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const ipcRenderer = require("electron").ipcRenderer;
const lang = require("../../lang");
// updates version numbers
ipcRenderer.on("version", (event, versions) => {
vpversion.innerText = versions.vp;
nsversion.innerText = versions.ns;
tf2Version.innerText = versions.tf2;
if (versions.ns == "unknown") {
let buttons = document.querySelectorAll(".modbtns button");
for (let i = 0; i < buttons.length; i++) {
buttons[i].disabled = true;
}
// since Northstar is not installed, we cannot launch it
update.ns.should_install = true;
playNsBtn.innerText = lang("gui.install");
}
}); ipcRenderer.send("get-version");
// when an update is available it'll ask the user about it
ipcRenderer.on("update-available", () => {
if (confirm(lang("gui.update.available"))) {
ipcRenderer.send("update-now");
}
})
// frontend part of updating Northstar
ipcRenderer.on("ns-update-event", (event, options) => {
let key = options.key;
if (typeof options == "string") {
key = options;
}
// updates text in update button to `lang(key)`
let update_btn = () => {
document.getElementById("update")
.innerText = `(${lang(key)})`;
}
switch(key) {
case "cli.update.uptodate_short":
case "cli.update.no_internet":
// initial value
let delay = 0;
// get current time
let now = new Date().getTime();
// check if `update.ns.last_checked` was less than 500ms
// since now, this variable is set when `update.ns()` is
// called
if (now - update.ns.last_checked < 500) {
// if less than 500ms has passed, set `delay` to the
// amount of milliseconds missing until we've hit that
// 500ms threshold
delay = 500 - (now - update.ns.last_checked);
}
// request up-to-date version numbers
ipcRenderer.send("get-version");
// wait `delay`ms
setTimeout(() => {
// set buttons accordingly
update_btn();
set_buttons(true);
update.ns.progress(false);
playNsBtn.innerText = lang("gui.launch");
}, delay)
break;
default:
update_btn();
if (options.progress) {
update.ns.progress(options.progress);
}
if (options.btn_text) {
playNsBtn.innerText = options.btn_text;
}
set_buttons(false);
break;
}
})
let update = {
// deletes install and update cache
delete_cache: () => {
ipcRenderer.send("delete-install-cache");
},
// updates Northstar, `force_update` forcefully updates Northstar,
// causing it to update, even if its already up-to-date
ns: (force_update) => {
update.ns.last_checked = new Date().getTime();
ipcRenderer.send("update-northstar", force_update);
update.ns.should_install = false;
}
}
// should Northstar be updated?
update.ns.should_install = false;
// when was the last time we checked for a Northstar update
update.ns.last_checked = new Date().getTime();
// `percent` should be a number between 0 to 100, if it's `false` it'll
// reset it back to nothing instantly, with no animation
update.ns.progress = (percent) => {
// reset button progress
if (percent === false) {
document.querySelector(".contentContainer #nsMain .playBtn")
.style.setProperty("--progress", "unset");
return;
}
percent = parseInt(percent);
// make sure we're dealing with a number
if (isNaN(percent) || typeof percent !== "number") {
return false;
}
// limit percent, while this barely has a difference, if you were to
// set a very high number, the CSS would then use a very high
// number, not great.
if (percent > 100) {
percent = 100;
} else if (percent < 0) {
percent = 0;
}
// invert number to it works in the CSS
percent = 100 - percent;
// set the CSS progress variable
document.querySelector(".contentContainer #nsMain .playBtn")
.style.setProperty("--progress", percent + "%");
}
module.exports = update;
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