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2022-06-01Merge pull request #130 from 0neGal/server-status0neGal
feat: Master server status
2022-06-01Update es.jsonDelta
#130
2022-05-30refactored event names0neGal
Quite a lot of them aren't in the same syntax/style, and it's quite bad to look at, this should fix them all without causing issues.
2022-05-30simplify and comment index.js0neGal
2022-05-30fixed missing commas and various syntax stuff0neGal
I know, commas aren't needed, however, going in and out of using commas and not using them also looks bad, so generally I try to always use them, with exceptions.
2022-05-30[feat] add missing French translationsRemy Raes
2022-05-30support for singular players0neGal
While it's unlikely we'll ever get down to 1 player, it's best to be on the safe side :p
2022-05-28fixed: Linux launch error alert not showing0neGal
This was supposed to always be there, however I somehow forgot to add the winAlert() function, and forgot about it, causing some verbose errors instead, not useful!
2022-05-28fully implement server+player counts0neGal
2022-05-28initial commit for master server status0neGal
This doesn't fully implement everything as the master server is down whilst making this commit, so I can't fully implement it.
2022-05-21fixed packages being filtered when they shouldn't0neGal
Previously packages were filtered based on whether Browser.filters.get().filtered included any of the categories, now however it only checks if one of 4 filters is selected, Skins, Mods, Client-side and Server-side, anything beyond that like "Language: EN" is ignored and unless it doesn't have any of the other filters selected it'll go unfiltered. Previously when selecting every filter you'd still only get 100'ish packages at best, now you get the full 150 that there currently is on Thunderstore, except for r2modman and Northstar itself.
2022-05-21fixed infinite loading depending on the filters0neGal
If the only results when searching are elements that are filtered then it just infinitely shows loading instead showing "No results..."
2022-05-21fixed filters not working0neGal
2022-05-20fixed filters button not being able to be toggled0neGal
Clicking the filters button would close then reopen it, instead of closing, then opening when clicking again.
2022-05-20split main.css into multiple files0neGal
This is easier to manage, and a lot less annoying to navigate, having to scroll through many lines of code is annoying, categorizing makes it easier, I also overall improved the layout of many of the CSS files.
2022-05-20[feat] add missing French translationsRemy Raes
2022-05-20Better browser "es" localizationDelta
#125
2022-05-20removed debug Browser.set()0neGal
This was just so I didn't have to go to the Mods tab, click "Find Mods", and click "View" on one of the mods.
2022-05-17preview <webview> now fades in and out seamlessly0neGal
Instead of instantly flashing when it's done loading and so on, it now fades in, instead, without any problems.
2022-05-17added external link button and changed string0neGal
"Info" -> "View", along with a button in the previewer to open the mod page in the browser if you so choose.
2022-05-17improvements to the preview0neGal
It now looks a lot better overall. Still missing a few things, like showing when it's loading, but besides that it's pretty much done.
2022-05-16added mod preview browser0neGal
Instead of opening your normal web browser you can now just open the page inside Viper, many changes aren't finished yet, notably the webview.css file. At some point I'll split the main.css into more files so the folder makes sense even though there's currently only one file in there.
2022-05-16majorly improved performance0neGal
Instead of setting the innerHTML every single time an element get added it now just appends them like you should be doing, but I was lazy when I wrote the original code I guess. Not only does this improve performance, but it also fixes the CSS fade animation not making every mod element/entry flicker, and instead now it only does it on the new ones, like intended.
2022-05-16a lot of stuff, but mainly a "Load more..." button0neGal
In the past when more than 50 packages was loaded it'd simply display a "Maximum packages loaded" message, and it wasn't actually 50, as it just took the first 50 packages loaded, whether or not they were filtered out, so now that's fixed and a "Load more..." button has been added. With that comes some changes to the lang strings for "gui.browser.endoflist" and a new one "gui.browser.loadmore". I also fixed the filtered packages issue also occurring in searches. This will overall allow a user to more easily find the maximum amount of packages without loading literally over a hundred packages at once, not good for performance...
2022-05-16general improvements0neGal
Made the UI slightly bigger, and the mod elements aren't on their own line, this allows you to see more at once while it being bigger and more telligble, before it was kind of empty.
