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const path = require("path");
const fs = require("fs-extra");
const { ipcMain, Notification } = require("electron");
const cli = require("../cli");
const lang = require("../lang");
const win = require("./window");
const version = require("./version");
const settings = require("./settings");
const requests = require("./requests");
const gamepath = require("./gamepath");
const is_running = require("./is_running");
console = require("./console");
const unzip = require("unzipper");
const { https } = require("follow-redirects");
let update = {};
// renames excluded files to their original name
function restore_excluded_files() {
if (! gamepath.exists()) {return}
for (let i = 0; i < settings.excludes.length; i++) {
let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]);
if (fs.existsSync(exclude + ".excluded")) {
fs.renameSync(exclude + ".excluded", exclude);
}
}
}; restore_excluded_files();
// renames excluded files to <file>.excluded, the list of files to be
// exluded is set in the settings (settings.excludes)
function exclude_files() {
for (let i = 0; i < settings.excludes.length; i++) {
let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]);
if (fs.existsSync(exclude)) {
fs.renameSync(exclude, exclude + ".excluded");
}
}
}
// whether update.northstar_auto_update() has already been run before
let is_auto_updating = false;
// handles auto updating Northstar.
//
// it uses isGameRunning() to ensure it doesn't run while the game is
// running, as that may have all kinds of issues.
update.northstar_autoupdate = () => {
if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) {
return;
}
if (is_auto_updating) {return}
async function _checkForUpdates() {
is_auto_updating = true;
console.info(lang("cli.auto_updates.checking"));
// checks if NS is outdated
if (await northstar_update_available()) {
console.ok(lang("cli.auto_updates.available"));
if (await is_running.game()) {
console.error(lang("general.auto_updates.game_running"));
new Notification({
title: lang("gui.nsupdate.gaming.title"),
body: lang("gui.nsupdate.gaming.body")
}).show();
} else {
console.info(lang("cli.auto_updates.updating_ns"));
update.northstar();
}
} else {
console.info(lang("cli.auto_updates.no_update"));
}
setTimeout(
_checkForUpdates,
15 * 60 * 1000
// interval in between each update check
// by default 15 minutes.
);
}
_checkForUpdates();
}
// returns whether an update is available for Northstar
async function northstar_update_available() {
let local = version.northstar();
let distant = await requests.getLatestNsVersion();
if (distant == false) {
return false;
}
// checks if NS is outdated
if (local !== distant) {
return true;
} else {
return false;
}
}
// updates Viper itself
//
// this uses electron updater to easily update and publish releases, it
// simply fetches it from GitHub and updates if it's outdated, very
// useful. Not much we have to do on our side.
update.viper = (autoinstall) => {
const { autoUpdater } = require("electron-updater");
if (! autoUpdater.isUpdaterActive()) {
if (settings.nsupdate) {
update.northstar_autoupdate();
}
return cli.exit();
}
if (autoinstall) {
autoUpdater.on("update-downloaded", (info) => {
autoUpdater.quitAndInstall();
});
}
autoUpdater.on("error", (info) => {cli.exit(1)});
autoUpdater.on("update-not-available", (info) => {
// only check for NS updates if Viper itself has no updates and
// if NS auto updates is enabled.
if (settings.nsupdate || cli.hasArgs()) {
update.northstar_autoupdate();
}
cli.exit();
});
autoUpdater.checkForUpdatesAndNotify();
}
// installs/Updates Northstar
//
// if Northstar is already installed it'll be an update, otherwise it'll
// install it. It simply downloads the Northstar archive from GitHub, if
// it's outdated, then extracts it into the game path.
//
// as to handle not overwriting files we rename certain files to
// <file>.excluded, then rename them back after the extraction. The
// unzip module does not support excluding files directly.
