Age | Commit message (Collapse) | Author |
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I also fixed the archive not being extracted properly for some reason,
the setTimeout() seems to solve it, no clue if it needs to be adjusted
in the future or replaced with something that works 100% of the time,
I'm not even quite sure why it happens in the first place.
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The normalizer function didn't quite account for everything, which, it
still doesn't, however given that I hope most developer don't use
obnoxious characters in their mod names this should be fine.
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If a mod had a file that was bigger than 512mb inside it, it'd error
out, simply switching the copy-dir module to recursive-copy fixes this.
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-1px should be enough, however to make sure I made it -5px instead.
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* Create es.json
* Updated es.json for thunderstore
* Updated "es" localization with gui.browser.update
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This should be future proof, however I'm not sure how well it'll handle
thousands of mods to search through. It should do it somewhat well, but
idk. We'll see, I'll perhaps implement a simpler search function in the
future instead of using Fuse if it becomes a problem.
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I forgot about these before...
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These should've been here from the start, and I don't know why I didn't
add them in the start, I'm very dumb.
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When a new mod has been installed through the browser UI it's button is
changed from "Install" to "Re-Install" instantly. We also now disable
modding related buttons when updating NS, or when installing mods. This
should prevent issues.
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This should work for all mods, assuming that all mods come packages the
same, aka, in a Zip, with mods/<mod> in it. Which from what I know they
do.
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Add new icon
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This both changes the ones in src/assets and src/app/icons
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langs.js now prints out a proper good looking output, and also now takes
advantage of maintainers.json to provide proper information.
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This also fixes mods not showing up after first install of NS
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Add spanish translation (Latin-america)
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When changing the game path by clicking the button you shouldn't be told
it can't find the game and you've to select one manually, as you know
that already. More importantly, if it could be found automatically it'll
just not do anything.
With this change I also changed the "gui.setpath" string to be more
logical, and to make it clear what it does.
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* Edge case
* Alert user only when automatic detection failed
* extra info on not found message
* support for [Free/Open]BSD
Co-authored-by: 0neGal <mail@0negal.com>
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To show the loading simply do Browser.loading(), when a BrowserEl() is
made it auto removes it. The loading and BrowserEl's will fade into
view instead of popping in instantly.
And then now there's a tiny close button, as it may not be obvious you
can click the dark overlay or click Escape.
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- os nor app was imported
- returned the entire vdf file instead
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I moved requests.js into extras and made the function for finding the
potentional gamepath into it's own module. I also made the exec() called
Promise based.
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You can either click "Escape" or simply click on the darkened background
and it'll then close it. Ideally the fallback icon should never be
shown, and it is more for testing.
I also added a search bar that does nothing currently.
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Only frontend stuff, nothing that queries Thunderstore.
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Adding documentation/comments
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This was some Vim shenanigans (accidentally pressing "." after adding
that text a little further up), at least that's my guess.
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Currently I've only added documentation in the utils.js file, however
I'll add the other files later on, along with likely changing up the
documentation in here.
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