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const fs = require("fs");
const path = require("path");
const { ipcRenderer } = require("electron");
const lang = require("../lang");
var settings = {
gamepath: "",
zip: "/northstar.zip",
lang: navigator.language,
excludes: [
"ns_startup_args.txt",
"ns_startup_args_dedi.txt"
]
}
ipcRenderer.send("setlang", settings.lang);
if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
} else {
alert(lang("general.missinggamepath"));
setpath();
}
function exit() {ipcRenderer.send("exit")}
function update() {ipcRenderer.send("update")}
function setpath() {ipcRenderer.send("setpath")}
function launch() {ipcRenderer.send("launch")}
function launchVanilla() {ipcRenderer.send("launchVanilla")}
function log(msg) {
console.log(msg);
welcome.innerHTML = msg;
}
function setButtons(state) {
let buttons = document.querySelectorAll("button");
for (let i = 0; i < buttons.length; i++) {
buttons[i].disabled = !state;
}
}
ipcRenderer.on("ns-updated", () => {setButtons(true)})
ipcRenderer.on("ns-updating", () => {setButtons(false)})
ipcRenderer.on("newpath", (event, newpath) => {
settings.gamepath = newpath;
})
ipcRenderer.on("log", (event, msg) => {log(msg)})
ipcRenderer.on("mods", (event, mods) => {
modcount.innerHTML = `${lang("gui.mods.count")} ${mods.length}`;
modsdiv.innerHTML = "";
for (let i = 0; i < mods.length; i++) {
modsdiv.innerHTML += `<div class="mod">${mods[i].Name}</div>`;
}
})
setlang();
setInterval(() => {
ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20);
}, 150)
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