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2022-01-18fixed random text in the middle of code0neGal
This was some Vim shenanigans (accidentally pressing "." after adding that text a little further up), at least that's my guess.
2022-01-17documented: index.js, cli.js, lang.js app/lang.js0neGal
2022-01-17first draft on documentation/adding comments0neGal
Currently I've only added documentation in the utils.js file, however I'll add the other files later on, along with likely changing up the documentation in here.
2022-01-15fix wrong path.join()0neGal
2022-01-15fix scroll overflow0neGal
2022-01-15fix error when R2Northstar/mods isn't created0neGal
2022-01-12switched to marked over markdown0neGal
2022-01-12feat: New UI (#26)Rémy Raes
* [chore] removing setsize mechanism * [feat] adding new html skeleton * [feat] adding games icon buttons * [feat] all icon buttons have same size * [fix] games container width varies between 95 and 120px * [feat] displaying bg image * [feat] each game has its own background image * [feat] adding content skeleton * [feat] window has no frame anymore * [feat] buttons show related content only * [feat] displaying viper release notes * [feat] game icons are vertically centered * [feat] background is a bit grayed out * [feat] adding some items to games menus * [feat] displaying games logos * [feat] adding content menu active item indicator * [fix] centering active item indicator * [feat] not displaying viper credits by default * [feat] viper categories can be browsed through via menu * [feat] adjusting hovering style of menu items * [feat] adding play button styles * [feat] adding missing vp sections * [feat] adding link styles * [fix] scaling down northstar logo * [feat] adding ns sections * [feat] fetching northstar release notes * [fix] release notes containers are scrollable * [feat] removing space between menu and some sections * [feat] loading vp+ns versions into interface * [chore] pushing version to 0.10.0 * [feat] play buttons launch games * [refactor] renaming vp releases fetching method * [feat] displaying an option to update northstar * [feat] message is displayed if ns is up-to-date * [feat] displaying ns download progress * [refactor] removing ns-updating and ns-updated events * [feat] adding UI translations * [fix] correctly displaying vp release notes * [refactor] removing useless code * [feat] adding Imply to credits for viper logo * [feat] loading titanfall version from gameversion.txt file * [feat] centering viper main section * [feat] adding custom scrollbars to release notes sections * [feat] disabling images drag * [feat] all external links are opened in default browser * [feat] formatting release notes with markdown converter * [feat] translating UI items * fixed backgrounds not being same size This would cause weird transitions. * new.css is now main.css, fixed colors and fonts * page indicator is now prettier We no longer use a character to render a circle, and it's no longer a circle, instead it's a line, we also now have a nice transition on it, both for fading in and out. * removed simplebar in favor of ::-webkit-scrollbar Almost everything we did with simplerbar could be done with native WebKit scollbar CSS, hence why we switched to it. * fixed uneven nav button margin * fixed formatting Single quotes to double quotes, spaces to tabs, etc etc... I also removed simplerbar properly... * removed unneeded consts Elements set with ID's can by default be referred to with their ID, aka: const element = document.getElementById("element"); Is useless as "element" will automatically refer to that element if theres no variable that overwrites it. * use release name over tag_name "Release vX.X.X" frankly looks better than "vX.X.X" * playBtn's now look nicer Slight transition on hover and click. * added pointer cursors to nav buttons and playBtn's Along with transitions to the nav buttons, because they look very good. * [fix] viper main section appears correctly on viper logo clicked * different opacity for inactive pages * removed "Roboto Mono", added normal "Roboto" * removed old HTML * fixed formatting in launcher.js * redesigned contentContainer's, and a lot more I also swapped around the Vanilla logo and Northstar logo to have the same size and the "Titanfall 2" text is in the same place on both images, allowing seamless transition when changing pages. I also completely redesigned displayContent(), it's now page() and doesn't revolve around a switch case. I'll likely do a similar thing with showVpSection() and showNsSection(), uniting them into one function that doesn't use switch cases. * added close button * fix game icons not being found * removed excess icons from assets folder * [feat] adding a br to french releases key * [feat] centering menu items * [feat] implementing requests cache for NS release notes * [feat] implementing cache for VP release notes * changed ttf2 to tf2 Along with that, I also renamed the northstar2.jpeg bg to just northstar.jpg, as all other background are .jpg * [fix] adjusting containers * [fix] adding some space between menu and content Since we have lots of space to use now, let's use it! This extra-space does not apply to release notes sections, which already takes all available screen space. * [feat] adding code style * [fix] window is draggable thanks to a drag bar on its top * [fix] drag bar height * [fix] all window is draggable * [fix] not disabling game buttons on ns update * [fix] disabled buttons cannot be clicked * [fix] displaying ns update downloading state on UI * [fix] typos * general improvements to the UI Launch buttons now have a nice gradient, a shadow and a better hover animation. The Titanfall logos are now also centered no matter the window size, so if in the future we decide to allow resizing the window that won't be a problem, or if you force the window to do it through some trickery, it'll also still show correctly. I also changed the default font weight to 500, some pieces of text looked very thin. * unified information and credits section * mods section should more or less look good now Still not complete done, I still wanna implement a drag and drop install, along with selecting whether you're installing a zip or folder. And also a warning when toggling or removing required mods... But generally this is the design I will go with. * added warnings for toggling/removing core mods * [feat] adding missing translations * [fix] typo in gui.mods.disabledtag french translation * re-added download progress * added section transitions * switched to npm module for markdown parsing * correcting some formatting, nothing special * active page button is now more obvious Co-authored-by: 0neGal <mail@0negal.com>
