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|
const path = require("path");
const fs = require("fs-extra");
const unzip = require("unzipper");
const copy = require("recursive-copy");
const { app, ipcMain } = require("electron");
const { https } = require("follow-redirects");
const json = require("./json");
const win = require("./window");
const version = require("./version");
const settings = require("./settings");
const cli = require("../cli");
const lang = require("../lang");
var mods = {
installing: [],
dupe_msg_sent: false,
}
function update_path() {
mods.path = path.join(settings.gamepath, "R2Northstar/mods");
}; update_path();
// returns a list of mods
//
// it'll return 3 arrays, all, enabled, disabled. all being a
// combination of the other two, enabled being enabled mods, and you
// guessed it, disabled being disabled mods.
mods.list = () => {
update_path();
// make sure Northstar is actually installed
if (version.northstar() == "unknown") {
win.log(lang("general.notinstalled"));
console.log("error: " + lang("general.notinstalled"));
cli.exit(1);
return false;
}
let enabled = [];
let disabled = [];
// return early if the mods folder doesn't even exist
if (! fs.existsSync(mods.path)) {
// create the folder for later
fs.mkdirSync(path.join(mods.path), {recursive: true});
return {
enabled: [],
disabled: [],
all: []
};
}
let get_in_dir = (dir, package_obj) => {
let files = fs.readdirSync(dir);
files.forEach((file) => {
// return early if `file` isn't a folder
if (! fs.statSync(path.join(dir, file)).isDirectory()) {
return;
}
let modjson = path.join(dir, file, "mod.json");
// return early if mod.json doesn't exist or isn't a file
if (! fs.existsSync(modjson) || ! fs.statSync(modjson).isFile()) {
return;
}
let mod = json(modjson);
if (! mod) {return}
let obj = {
Author: mod.Author || false,
Version: mod.Version || "unknown",
Name: mod.Name || "unknown",
Description: mod.Description || "",
FolderName: file,
FolderPath: path.join(dir, file),
Package: package_obj || false
}
// Electron's serializer for
// BrowserWindow.webContents.send() is quite broken, and for
// some reason cant serialize the output when `package_obj`
// is anywhere inside, trying to find a solution I
// discovered that simply `JSON.stringify()`'ing
// `package_obj` does let it be able to be parsed in
// `index.js` however, of course now it is a string.
//
// wanting to not have to add extra code to the renderer
// just to fix this, I had to try and look for a better
// solution, and apparently this just somehow works, I have
// literally 0% fucking clue why or how it works and fixes
// it, but I will quite frankly not complain.
//
// whether `obj` has been serialized here or not, the actual
// output is the exact same, but somehow Electron just cant
// handle sending it to the renderer, failing to serialize
// it, by itself...
//
// anyway, you can move along now. :')
obj = JSON.stringify(obj);
obj = JSON.parse(obj);
if (obj.Package) {
obj.Author = obj.Package.author;
}
obj.Disabled = ! mods.modfile.get(obj.Name);
// add manifest data from manifest.json, if it exists
let manifest_file = path.join(dir, file, "manifest.json");
if (fs.existsSync(manifest_file)) {
let manifest = json(manifest_file);
if (manifest != false) {
obj.ManifestName = manifest.name;
if (obj.Version == "unknown") {
obj.Version = manifest.version_number;
}
}
}
// add author data from author file, if it exists
let author_file = path.join(dir, file, "thunderstore_author.txt");
if (fs.existsSync(author_file)) {
obj.Author = fs.readFileSync(author_file, "utf8");
}
// add mod to their respective disabled or enabled Array
if (obj.Disabled) {
disabled.push(obj);
} else {
enabled.push(obj);
}
})
}
// get mods in `mods` folder
get_in_dir(mods.path);
// get mods in `packages` folder
let package_list = require("./packages").list();
for (let i in package_list) {
// make sure the package actually has mods
if (! package_list[i].has_mods) {
continue;
}
// search the package's `mods` folder
get_in_dir(
path.join(package_list[i].package_path, "mods"),
package_list[i]
)
}
return {
enabled: enabled,
disabled: disabled,
all: [...enabled, ...disabled]
};
}
// gets information about a mod
//
// folder name, version, name and whatever else is in the mod.json, keep
// in mind if the mod developer didn't format their JSON file the
// absolute basics will be provided and we can't know the version or
// similar.
