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2022-01-07fix: Rate limit (#27)Rémy Raes
* [chore] adding electron-fetch dependency * [feat] adding requests module skeleton * [feat] not doing any http request to get latest ns version if data is fresh * [fix] data is considered fresh if less than 5 minutes old * [feat] adding requests.getLatestNsVersionLink implementation * [refactor] fully using requests module (with associated cache) * [docs] adding documentation to requests module * [refactor] adding a key to get nsLatestRelease cache results * [chore] removing request deprecated dependency * [feat] using follow-redirects instead of electron-fetch * [chore] removing electron-fetch dependency * fixed formatting Single quotes to double, proper textwidth for comments, and proper comment style, the usual... Nothing special here... * fixed wrong location for requests.json We don't want to clutter people's config folder, hence we should use the cache folder instead... Co-authored-by: 0neGal <mail@0negal.com>
2022-01-04fix: No game path (#24)Rémy Raes
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
2022-01-03fixed missingpath localization0neGal
2022-01-03download progress for NS0neGal
However in megabytes, and I don't know math very well, I just know (bytes / 1024 / 1024) gives megabytes, if you know a better simpler way to convert this make a PR, please...
2022-01-01chore: Auto updating (#16)Rémy Raes
* [chore] adding electron-updater dependency * [feat] adding auto-updating mechanism * [chore] setting package version to v0.8.0 * [fix] restoring original repo URL * [docs] adding some documentation about publishing new releases * [chore] adding publish:windows command * [docs] updating publish instructions with new publish command * [chore] adding publish:linux command * [docs] updating publish instructions * --updatevp, and option to disable auto updates If you want you can set "autoupdates" to false in your config, no GUI tools to do this yet. For the CLI auto updates is off by default and you'll have to use --updatevp. I also removed the snap package, tho whether this stays as a change is still to be discussed. And with the new option I updated the help menu, the man page and everything along else that needs it. * removed "soon" parts of README for auto-updates * [feat] adding French translation for cli.help.updatevp key * confirmation for restarting the app Now instead of automatically updating and restarting the app, which may be slightly confusing to some users, (the app opens then closes and then opens), it now asks whether you want to restart and open the new version. If you say no, instead next time you launch it, it'll be on the new version. If you want to completely disable updates you can disable it in the viper.json file... * [feat] adding French translation for gui.update.available key * added configuration instruction in README Co-authored-by: 0neGal <mail@0negal.com>
2021-12-31fixed missing fr.json0neGal
Some git shenanigans led to me unknowningly deleting this file, that or it was when testing the locale, since the way I tested it was by copying the original file to the en.json, I must've moved the file instead of copying, oh well... It's fixed now...
2021-12-31fixed padding on welcome text and added <nobr>'s0neGal
2021-12-31Merge branch 'feat/version-indicator' of https://github.com/Alystrasz/viper ↵0neGal
into Alystrasz-feat/version-indicator
2021-12-31[fix] adding missing french translationsAlystrasz
2021-12-30user-select: none, on element that need it0neGal
2021-12-30Merge branch 'main' into feat/version-indicator0neGal
2021-12-30buttons now disable when updating, and app logs0neGal
The buttons in the GUI disable whilst you're updating Northstar and potentionally doing other things in the future, I also added a way to log things in the app, albeit it just prints it in the "Welcome to Viper!" part of the app, which is just fine. I also added all the needed language strings for the GUI logs and removed "gui.missinggamepath" as we use it for both the CLI and GUI even tho "general.missinggamepath" exists, and so we now use the general one for both, as the messages are the same.
2021-12-30added northstar version to --version0neGal
2021-12-30Merge branch 'main' of 0neGal/viper into feat/version-indicator0neGal
2021-12-30version now refreshes, fixed and renamed stuff0neGal
The version now refreshes when you update/install Northstar, I renamed vpVersion/nsVersion to just vpversion/nsversion and getInstalledVersion() to getNSVersion(), removed uses of getElementById() with just the ID. I also added English localization. The versions text color is now bound by a CSS variable (we may use it in the future again). I'm also not sure what the point of `style="white-space: nowrap;"` was, as I don't see much of a difference? Rather instead use `<nobr>` in the lang file if needed. Besides that I did tiny code cleanup.
2021-12-30added --version argument0neGal
This will need to be remade once #10 is merged, as to include the installed Northstar version.
2021-12-30Merge pull request #2 from Alystrasz/feat/icon0neGal
feat: Icons
2021-12-30Merge pull request #8 from Alystrasz/chore/french-translation0neGal
feat: French localisation
2021-12-29replaced single quotes, renamed a few things0neGal
Simply code style changes, also removed the content of the version divs since they'll be replaced anyway.
2021-12-29Merge branch 'feat/version-indicator' of https://github.com/Alystrasz/viper ↵0neGal
into feat/icon
2021-12-30[fix] displaying welcome message on one lineAlystrasz
2021-12-30Merge branch 'main' into feat/version-indicatorAlystrasz
2021-12-30[feat] displaying viper versionAlystrasz
2021-12-30[feat] displaying installed northstar versionAlystrasz
2021-12-30[feat] adding div ids to version indicatorsAlystrasz
2021-12-30[feat] exporting utils.getInstalledVersion methodAlystrasz
2021-12-29Merge branch 'main' into chore/french-translationAlystrasz
2021-12-29make sure <nobr> doesn't get deprecated0neGal
2021-12-29Merge branch 'main' into chore/french-translationAlystrasz
2021-12-29fix width being set to wrong value0neGal
Apparently I'm dumb and when I did this I read what it was on by default when making the `width` variable, when doing so I accidentally read the height's value (115), compared to the width (600), I don't know how I managed to do this, I'm dumb...
2021-12-29fix incorrect padding0neGal
2021-12-29proper responsiveness for all languages0neGal
This should more or less ensure everything remains responsive even if the language is one with very long strings.
2021-12-29[feat] adding version indicators on the UIAlystrasz
2021-12-29[feat] adding French localisation fileAlystrasz
2021-12-29cli is now fully localized0neGal
That is, it's now using our localization module...
2021-12-29fallback to localizations0neGal
If a message is not localized it'll default back to English, instead of just giving back the string...
2021-12-29Merge branch 'main' of 0neGal/viper into localization0neGal
2021-12-29uses navigator.language to determine language0neGal
2021-12-29[feat] logo displays correctly on Windows buildAlystrasz
2021-12-29Merge pull request #6 from Alystrasz/feat/updates-downloading0neGal
feat: Updates downloading
2021-12-29lil touch up on the log messages0neGal
2021-12-29removed updateInstalledVersion()0neGal
I'm not quite sure what the purpose of this function is considering we only use it once, and there's not much reason to export it or anything.
2021-12-28switched single quotes to double0neGal
2021-12-28[fix] settings are saved after setpath call on WindowsAlystrasz
After game path was set on Windows in first launch, the settings object would not be written to viper.json file, meaning that on next start, settings.gamepath variable would be loaded with a "" value, leading to errors.
2021-12-28[refactor] northstar version is stored in gamepathAlystrasz
2021-12-28removed unneeded spread operator0neGal
2021-12-28[refactor] renaming getInstalledVersion methodAlystrasz
2021-12-28[refactor] using snake_case for settings.northstar_version propertyAlystrasz
2021-12-28[feat] latest update is not downloaded if it's already installedAlystrasz
2021-12-28[feat] saving newly installed version tagAlystrasz