2022-01-11[feat] adding missing translationsAlystrasz
2022-01-11formatting, and localized logs0neGal
2022-01-11[refactor] adding translations for notification textsAlystrasz
2022-01-11[feat] sending a notification when an update is available during game sessionAlystrasz
2022-01-11[feat] update process is not launched if game is currently runningAlystrasz
2022-01-11[fix] not checking for NorthstarLauncher2.exe process anymoreAlystrasz
2022-01-10[feat] adding code to check if a tf2 process is runningAlystrasz
2022-01-10[refactor] renaming exec to runAlystrasz
2022-01-10Merge branch 'main' into feat/northstar-auto-updateAlystrasz
2022-01-10[fix] not running auto-updates if gamepath is not setAlystrasz
2022-01-10[fix] not running auto-updates if viper.json does not existAlystrasz
2022-01-10[fix] checking for updates on viper launchRemy Raes
2022-01-10.disabled instead of .[remove/set]Attribute()0neGal
Doing <elem>.disabled = true is the same as <elem>.setAttribute("disabled", ""), same with <elem>.disabled = false, being the same as <elem>.removeAttribute("disabled")
2022-01-10[fix] updating correct buttonsRemy Raes
2022-01-10[feat] translating 'install' optionRemy Raes
2022-01-10[feat] 'Play NS button' text is restored after successfull installRemy Raes
2022-01-10[feat] launch button install Northstar if it's not installedRemy Raes
2022-01-10[feat] Northstar launch button holds 'Install' text when ns is not installedRemy Raes
2022-01-08[feat] not checking for updates if settings.autoupdate is falseAlystrasz
2022-01-08[feat] checking every 15 minutes for new Northstar versionAlystrasz
2022-01-08Merge pull request #32 from Alystrasz/fix/version-indicator0neGal
fix: Displaying northstar version on first launch
2022-01-08[fix] displaying northstar version on first launchAlystrasz
Previously, on first viper launch, northstar version was parsed even before game path was selected, leading to "unknown" being systematically displayed on first launch. Now, when a game path is set, versions are automatically updated.
2022-01-08adding missing french translationsAlystrasz
2022-01-08mod support is disables if NS is not installed0neGal
2022-01-08fixed error if you ran --installmod without args0neGal
2022-01-08added cli arguments for mods0neGal
This adds both the arguments themselves, but also their entries in the man page and help page.
2022-01-08removed extra "})"0neGal
No clue why this is a here, or how it came to be.
2022-01-08[feat] adding missing french translationsAlystrasz
2022-01-08Merge branch 'main' into mod-support0neGal
2022-01-07removed manual settings file write0neGal
Now using just saveSettings(), I think this line was overlooked when implementing the saveSettings() function.
2022-01-07fix: Game path check (#29)Rémy Raes
* [feat] adding methods signature to alert when selected game path is falsy * [feat] a game path is valid if it contains 'Titanfall2.exe' file * [feat] adding translations for wrong gamepath key * [feat] if a wrong path has been selected, ask for it again * formatting and removing useless function Given we only use checkGamePath() once there's no need to even have a function for it. Co-authored-by: 0neGal <mail@0negal.com>
2022-01-07fix: Rate limit (#27)Rémy Raes
* [chore] adding electron-fetch dependency * [feat] adding requests module skeleton * [feat] not doing any http request to get latest ns version if data is fresh * [fix] data is considered fresh if less than 5 minutes old * [feat] adding requests.getLatestNsVersionLink implementation * [refactor] fully using requests module (with associated cache) * [docs] adding documentation to requests module * [refactor] adding a key to get nsLatestRelease cache results * [chore] removing request deprecated dependency * [feat] using follow-redirects instead of electron-fetch * [chore] removing electron-fetch dependency * fixed formatting Single quotes to double, proper textwidth for comments, and proper comment style, the usual... Nothing special here... * fixed wrong location for requests.json We don't want to clutter people's config folder, hence we should use the cache folder instead... Co-authored-by: 0neGal <mail@0negal.com>
2022-01-05Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-04fix: No game path (#24)Rémy Raes
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
2022-01-03fixed error when disabled isn't created0neGal
2022-01-03fixed missingpath localization0neGal
2022-01-03Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-03download progress for NS0neGal
However in megabytes, and I don't know math very well, I just know (bytes / 1024 / 1024) gives megabytes, if you know a better simpler way to convert this make a PR, please...
2022-01-03mod buttons are now disabled if NS isn't installed0neGal
2022-01-03we're now able to install archived mods0neGal
Lovely, only issue is for some reason both on Windows and Linux file dialogs can't select both directories and files, so either it's a folder or it's an archive, not both. So I guess we need to make some way to select it...
2022-01-03installing mods from folders got a lil easier0neGal
If a mod decided to put their actual mod files inside a folder inside a folder it'll search sub folders to try and find them and usually it's able to install it. Meaning, if instead of the mod being structured as such: mod/ mod.json other files ... It is structured as such: folder/ mod/ mod.json other files ... This will be very useful for zip files... As some people tend to archive a folder and not make an archive with the files in it. Leading to the above structure...
2022-01-03mod view now has a constant size0neGal
Along with the ability to scroll it!