aboutsummaryrefslogtreecommitdiff
path: root/src/modules/kill.js
blob: b0c4f97ae53f0ec92d6e522240a4b014f1846336 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
const exec = require("child_process").exec;
const ipcMain = require("electron").ipcMain;

ipcMain.on("kill", (function_name) => {
	if (typeof kill[function_name] == "function") {
		kill[function_name]();
	}
})

// a simple function to kill processes with a certain name
async function kill(process_name) {
	return new Promise(resolve => {
		let proc = process_name;
		let cmd = (() => {
			switch (process.platform) {
				case "linux": return "killall -9 " + proc;
				case "win32": return "taskkill /IM " + proc + " /F";
			}
		})()

		exec(cmd, (err, stdout) => {
			// just try and fail silently if we don't find it w/e
			resolve(true);
		})
	})
}

kill.process = kill;

kill.origin = async () => {
	let origin = await kill("Origin.exe");
	let eadesktop = await kill("EADesktop.exe");

	// these should be Linux only, and the above shouldn't succeed if
	// these don't succeed, so we shouldn't have to check whether these
	// actually succeeded or not
	await kill("CrBrowserMain");
	await kill("EABackgroundSer");

	if (origin || eadesktop) {
		return true;
	}

	return false;
}

kill.game = async () => {
	let tf2 = await kill("Titanfall2.exe");
	let northstar = await kill("NorthstarLauncher.exe");
	let tf2_unpacked = await kill("Titanfall2-unpacked.exe");

	if (tf2 || northstar || tf2_unpacked) {
		return true;
	}

	return false;
}

module.exports = kill;