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const fs = require("fs");
const path = require("path");
const { ipcRenderer } = require("electron");
var settings = {
gamepath: "",
file: "viper.json",
zip: "/northstar.zip",
}
if (fs.existsSync(settings.file)) {
settings = {...settings, ...JSON.parse(fs.readFileSync(settings.file, "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
} else {
alert("Game path is not set! Please select the path!");
setpath();
}
function update() {ipcRenderer.send("update")}
function setpath() {ipcRenderer.send("setpath")}
function launch() {ipcRenderer.send("launch")}
function launchVanilla() {ipcRenderer.send("launchVanilla")}
ipcRenderer.on("newpath", (event, newpath) => {
settings.gamepath = newpath;
})
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