//
// `force_install` makes this function not care about whether or not
// we're already up-to-date, forcing the install
update.northstar = async (force_install) => {
if (await is_running.game()) {
console.error(lang("general.auto_updates.game_running"));
return false;
}
if (! gamepath.exists()) {return}
ipcMain.emit("ns-update-event", "cli.update.checking");
console.info(lang("cli.update.checking"));
let ns_version = version.northstar();
const latest_version = await requests.getLatestNsVersion();
if (latest_version == false) {
ipcMain.emit("ns-update-event", "cli.update.noInternet");
return;
}
// Makes sure it is not already the latest version
if (! force_install && ! await northstar_update_available()) {
ipcMain.emit("ns-update-event", "cli.update.uptodate_short");
console.ok(lang("cli.update.uptodate").replace("%s", ns_version));
win.log(lang("gui.update.uptodate"));
cli.exit();
return;
} else {
if (ns_version != "unknown") {
console.info(lang("cli.update.current"), ns_version);
};
}
exclude_files();
// start the download of the zip
https.get(requests.getLatestNsVersionLink(), (res) => {
// cancel out if zip can't be retrieved and or found
if (res.statusCode !== 200) {
ipcMain.emit("ns-update-event", "cli.update.uptodate_short");
console.ok(lang("cli.update.uptodate"), ns_version);
return false;
}
let unknown_size = false;
let content_length_mb = 0.0;
let content_length = res.headers["content-length"];
// if content_length is `undefined`, we can't get the complete
// size (not all servers send the content-length)
if (content_length == undefined) {
unknown_size = true;
} else {
content_length = parseInt(content_length);
if (isNaN(content_length)) {
unknown_size = true;
} else {
content_length_mb = (content_length / 1024 / 1024).toFixed(1);
}
}
console.info(lang("cli.update.downloading") + ":", latest_version);
ipcMain.emit("ns-update-event", {
progress: 0,
btn_text: "1/2",
key: "cli.update.downloading",
});
let tmp = path.dirname(settings.zip);
if (fs.existsSync(tmp)) {
if (! fs.statSync(tmp).isDirectory()) {
fs.rmSync(tmp);
}
} else {
fs.mkdirSync(tmp);
if (fs.existsSync(settings.zip)) {
fs.rmSync(settings.zip);
}
}
let stream = fs.createWriteStream(settings.zip);
res.pipe(stream);
let received = 0;
res.on("data", (chunk) => {
received += chunk.length;
let received_mb = (received / 1024 / 1024).toFixed(1);
let percentage_str = "";
let current_percentage = 0;
let key = lang("gui.update.downloading") + " " + received_mb + "mb";
if (unknown_size === false) {
key += " / " + content_length_mb + "mb";
current_percentage = Math.floor(received_mb / content_length_mb * 100);
percentage_str = " - " + current_percentage + "%";
}
ipcMain.emit("ns-update-event", {
key: key,
progress: current_percentage,
btn_text: "1/2" + percentage_str
});
})
stream.on("finish", () => {
stream.close();
let extract = fs.createReadStream(settings.zip);
win.log(lang("gui.update.extracting"));
ipcMain.emit("ns-update-event", {
progress: 0,
btn_text: "2/2 - 0%",
key: lang("gui.update.extracting")
});
console.ok(lang("cli.update.download_done"));
// extracts the zip, this is the part where we're actually
// installing Northstar.
extract.pipe(unzip.Extract({path: settings.gamepath}))
let extracted = 0;
let size = received;
let size_mb = (size / 1024 / 1024).toFixed(1);
extract.on("data", (chunk) => {
extracted += chunk.length;
let percent = Math.floor(extracted / size * 100);
let extracted_mb = (extracted / 1024 / 1024).toFixed(1);
ipcMain.emit("ns-update-event", {
progress: percent,
btn_text: "2/2 - " + percent + "%",
key: lang("gui.update.extracting") +
" " + extracted_mb + "mb / " + size_mb + "mb"
});
})
extract.on("end", () => {
extract.close();
ipcMain.emit("getversion");
restore_excluded_files();
ipcMain.emit("gui-getmods");
ipcMain.emit("get-version");
ipcMain.emit("ns-update-event", "cli.update.uptodate_short");
win.log(lang("gui.update.finished"));
console.ok(lang("cli.update.finished"));
cli.exit();
})
})
})
}
module.exports = update;
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