mods.get = (mod) => {
update_path();
// make sure Northstar is actually installed
if (version.northstar() == "unknown") {
win.log(lang("general.notinstalled"));
console.log("error: " + lang("general.notinstalled"));
cli.exit(1);
return false;
}
// retrieve list of mods
let list = mods.list().all;
// search for mod in list
for (let i = 0; i < list.length; i++) {
if (list[i].Name == mod) {
// found mod, return data
return list[i];
} else {continue}
}
// mod wasn't found
return false;
}
// makes sure enabledmods.json exists
function modfile_pre() {
mods.modfile.file = path.join(mods.path, "..", "enabledmods.json");
// check that the folder enabledmods.json is in exists, and create
// it if it doesn't exist
if (! fs.existsSync(mods.path)) {
fs.mkdirSync(path.join(mods.path), {recursive: true});
}
// check that enabledmods.json itself exists, and create it if not
if (! fs.existsSync(mods.modfile.file)) {
fs.writeFileSync(mods.modfile.file, "{}");
}
}
// manages the enabledmods.json file
//
// it can both return info about the file, but also toggle mods in it,
// generate the file itself, and so on.
mods.modfile = {};
// generate the enabledmods.json file
mods.modfile.gen = () => {
modfile_pre();
let names = {};
let list = mods.list().all; // get list of all mods
for (let i = 0; i < list.length; i++) {
// add every mod to the list
names[list[i].Name] = true
}
// write the actual file
fs.writeFileSync(mods.modfile.file, JSON.stringify(names));
}
// enable/disable a mod inside enabledmods.json
mods.modfile.set = (mod, state) => {
modfile_pre();
let data = json(mods.modfile.file); // get current data
data[mod] = state; // set mod state
// write new data
fs.writeFileSync(mods.modfile.file, JSON.stringify(data));
}
// disable a mod inside enabledmods.json
mods.modfile.disable = (mod) => {
return mods.modfile.set(mod, false);
}
// enable a mod inside enabledmods.json
mods.modfile.enable = (mod) => {
return mods.modfile.set(mod, true);
}
// toggle a mod inside enabledmods.json
mods.modfile.toggle = (mod) => {
modfile_pre();
let data = json(mods.modfile.file);
if (data[mod] != undefined) {
data[mod] = ! data[mod];
} else {
data[mod] = false;
}
fs.writeFileSync(mods.modfile.file, JSON.stringify(data));
}
// return whether a mod is disabled or enabled
mods.modfile.get = (mod) => {
modfile_pre();
// read enabledmods.json
let data = json(mods.modfile.file);
if (data[mod]) { // enabled
return true;
} else if (data[mod] === false) { // disabled
return false;
} else { // fallback to enabled
return true;
}
}
// installs mods from a file path
//
// either a zip or folder is supported, we'll also try to search inside
// the zip or folder to see if buried in another folder or not, as
// sometimes that's the case.
