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const exec = require("child_process").exec;
let is_running = {};
// a simple function that checks whether any of a given set of process
// names are running, you can either input a string or an Array of
// strings
async function check_processes(processes) {
if (typeof processes == "string") {
processes = [processes];
}
return new Promise(resolve => {
if (! Array.isArray(processes)) {
reject(false);
}
// While we could use a Node module to do this instead, I
// decided not to do so. As this achieves exactly the same
// thing. And it's not much more clunky.
let cmd = (() => {
switch (process.platform) {
case "linux": return "ps a";
case "win32": return "tasklist";
}
})();
exec(cmd, (err, stdout) => {
for (let i = 0; i < processes.length; i++) {
if (stdout.includes(processes[i])) {
console.log("running")
resolve(true);
break
}
console.log("not running")
if (i == processes.length - 1) {resolve(false)}
}
});
});
}
is_running.game = () => {
return check_processes([
"NorthstarLauncher.exe",
"Titanfall2.exe", "Titanfall2-unpacked.exe"
])
}
is_running.origin = () => {
return check_processes([
"Origin.exe",
])
}
is_running.titanfall = () => {
return check_processes([
"Titanfall2.exe", "Titanfall2-unpacked.exe"
])
}
is_running.northstar = () => {
return check_processes([
"NorthstarLauncher.exe",
])
}
module.exports = is_running;
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