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2022-01-28Merge pull request #60 from 0neGal/new-logo0neGal
Add new icon
2022-01-27add new icon0neGal
This both changes the ones in src/assets and src/app/icons
2022-01-27fix spelling in maintainers.json0neGal
2022-01-25Update es.json translation to match #53 en.jsonDelta
2022-01-26Merge branch 'main' of 0neGal/viper into lang-es0neGal
2022-01-26added lang/maintainers.json, updated langs.js0neGal
langs.js now prints out a proper good looking output, and also now takes advantage of maintainers.json to provide proper information.
2022-01-26Merge branch 'main' of 0neGal/viper into lang-es0neGal
2022-01-26fixed mods not updating after changing path0neGal
This also fixes mods not showing up after first install of NS
2022-01-25changed French localization, remove .vscode/0neGal
2022-01-25Updated LanguajeDelta
2022-01-25Add es.jsonDelta
Add spanish translation (Latin-america)
2022-01-24no alert when manually changing the game path0neGal
When changing the game path by clicking the button you shouldn't be told it can't find the game and you've to select one manually, as you know that already. More importantly, if it could be found automatically it'll just not do anything. With this change I also changed the "gui.setpath" string to be more logical, and to make it clear what it does.
2022-01-24[fix] update general.missingpath French translationRemy Raes
2022-01-24Edge case in vdf reading (#56)3top1a
* Edge case * Alert user only when automatic detection failed * extra info on not found message * support for [Free/Open]BSD Co-authored-by: 0neGal <mail@0negal.com>
2022-01-23simplify VDF code0neGal
2022-01-23fix: Finding Windows game folder (#55)Rémy Raes
2022-01-23Repaired vdf reading3top1a
- os nor app was imported - returned the entire vdf file instead
2022-01-23moved modules into extras/0neGal
I moved requests.js into extras and made the function for finding the potentional gamepath into it's own module. I also made the exec() called Promise based.
2022-01-22fixed setGamepath(folder)0neGal
2022-01-22fixed checking for linux instead of win320neGal
2022-01-22implement #52 into #510neGal
2022-01-22initial review of VDF parsing0neGal
2022-01-22Don't save settings twice3top1a
2022-01-22Basic, prob. linux only3top1a
2022-01-19Merge pull request #46 from 0neGal/documentation0neGal
Adding documentation/comments
2022-01-19documented the rest of the files0neGal
2022-01-18Merge branch 'main' of https://github.com/0neGal/viper0neGal
2022-01-18added proper crediting0neGal
2022-01-18fixed random text in the middle of code0neGal
This was some Vim shenanigans (accidentally pressing "." after adding that text a little further up), at least that's my guess.
2022-01-17documented: index.js, cli.js, lang.js app/lang.js0neGal
2022-01-17added minimize button0neGal
2022-01-17first draft on documentation/adding comments0neGal
Currently I've only added documentation in the utils.js file, however I'll add the other files later on, along with likely changing up the documentation in here.
2022-01-15fix wrong path.join()0neGal
2022-01-15fix scroll overflow0neGal
2022-01-15fix error when R2Northstar/mods isn't created0neGal
2022-01-12switched to marked over markdown0neGal
2022-01-12feat: New UI (#26)Rémy Raes
* [chore] removing setsize mechanism * [feat] adding new html skeleton * [feat] adding games icon buttons * [feat] all icon buttons have same size * [fix] games container width varies between 95 and 120px * [feat] displaying bg image * [feat] each game has its own background image * [feat] adding content skeleton * [feat] window has no frame anymore * [feat] buttons show related content only * [feat] displaying viper release notes * [feat] game icons are vertically centered * [feat] background is a bit grayed out * [feat] adding some items to games menus * [feat] displaying games logos * [feat] adding content menu active item indicator * [fix] centering active item indicator * [feat] not displaying viper credits by default * [feat] viper categories can be browsed through via menu * [feat] adjusting hovering style of menu items * [feat] adding play button styles * [feat] adding missing vp sections * [feat] adding link styles * [fix] scaling down northstar logo * [feat] adding ns sections * [feat] fetching northstar release notes * [fix] release notes containers are scrollable * [feat] removing space between menu and some sections * [feat] loading vp+ns versions into interface * [chore] pushing version to 0.10.0 * [feat] play buttons launch games * [refactor] renaming vp releases fetching method * [feat] displaying an option to update northstar * [feat] message is displayed if ns is up-to-date * [feat] displaying ns download progress * [refactor] removing ns-updating and ns-updated events * [feat] adding UI translations * [fix] correctly displaying vp release notes * [refactor] removing useless code * [feat] adding Imply to credits for viper logo * [feat] loading titanfall version from gameversion.txt file * [feat] centering viper main section * [feat] adding custom scrollbars to release notes sections * [feat] disabling images drag * [feat] all external links