2022-05-16Merge branch 'dependency-support' into dependency-support0neGal
2022-05-16already installed dependencies are now skipped0neGal
If you already have all the dependencies or some dependencies of a package those will be skipped, if there is no dependencies missing it'll just install, and otherwise it'll show the missing and ask whether you want to install them. Meaning if a package has two dependencies and you've one of them only the one you don't have will show up.
2022-05-12"gui.mods.confirmdependencies" "es" localizationDelta
#122
2022-05-12initial draft for supporting dependencies0neGal
This should allow you to install packages that have dependencies, however maybe not with the best UI/UX experience, as currently there's only an English localization, and we also install dependencies even if the dependency is already installed.
2022-05-03added missing strings for general.invalidconfigv1.4.00neGal
2022-05-03fixed various errors when reading modfile0neGal
2022-05-03re-implements user links in release notes (#88)0neGal
Instead of updating the branch it was easier to simply add this, I don't plan to add the issue/PR support, as it's complicated with no real benefit, as NS seems to already link the PR's themselves.
2022-05-03fixes markdown not rendering properly (#108)0neGal
Simplifies the parsing of Markdown, whilst also solving problems that the previous parser for Markdown caused.
2022-05-03Merge branch 'main' into enabledmods0neGal
2022-05-03fixed cli arguments dependant on the gamepath0neGal
Due to me being bad at touching the computer I messed up here.
2022-05-03hopefully fully implement everything?? i think?0neGal
Everything seems to be working just fine, and I can't find any problems, so I'll likely merge this soon.
2022-05-03simplified get() and made list() used get()0neGal
Instead of repeating code and everything, get() now only returns a boolean, based on the arg inputted into get(mod), it returns true if the mod is enabled and false if disabled. If the mod isn't found inside the enabledmods.json it is assumed that it's enabled, as Northstar doesn't update this unless you actually disable the mod first, and the mod won't be found in there. Then I used get() to simplify list() a whole lot, and adding that functionality of using the manifest for a version number if one couldn't be found in the mod.json.
2022-05-03modfile. enable(), disable() and toggle() now work0neGal
2022-05-02mods.modfile().get() is identical to mods.list()0neGal
Albeit mods.list() doesn't actually search the manifest file for a version number, and I'll implement that later.
2022-05-02Merge branch 'main' into enabledmods0neGal
2022-04-28removed: unused lang string0neGal
This was meant to be used for the reset config prompt, but confirm() doesn't allow you to change the button messages, which I forgot when I was making this lang string, and subsequently lead to me forgetting I even made the string, accidentally pushing it...
2022-04-28added: error if config file isn't valid0neGal
Essentially just validates the config file and then prompts you about it, it allows you to reset it directly or just to exit and let yourself fix it. And because the error message appears directly in the renderer we have access to navigator.language, and can therefore still localize the string. However! We can't actually care if the user has disabled auto detection of their language, since... y'know, the config file where that's stored isn't able to be read properly. And so I added an argument to lang(), which allows you to force it to use a specific language if that language is available, if not it defaults back to English.
2022-04-24more minor improvements to the UI0neGal
sped up some animations, added a few more colors to different places, overall just a slight spice up to the UI
2022-04-24tiny improvements to the look of the mod browser0neGal
Veeeerrryyy tiny improvements: - titles are now in bold - reduced the padding between version and author text - slight blur to images has been added, which looks nice - the large margin between the close and filter button is now fixed
2022-04-23prereleases no longer show up in the release notes0neGal
2022-04-17fixed gamepathlost errors on first launchlinux-launch-testing0neGal
Because viper.json doesn't exist it also means settings.gamepath is null, which triggers the gamepathlost message.
2022-04-17fixed issue causing viper not open the GUI0neGal
I don't really understand why or how anything broke, all I know is this fixes it, and I don't know how to feel about this madness.
2022-04-17changing the language now disables autolang0neGal
This is for the sake of UX, as a user might be confused about why it doesn't work as they may not notice that they've to turn off auto-detect language first. Because of this Settings.switch() now has a state value, and if you provide a DOM element as the element arg it now uses that to know what to toggle, before we used to just provide a number, which made sense for generating the onclick events, but not for this task... This whole thing was brought up because of #115
2022-04-16More contact methods for es.json maintainerDelta
2022-04-16New Spanish strings (#113)Delta
* New Spanish strings #111 * Update es.json Correction