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const lang = require("../../lang");
// is the game running?
let is_running = false;
// updates play buttons depending on whether the game is running
ipcRenderer.on("is-running", (event, running) => {
let set_playbtns = (text) => {
let playbtns = document.querySelectorAll(".playBtn");
for (let i = 0; i < playbtns.length; i++) {
playbtns[i].innerHTML = text;
}
}
if (running && is_running != running) {
set_buttons(false);
set_playbtns(lang("general.running"));
is_running = running;
// show force quit button in Titanfall tab
tfquit.style.display = "inline-block";
update.setAttribute("onclick", "kill('game')");
update.innerHTML = "(" + lang("ns.menu.force_quit") + ")";
return;
}
if (is_running != running) {
set_buttons(true);
set_playbtns(lang("gui.launch"));
is_running = running;
// hide force quit button in Titanfall tab
tfquit.style.display = "none";
update.setAttribute("onclick", "update.ns()");
update.innerHTML = "(" + lang("gui.update.check") + ")";
}
})
// return whether the game is running
module.exports = () => {
return is_running;
}
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