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const fs = require("fs");
const path = require("path");
const { app, ipcMain } = require("electron");
const json = require("./json");
const lang = require("../lang");
console = require("./console");
var invalid_settings = false;
// base settings
var settings = {
gamepath: "",
lang: "en-US",
nsupdate: true,
autolang: true,
forcedlang: "en",
autoupdate: true,
originkill: false,
nsargs: "-multiple",
zip: "/northstar.zip",
// these files won't be overwritten when installing/updating
// Northstar, useful for config files
excludes: [
"ns_startup_args.txt",
"ns_startup_args_dedi.txt"
]
}
// creates the settings file with the base settings if it doesn't exist.
if (fs.existsSync("viper.json")) {
let conf = json("viper.json");
// validates viper.json
if (! conf) {
invalid_settings = true;
}
settings = {
...settings, ...conf
}
settings.zip = path.join(app.getPath("cache"), "vipertmp/northstar.zip");
let args = path.join(settings.gamepath, "ns_startup_args.txt");
if (! settings.nsargs && fs.existsSync(args)) {
settings.nsargs = fs.readFileSync(args, "utf8");
}
} else {
console.error(lang("general.missing_path"));
}
// as to not have to do the same one liner a million times, this
// function exists, as the name suggests, it simply writes the current
// settings to the disk.
//
// you can also pass a settings object to the function and it'll try and
// merge it together with the already existing settings
let save = (obj = {}, notify_renderer = true) => {
// refuse to save if settings aren't valid
if (invalid_settings) {
settings = {};
}
let settings_content = {
...settings, ...obj
}
let stringified_settings = JSON.stringify({
...settings, ...obj
})
let settings_file = app.getPath("appData") + "/viper.json";
// write the settings file
fs.writeFileSync(settings_file, stringified_settings);
// set the settings obj for the main process
settings = settings_content;
if (notify_renderer) {
ipcMain.emit("saved-settings", settings_content);
}
}
// sets `key` in `settings` to `value`
let set = (key, value) => {
settings[key] = value;
}
// returns up-to-date `settings`, along with `set()` and `save()`
let export_func = () => {
return {
...settings,
set,
save
}
}
// add properties from `settings` to `export_func`, this is just for
// backwards compatibility, and they really shouldn't be relied on,
// this'll likely be removed at some point
for (let i in settings) {
export_func[i] = settings[i];
}
module.exports = export_func;
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