blob: 3beca2325f37c826a16e657bb3ed598ccfdda6d2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
const fs = require("fs");
const path = require("path");
const vdf = require("simple-vdf");
const { app } = require("electron");
const util = require("util");
const exec = util.promisify(require("child_process").exec);
module.exports = async () => {
let gamepath = "";
// Autodetect path
// Windows only using powershell and windows registery
// Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\
if (process.platform == "win32") {
try {
const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"});
const gamepath = stdout.split('\n')
.filter(r => r.indexOf("Install Dir") !== -1)[0]
.replace(/\s+/g,' ')
.trim()
.replace("Install Dir : ","");
if (gamepath) {return gamepath}
} catch (err) {}
}
// Detect using Steam VDF
function readvdf(data) {
// Parse read_data
data = vdf.parse(data);
let values = Object.values(data["libraryfolders"]);
if (typeof values[values.length - 1] != "object") {
values.pop(1);
}
// `.length - 1` This is because the last value is `contentstatsid`
for (let i = 0; i < values.length; i++) {
let data_array = Object.values(values[i])
if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
console.log("Found game in:", data_array[0])
return data_array[0] + "/steamapps/common/Titanfall2";
} else {
console.log("Game not in:", data_array[0])
}
}
}
let folders = [];
switch (process.platform) {
case "win32":
folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"];
break
case "linux":
case "openbsd":
case "freebsd":
let home = app.getPath("home");
folders = [
path.join(home, "/.steam/steam/steamapps/libraryfolders.vdf"),
path.join(home, ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"),
path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/libraryfolders.vdf")
]
break
}
if (folders.length > 0) {
for (let i = 0; i < folders.length; i++) {
if (! fs.existsSync(folders[i])) {continue}
console.log("Searching VDF file at:", folders[i])
let data = fs.readFileSync(folders[i])
let read_vdf = readvdf(data.toString())
if (read_vdf) {return read_vdf}
}
}
if (gamepath) {
return gamepath;
} else {
return false;
}
}
|