mods.install = (mod, opts) => {
update_path();
let modname = mod.replace(/^.*(\\|\/|\:)/, "");
opts = {
forked: false,
author: false,
destname: false,
malformed: false,
manifest_file: false,
...opts
}
if (! opts.forked) {
mods.installing = [];
mods.dupe_msg_sent = false;
}
if (version.northstar() == "unknown") {
win.log(lang("general.notinstalled"));
console.log("error: " + lang("general.notinstalled"));
cli.exit(1);
return false;
}
let notamod = () => {
win.log(lang("gui.mods.notamod"));
console.log("error: " + lang("cli.mods.notamod"));
cli.exit(1);
return false;
}
let installed = () => {
console.log(lang("cli.mods.installed"));
cli.exit();
win.log(lang("gui.mods.installedmod"));
if (modname == "mods") {
let manifest = path.join(app.getPath("userData"), "Archives/manifest.json");
if (fs.existsSync(manifest)) {
modname = require(manifest).name;
}
}
ipcMain.emit("installed-mod", "", {
name: modname,
malformed: opts.malformed,
});
ipcMain.emit("gui-getmods");
return true;
}
if (! fs.existsSync(mod)) {return notamod()}
if (fs.statSync(mod).isDirectory()) {
win.log(lang("gui.mods.installing"));
files = fs.readdirSync(mod);
if (fs.existsSync(path.join(mod, "mod.json")) &&
fs.statSync(path.join(mod, "mod.json")).isFile()) {
if (! json(path.join(mod, "mod.json"))) {
ipcMain.emit("failed-mod");
return notamod();
}
if (fs.existsSync(path.join(mods.path, modname))) {
fs.rmSync(path.join(mods.path, modname), {recursive: true});
}
let copydest = path.join(mods.path, modname);
if (typeof opts.destname == "string") {
copydest = path.join(mods.path, opts.destname)
}
copy(mod, copydest, (err) => {
if (err) {
ipcMain.emit("failed-mod");
return;
}
copy(opts.manifest_file, path.join(copydest, "manifest.json"), (err) => {
if (err) {
ipcMain.emit("failed-mod");
return;
}
if (opts.author) {
fs.writeFileSync(
path.join(copydest, "thunderstore_author.txt"),
opts.author
)
}
return installed();
});
});
return;
} else {
mod_files = fs.readdirSync(mod);
for (let i = 0; i < mod_files.length; i++) {
if (fs.statSync(path.join(mod, mod_files[i])).isDirectory()) {
if (fs.existsSync(path.join(mod, mod_files[i], "mod.json")) &&
fs.statSync(path.join(mod, mod_files[i], "mod.json")).isFile()) {
let mod_name = mod_files[i];
let use_mod_name = false;
while (mods.installing.includes(mod_name)) {
if (! mods.dupe_msg_sent) {
mods.dupe_msg_sent = true;
ipcMain.emit("duped-mod", "", mod_name);
}
use_mod_name = true;
mod_name = mod_name + " (dupe)";
}
mods.installing.push(mod_name);
let install = false;
if (use_mod_name) {
install = mods.install(path.join(mod, mod_files[i]), {
...opts,
forked: true,
destname: mod_name,
})
} else {
install = mods.install(path.join(mod, mod_files[i]), {
...opts,
forked: true
})
}
if (install) {return true};
}
}
}
return notamod();
}
} else {
win.log(lang("gui.mods.extracting"));
let cache = path.join(app.getPath("userData"), "Archives");
if (fs.existsSync(cache)) {
fs.rmSync(cache, {recursive: true});
fs.mkdirSync(path.join(cache, "mods"), {recursive: true});
} else {
fs.mkdirSync(path.join(cache, "mods"), {recursive: true});
}
try {
if (mod.replace(/.*\./, "").toLowerCase() == "zip") {
fs.createReadStream(mod).pipe(unzip.Extract({path: cache}))
.on("finish", () => {
setTimeout(() => {
let manifest = path.join(cache, "manifest.json");
if (fs.existsSync(manifest)) {
files = fs.readdirSync(path.join(cache, "mods"));
if (fs.existsSync(path.join(cache, "mods/mod.json"))) {
if (mods.install(path.join(cache, "mods"), {
...opts,
forked: true,
malformed: true,
manifest_file: manifest,
destname: require(manifest).name
})) {
return true;
}
} else {
for (let i = 0; i < files.length; i++) {
let mod = path.join(cache, "mods", files[i]);
if (fs.statSync(mod).isDirectory()) {
setTimeout(() => {
if (mods.install(mod, {
...opts,
forked: true,
