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const fs = require("fs");
const path = require("path");
const vdf = require("simple-vdf");
const { app } = require("electron");
const util = require("util");
const exec = util.promisify(require("child_process").exec);
module.exports = async () => {
let gamepath = "";
// Autodetect path
// Windows only using powershell and windows registery
// Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\
if (process.platform == "win32") {
try {
const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"});
const gamepath = stdout.split('\n')
.filter(r => r.indexOf("Install Dir") !== -1)[0]
.replace(/\s+/g,' ')
.trim()
.replace("Install Dir : ","");
if (gamepath) {return gamepath}
} catch (err) {}
}
// Detect using Steam VDF
function readvdf(data) {
// Parse read_data
data = vdf.parse(data);
let values = Object.values(data["libraryfolders"]);
if (typeof values[values.length - 1] != "object") {
values.pop(1);
}
// `.length - 1` This is because the last value is `contentstatsid`
for (let i = 0; i < values.length; i++) {
let data_array = Object.values(values[i])
if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
console.log("Found game in:", data_array[0])
return data_array[0] + "/steamapps/common/Titanfall2";
}
}
}
let folder = null;
switch (process.platform) {
case "win32":
folder = "C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf";
break
case "linux":
case "openbsd":
case "freebsd":
let paths = [
"/.steam/steam/steamapps/libraryfolders.vdf",
".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"
]
for (let i = 0; i < paths.length; i++) {
if (fs.existsSync(path.join(app.getPath("home"), paths[i]))) {
folder = path.join(app.getPath("home"), paths[i]);
continue
}
}
break
}
if (fs.existsSync(folder) && folder) {
let data = fs.readFileSync(folder)
let read_vdf = readvdf(data.toString())
if (read_vdf ) {return read_vdf}
}
if (gamepath) {
return gamepath;
} else {
return false;
}
}
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