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const fs = require("fs");
const path = require("path");
const vdf = require("simple-vdf");
const { app } = require("electron");
const util = require("util");
const exec = util.promisify(require("child_process").exec);
console = require("./console");
module.exports = async () => {
let gamepath = "";
// autodetect path through Powershell and Windows registry
if (process.platform == "win32") {
try {
const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"});
gamepath = stdout.split('\n')
.filter(r => r.indexOf("Install Dir") !== -1)[0]
.replace(/\s+/g,' ')
.trim()
.replace("Install Dir : ","");
if (gamepath) {return gamepath}
} catch (err) {}
}
// reads, then parses VDF files, to search for Titanfall
function readvdf(data) {
data = vdf.parse(data); // parse read_data
// verify VDF was parsed correctly
if (! data || typeof data !== "object") {
return;
}
// list of folders where the game could possibly be installed at
let values = Object.values(data["libraryfolders"]);
if (typeof values[values.length - 1] != "object") {
values.pop(1);
}
// `.length - 1` This is because the last value is `contentstatsid`
for (let i = 0; i < values.length; i++) {
let data_array = Object.values(values[i]);
if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
console.ok("Found game in:", data_array[0]);
return data_array[0] + "/steamapps/common/Titanfall2";
} else {
console.error("Game not in:", data_array[0]);
}
}
}
let vdf_files = [];
// set `folders` to paths where the VDF file can be
switch (process.platform) {
case "win32":
vdf_files = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"];
break
case "linux":
case "openbsd":
case "freebsd":
let home = app.getPath("home");
vdf_files = [
path.join(home, "/.steam/steam/steamapps/libraryfolders.vdf"),
path.join(home, ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"),
path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/libraryfolders.vdf")
]
break
}
// searches VDF files
for (let i = 0; i < vdf_files.length; i++) {
if (! fs.existsSync(vdf_files[i])) {continue}
console.info("Searching VDF file at:", vdf_files[i]);
let data = fs.readFileSync(vdf_files[i]);
let read_vdf = readvdf(data.toString());
if (read_vdf) {return read_vdf}
}
return gamepath || false;
}
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