destname: false,
manifest_file: manifest
})) {
return true
}
}, 1000)
}
}
if (files.length == 0) {
ipcMain.emit("failed-mod");
return notamod();
}
}
return notamod();
}
if (mods.install(cache, {
...opts,
forked: true
})) {
installed();
} else {return notamod()}
}, 1000)
});
} else {
return notamod();
}
}catch(err) {return notamod()}
}
}
// installs mods from URL's
//
// this'll simply download the file that the URL points to and then
// install it with mods.install()
mods.installFromURL = (url, author) => {
update_path();
// download mod to a temporary location
https.get(url, (res) => {
let tmp = path.join(app.getPath("cache"), "vipertmp");
let modlocation = path.join(tmp, "/mod.zip");
// make sure the temporary folder exists
if (fs.existsSync(tmp)) {
if (! fs.statSync(tmp).isDirectory()) {
fs.rmSync(tmp);
}
} else {
fs.mkdirSync(tmp);
if (fs.existsSync(modlocation)) {
fs.rmSync(modlocation);
}
}
// write out the file to the temporary location
let stream = fs.createWriteStream(modlocation);
res.pipe(stream);
stream.on("finish", () => {
stream.close();
// attempt to install the downloaded mod
mods.install(modlocation, {
author: author
})
})
})
}
// removes mods
//
// takes in the names of the mod then removes it, no confirmation,
// that'd be up to the GUI.
mods.remove = (mod) => {
update_path();
// make sure Northstar is actually installed
if (version.northstar() == "unknown") {
win.log(lang("general.notinstalled"));
console.log("error: " + lang("general.notinstalled"));
cli.exit(1);
return false;
}
// removes all mods installed, no exceptions
if (mod == "allmods") {
let modlist = mods.list().all;
for (let i = 0; i < modlist.length; i++) {
mods.remove(modlist[i].Name);
}
return
}
let mod_name = mods.get(mod).FolderName;
if (! mod_name) {
console.log("error: " + lang("cli.mods.cantfind"));
cli.exit(1);
return;
}
let path_to_mod = path.join(mods.path, mod_name);
// return early if path_to_mod isn't a folder
if (! fs.statSync(path_to_mod).isDirectory()) {
return cli.exit(1);
}
let manifestname = null;
// if the mod has a manifest.json we want to save it now so we can
// send it later when telling the renderer about the deleted mod
if (fs.existsSync(path.join(path_to_mod, "manifest.json"))) {
manifestname = require(path.join(path_to_mod, "manifest.json")).name;
}
// actually remove the mod itself
fs.rmSync(path_to_mod, {recursive: true});
console.log(lang("cli.mods.removed"));
cli.exit();
ipcMain.emit("gui-getmods"); // send updated list to renderer
// tell the renderer that the mod has been removed, along with
// relevant info for it to properly update everything graphically
ipcMain.emit("removed-mod", "", {
name: mod.replace(/^.*(\\|\/|\:)/, ""),
manifestname: manifestname
});
}
// toggles mods
//
// if a mod is enabled it'll disable it, vice versa it'll enable it if
// it's disabled. You could have a direct .disable() function if you
// checked for if a mod is already disable and if not run the function.
// However we currently have no need for that.
mods.toggle = (mod, fork) => {
update_path();
// make sure Northstar is actually installed
if (version.northstar() == "unknown") {
win.log(lang("general.notinstalled"));
console.log("error: " + lang("general.notinstalled"));
cli.exit(1);
return false;
}
// toggles all mods, thereby inverting the current enabled states
if (mod == "allmods") {
let modlist = mods.list().all; // get list of all mods
for (let i = 0; i < modlist.length; i++) { // run through list
mods.toggle(modlist[i].Name, true); // enable mod
}
console.log(lang("cli.mods.toggledall"));
cli.exit(0);
return
}
// toggle specific mod
mods.modfile.toggle(mod);
if (! fork) {
console.log(lang("cli.mods.toggled"));
cli.exit();
}
// send updated modlist to renderer
ipcMain.emit("gui-getmods");
}
module.exports = mods;
|