})
})
})
}
function launch(version) {
if (process.platform == "linux") {
console.error("error: Launching the game is not currently supported on Linux")
cli.exit(1);
}
process.chdir(settings.gamepath);
switch(version) {
case "vanilla":
console.log("Launching Vanilla...")
exec(path.join(settings.gamepath + "/Titanfall2.exe"))
break;
default:
console.log("Launching Northstar...")
exec(path.join(settings.gamepath + "/NorthstarLauncher.exe"))
break;
}
}
module.exports = {
launch,
update,
setpath,
settings,
}
|