aboutsummaryrefslogtreecommitdiff
path: root/src/modules/gamepath.js
blob: 9d12854701902a4f09031f5b708fcf6e3c9dbee2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
const path = require("path");
const fs = require("fs-extra");

const win = require("../win");
const { dialog, ipcMain } = require("electron");

const cli = require("../cli");
const lang = require("../lang");

const version = require("./version");
const win_show = require("./window");
const settings = require("./settings");
const findgame = require("./findgame");

let gamepath = {};

ipcMain.on("setpath-cli", () => {gamepath.set()});
ipcMain.on("setpath", (event, value, force_dialog) => {
	if (! value) {
		if (! win().isVisible()) {
			gamepath.set(win(), force_dialog);
		} else {
			gamepath.set(win(), force_dialog || true);
		}
	} else if (! win().isVisible()) {
		win().show();
	}
})


// allows renderer to set a new renderer
ipcMain.on("newpath", (event, newpath) => {
	if (newpath === false && ! win().isVisible()) {
		win().send("no-path-selected");
	} else {
		version.send_info();

		if (! win().isVisible()) {
			win().show();
		}
	}
})

ipcMain.on("wrong-path", () => {
	win().send("wrong-path");
})

ipcMain.on("found-missing-perms", async (e, selected_gamepath) => {
	await win_show.alert(lang("gui.gamepath.found_missing_perms") + selected_gamepath);
	ipcMain.emit("setpath", null, false, true);
})

ipcMain.on("missing-perms", async (e, selected_gamepath) => {
	await win_show.alert(lang("gui.gamepath.missing_perms") + selected_gamepath);
	ipcMain.emit("setpath");
})

ipcMain.on("gamepath-lost-perms", async (e, selected_gamepath) => {
	if (! gamepath.setting) {
		gamepath.setting = true;
		await win_show.alert(lang("gui.gamepath.lost_perms") + selected_gamepath);
		ipcMain.emit("setpath");
	}
})

// ensures gamepath still exists and is valid on startup
let gamepathlost = false;
ipcMain.on("gamepath-lost", (event, ...args) => {
	if (! gamepathlost) {
		gamepathlost = true;
		win().send("gamepath-lost");
	}
})

// returns true/false depending on if the gamepath currently exists/is
// mounted, used to avoid issues...
gamepath.exists = (folder) => {
	return fs.existsSync(folder || settings().gamepath);
}

// returns false if the user doesn't have read/write permissions to the
// selected gamepath, if no gamepath is set, then this will always
// return `false`, handle that correctly!
gamepath.has_perms = (folder) => {
	if (! gamepath.exists(folder)) {
		return false;
	}

	try {
		fs.accessSync(
			folder || settings().gamepath,
			fs.constants.R_OK | fs.constants.W_OK
		)

		return true;
	} catch (err) {
		return false;
	}
}

gamepath.setting = false;

// requests to set the game path
//
// if running with CLI it takes in the --setpath argument otherwise it
// open the systems file browser for the user to select a path.
gamepath.set = async (win, force_dialog) => {
	gamepath.setting = true;

	// actually sets and saves the gamepath in the settings
	function set_gamepath(folder) {
		// set settings
		settings().set("gamepath", folder);
		settings().set("zip", path.join(
			settings().gamepath + "/northstar.zip"
		))

		settings().save(); // save settings

		// tell the renderer the path has changed
		win.webContents.send("newpath", settings().gamepath);
		ipcMain.emit("newpath", null, settings().gamepath);
	}

	if (! win) { // CLI
		// sets the path to the --setpath argument's value
		set_gamepath(cli.param("setpath"));
	} else { // GUI
		// unless specified, we will first try to automatically find the
		// gamepath, and then later fallback to the GUI/manual selection
		if (! force_dialog) {
			function set_gamepath(folder, force_dialog) {
				settings().set("gamepath", folder);
				settings().set("zip", path.join(
					settings().gamepath + "/northstar.zip")
				)

				settings().save();
				win.webContents.send("newpath", settings().gamepath);
				ipcMain.emit("newpath", null, settings().gamepath);

				gamepath.setting = false;
			}

			let found_gamepath = await findgame();

			if (found_gamepath) {
				if (! gamepath.has_perms(found_gamepath)) {
					ipcMain.emit("found-missing-perms", null, found_gamepath);
					return;
				}

				set_gamepath(found_gamepath);
				return gamepath.setting = false;
			}

			await win_show.alert(lang("general.missing_path"));
		}

		// fallback to GUI/manual selection
		dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => {
			if (res.canceled) {
				ipcMain.emit("newpath", null, false);
				return gamepath.setting = false;
			}

			if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) {
				ipcMain.emit("wrong-path");
				return gamepath.setting = false;
			}

			if (! gamepath.has_perms(res.filePaths[0])) {
				ipcMain.emit("missing-perms", null, res.filePaths[0]);
				return gamepath.setting = false;
			}

			set_gamepath(res.filePaths[0]);

			cli.exit();
			return gamepath.setting = false;
		}).catch(err => {
			console.error(err);
			gamepath.setting = false;
		})
	}
}

// periodically check for the gamepath still existing, in case the
// folder is on a disk that gets unmounted, or anything similar, we dont
// want to assume the gamepath is available forever and ever.
setInterval(() => {
	if (gamepath.exists()) {
		if (! gamepath.has_perms()) {
			return ipcMain.emit("gamepath-lost-perms", null, settings().gamepath);
		}

		ipcMain.emit("gui-getmods");
	} else {
		if (fs.existsSync("viper.json")) {
			if (settings().gamepath != "") {
				ipcMain.emit("gamepath-lost");
			}
		}
	}
}, 1500)

module.exports = gamepath;