are opened in default browser * [feat] formatting release notes with markdown converter * [feat] translating UI items * fixed backgrounds not being same size This would cause weird transitions. * new.css is now main.css, fixed colors and fonts * page indicator is now prettier We no longer use a character to render a circle, and it's no longer a circle, instead it's a line, we also now have a nice transition on it, both for fading in and out. * removed simplebar in favor of ::-webkit-scrollbar Almost everything we did with simplerbar could be done with native WebKit scollbar CSS, hence why we switched to it. * fixed uneven nav button margin * fixed formatting Single quotes to double quotes, spaces to tabs, etc etc... I also removed simplerbar properly... * removed unneeded consts Elements set with ID's can by default be referred to with their ID, aka: const element = document.getElementById("element"); Is useless as "element" will automatically refer to that element if theres no variable that overwrites it. * use release name over tag_name "Release vX.X.X" frankly looks better than "vX.X.X" * playBtn's now look nicer Slight transition on hover and click. * added pointer cursors to nav buttons and playBtn's Along with transitions to the nav buttons, because they look very good. * [fix] viper main section appears correctly on viper logo clicked * different opacity for inactive pages * removed "Roboto Mono", added normal "Roboto" * removed old HTML * fixed formatting in launcher.js * redesigned contentContainer's, and a lot more I also swapped around the Vanilla logo and Northstar logo to have the same size and the "Titanfall 2" text is in the same place on both images, allowing seamless transition when changing pages. I also completely redesigned displayContent(), it's now page() and doesn't revolve around a switch case. I'll likely do a similar thing with showVpSection() and showNsSection(), uniting them into one function that doesn't use switch cases. * added close button * fix game icons not being found * removed excess icons from assets folder * [feat] adding a br to french releases key * [feat] centering menu items * [feat] implementing requests cache for NS release notes * [feat] implementing cache for VP release notes * changed ttf2 to tf2 Along with that, I also renamed the northstar2.jpeg bg to just northstar.jpg, as all other background are .jpg * [fix] adjusting containers * [fix] adding some space between menu and content Since we have lots of space to use now, let's use it! This extra-space does not apply to release notes sections, which already takes all available screen space. * [feat] adding code style * [fix] window is draggable thanks to a drag bar on its top * [fix] drag bar height * [fix] all window is draggable * [fix] not disabling game buttons on ns update * [fix] disabled buttons cannot be clicked * [fix] displaying ns update downloading state on UI * [fix] typos * general improvements to the UI Launch buttons now have a nice gradient, a shadow and a better hover animation. The Titanfall logos are now also centered no matter the window size, so if in the future we decide to allow resizing the window that won't be a problem, or if you force the window to do it through some trickery, it'll also still show correctly. I also changed the default font weight to 500, some pieces of text looked very thin. * unified information and credits section * mods section should more or less look good now Still not complete done, I still wanna implement a drag and drop install, along with selecting whether you're installing a zip or folder. And also a warning when toggling or removing required mods... But generally this is the design I will go with. * added warnings for toggling/removing core mods * [feat] adding missing translations * [fix] typo in gui.mods.disabledtag french translation * re-added download progress * added section transitions * switched to npm module for markdown parsing * correcting some formatting, nothing special * active page button is now more obvious Co-authored-by: 0neGal <mail@0negal.com>
2022-01-11[feat] adding missing translationsAlystrasz
2022-01-11formatting, and localized logs0neGal
2022-01-11[refactor] adding translations for notification textsAlystrasz
2022-01-11[feat] sending a notification when an update is available during game sessionAlystrasz
2022-01-11[feat] update process is not launched if game is currently runningAlystrasz
2022-01-11[fix] not checking for NorthstarLauncher2.exe process anymoreAlystrasz
2022-01-10[feat] adding code to check if a tf2 process is runningAlystrasz
2022-01-10[refactor] renaming exec to runAlystrasz
2022-01-10Merge branch 'main' into feat/northstar-auto-updateAlystrasz
2022-01-10[fix] not running auto-updates if gamepath is not setAlystrasz
2022-01-10[fix] not running auto-updates if viper.json does not existAlystrasz
2022-01-10[fix] checking for updates on viper launchRemy Raes
2022-01-10.disabled instead of .[remove/set]Attribute()0neGal
Doing <elem>.disabled = true is the same as <elem>.setAttribute("disabled", ""), same with <elem>.disabled = false, being the same as <elem>.removeAttribute("disabled")