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const path = require("path");
const fs = require("fs-extra");
const { dialog, ipcMain } = require("electron");
const cli = require("../cli");
const lang = require("../lang");
const win_show = require("./window");
const settings = require("./settings");
const findgame = require("./findgame");
let gamepath = {};
// returns true/false depending on if the gamepath currently exists/is
// mounted, used to avoid issues...
gamepath.exists = () => {
return fs.existsSync(settings.gamepath);
}
// requests to set the game path
//
// if running with CLI it takes in the --setpath argument otherwise it
// open the systems file browser for the user to select a path.
gamepath.set = async (win, force_dialog) => {
// actually sets and saves the gamepath in the settings
function set_gamepath(folder) {
// set settings
settings.gamepath = folder;
settings.zip = path.join(settings.gamepath + "/northstar.zip");
settings.save(); // save settings
// tell the renderer the path has changed
win.webContents.send("newpath", settings.gamepath);
ipcMain.emit("newpath", null, settings.gamepath);
}
if (! win) { // CLI
// sets the path to the --setpath argument's value
set_gamepath(cli.param("setpath"));
} else { // GUI
// unless specified, we will first try to automatically find the
// gamepath, and then later fallback to the GUI/manual selection
if (! force_dialog) {
function set_gamepath(folder, force_dialog) {
settings.gamepath = folder;
settings.zip = path.join(settings.gamepath + "/northstar.zip");
settings.save();
win.webContents.send("newpath", settings.gamepath);
ipcMain.emit("newpath", null, settings.gamepath);
}
let gamepath = await findgame();
if (gamepath) {
set_gamepath(gamepath);
return;
}
await win_show.alert(lang("general.missingpath"));
}
// fallback to GUI/manual selection
dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => {
if (res.canceled) {
ipcMain.emit("newpath", null, false);
return;
}
if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) {
ipcMain.emit("wrong-path");
return;
}
set_gamepath(res.filePaths[0]);
cli.exit();
return;
}).catch(err => {console.error(err)})
}
}
// periodically check for the gamepath still existing, in case the
// folder is on a disk that gets unmounted, or anything similar, we dont
// want to assume the gamepath is available forever and ever.
setInterval(() => {
if (gamepath.exists()) {
ipcMain.emit("gui-getmods");
} else {
if (fs.existsSync("viper.json")) {
if (settings.gamepath != "") {
ipcMain.emit("gamepath-lost");
}
}
}
}, 1500)
module.exports = gamepath;
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