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const fs = require("fs");
const path = require("path");
const app = require("electron").app;
const json = require("./json");
const lang = require("../lang");
var invalid_settings = false;
// base settings
var settings = {
gamepath: "",
lang: "en-US",
nsupdate: true,
autolang: true,
forcedlang: "en",
autoupdate: true,
originkill: false,
nsargs: "-multiple",
zip: "/northstar.zip",
// these files won't be overwritten when installing/updating
// Northstar, useful for config files
excludes: [
"ns_startup_args.txt",
"ns_startup_args_dedi.txt"
]
}
// creates the settings file with the base settings if it doesn't exist.
if (fs.existsSync("viper.json")) {
let conf = json("viper.json");
// validates viper.json
if (! conf) {
invalid_settings = true;
}
settings = {
...settings, ...conf
}
settings.zip = path.join(app.getPath("cache"), "vipertmp/northstar.zip");
let args = path.join(settings.gamepath, "ns_startup_args.txt");
if (fs.existsSync(args)) {
settings.nsargs = fs.readFileSync(args, "utf8");
}
} else {
console.log(lang("general.missingpath"));
}
// as to not have to do the same one liner a million times, this
// function exists, as the name suggests, it simply writes the current
// settings to the disk.
//
// you can also pass a settings object to the function and it'll try and
// merge it together with the already existing settings
settings.save = (obj = {}) => {
// refuse to save if settings aren't valid
if (invalid_settings) {
return false;
}
let settings_content = {
...settings, ...obj
}
delete settings_content.save;
// write Northstar's startup argument file
if (fs.existsSync(settings.gamepath)) {
fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs);
}
let stringified_settings = JSON.stringify({
...settings, ...obj
})
let settings_file = app.getPath("appData") + "/viper.json";
// write the settings file
fs.writeFileSync(settings_file, stringified_settings);
}
module.exports = settings;
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