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const fs = require("fs");
const path = require("path");
const { ipcRenderer } = require("electron");
const lang = require("../lang");
let shouldInstallNorthstar = false;
var settings = {
gamepath: "",
autoupdate: true,
zip: "/northstar.zip",
lang: navigator.language,
excludes: [
"ns_startup_args.txt",
"ns_startup_args_dedi.txt"
]
}
ipcRenderer.send("setlang", settings.lang);
if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
if (settings.gamepath.length === 0) {
alert(lang("general.missingpath"));
setpath(false);
} else {
setpath(true);
}
} else {
alert(lang("general.missingpath"));
setpath();
}
function exit() {ipcRenderer.send("exit")}
function update() {ipcRenderer.send("update")}
/**
* Reports to the main thread about game path status.
* @param {boolean} value is game path loaded
*/
function setpath(value = false) {
ipcRenderer.send("setpath", value);
}
function launch() {
if (shouldInstallNorthstar) {
update();
shouldInstallNorthstar = false;
} else {
ipcRenderer.send("launch");
}
}
function launchVanilla() {ipcRenderer.send("launchVanilla")}
function log(msg) {
console.log(msg);
welcome.innerHTML = msg;
}
function setButtons(state) {
let buttons = document.querySelectorAll("button");
for (let i = 0; i < buttons.length; i++) {
buttons[i].disabled = !state;
}
}
let lastselected = "";
function select(entry) {
let entries = document.querySelectorAll("#modsdiv .mod .modtext");
for (let i = 0; i < entries.length; i++) {
if (entries[i].innerHTML == entry) {
lastselected = entry;
entries[i].parentElement.classList.add("selected");
} else {
entries[i].parentElement.classList.remove("selected");
}
}
}
function selected(all) {
let selected = "";
if (all) {
selected = "allmods"
} else {
selected = document.querySelector(".mod.selected .modtext");
if (selected != null) {
selected = selected.innerHTML;
} else {
alert(lang("gui.mods.nothingselected"));
return {
remove: () => {},
toggle: () => {},
}
}
}
return {
remove: () => {
if (selected == "allmods") {
if (! confirm(lang("gui.mods.removeall.confirm"))) {
return;
}
}
ipcRenderer.send("removemod", selected)
},
toggle: () => {
ipcRenderer.send("togglemod", selected)
}
}
}
function installmod() {
ipcRenderer.send("installmod")
}
ipcRenderer.on("ns-updated", () => {
setButtons(true);
northstar.disabled = false;
updateBtn.innerText = lang("gui.update");
})
ipcRenderer.on("ns-updating", () => {setButtons(false)})
ipcRenderer.on("newpath", (event, newpath) => {
settings.gamepath = newpath;
})
ipcRenderer.on("log", (event, msg) => {log(msg)})
ipcRenderer.on("alert", (event, msg) => {alert(msg)})
ipcRenderer.on("mods", (event, mods) => {
modcount.innerHTML = `${lang("gui.mods.count")} ${mods.all.length}`;
modsdiv.innerHTML = "";
let newmod = (name, disabled) => {
if (disabled) {
disabled = `<span class="disabled">${lang("gui.mods.disabledtag")}</span>`
} else {
disabled = ""
}
modsdiv.innerHTML += `<div onclick="select('${name}')" class="mod"><span class="modtext">${name}</span>${disabled}</div>`;
}
for (let i = 0; i < mods.enabled.length; i++) {newmod(mods.enabled[i].Name)}
for (let i = 0; i < mods.disabled.length; i++) {newmod(mods.disabled[i].Name, " - Disabled")}
select(lastselected);
})
ipcRenderer.on("version", (event, versions) => {
vpversion.innerText = lang("gui.versions.viper") + ": " + versions.vp;
nsversion.innerText = lang("gui.versions.northstar") + ": " + versions.ns;
if (versions.ns == "unknown") {
let buttons = document.querySelectorAll(".modbtns button");
for (let i = 0; i < buttons.length; i++) {
buttons[i].disabled = true;
}
// Since Northstar is not installed, we cannot launch it
northstar.disabled = true;
shouldInstallNorthstar = true;
updateBtn.innerText = lang("gui.installnorthstar");
}
}); ipcRenderer.send("getversion");
ipcRenderer.on("updateavailable", () => {
if (confirm(lang("gui.update.available"))) {
ipcRenderer.send("updatenow");
}
})
ipcRenderer.on("nopathselected", () => {
alert(lang("gui.gamepath.must"));
exit();
});
ipcRenderer.on("wrongpath", () => {
alert(lang("gui.gamepath.wrong"));
setpath(false);
});
setlang();
setInterval(() => {
ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20);
}, 150);
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