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2024-06-09Merge branch 'main' into linux-launch-v2linux-launch-v20neGal
2024-06-09fixed webview theming not being appliedmodularized-frontend0neGal
2024-06-09fixed missing/renamed IPC events0neGal
Too busy with the frontend, and forgor to change the main process IPC event listeners, whoopsie.
2024-06-09fixed version numbers not updating after update0neGal
Technically this is also broken on the main branch, however it's a lot easier to just fix here, instead of having to fix it there, then also fix it here, due to the modularization
2024-06-09fixed things in the settings popup not loading0neGal
2024-06-08rename js/set_dom_strings.js to localize.js0neGal
2024-06-08fixed race condition in js/set_dom_strings.js0neGal
2024-06-08convert js/browser.js to a CommonJS module0neGal
And `js/popups.js`, but it was already technically a CommonJS module, it was just leftover in `index.html` due to `js/browser.js` not being a CommonJS module.
2024-06-08convert js/tooltip.js to a CommonJS module0neGal
It's not actually used anywhere outside of itself, but oh well.
2024-06-08convert js/launcher.js to a CommonJS module0neGal
2024-06-08move browser.js' normalize() into mods.js0neGal
2024-06-08convert js/toast.js to a CommonJS module0neGal
Renamed from `toast.js` to `toasts.js` as well
2024-06-08convert js/mods.js to a CommonJS module0neGal
2024-06-08replace js/misc.js file with js/version.js module0neGal
2024-06-08initial commit to better modularize frontend0neGal
Far from done, but this pretty much splits everything inside `src/app/main.js` into separate files.
2024-05-31fixed error when enabledmods.json cant be parsed0neGal
2024-05-02Merge branch 'main' into linux-launch-v20neGal
2024-05-02feat: add french translationRemy Raes
2024-05-02Update es.jsonXNovaDelta
Spelling corrections
2024-05-02Update es.jsonXNovaDelta
2024-04-30fixed killing EA Desktop at times failing on Linux0neGal
Pesky EA Desktop being annoying as always, leaving behind processes, to be fair, I don't exactly think you're supposed to be killing it it like this, but oh well, it seems to function now.
2024-04-30fixed game sometimes not shown as running on Linux0neGal
This didn't happen in all cases, so it took me until randomly discovering it recently, for me to actually realize there was a problem, and then subsequently fixing it.
2024-04-30fixed #231 (hopefully)0neGal
Did an oopsie whoopsie doopsie, now its unoopsied
2024-04-30German TranslationPresti
2024-04-29i18n: '参数' instead of '命令'KenMizz
2024-04-29fix error againKenMizz
2024-04-29fix errorKenMizz
2024-04-29update zh translation for linux-launch-v2KenMizz
2024-04-29actual Linux launch support0neGal
The "Steam (Auto)" launch method should ideally work in all scenarios, ideally! Obviously, I can't and haven't tested in every environment, but I've attempted to make sure it functions. Launching Vanilla and Northstar works just fine, custom launch arguments also work just fine, it works with normal Steam, Flatpak Steam, and as a fallback with the Steam Browser Protocol (`steam://`) There's also the option to set your own/custom launch command for both the Vanilla and Northstar launch options. How well they work will of course depend on what the user set them to. "Steam (Auto)" attempts to pick the right Steam launch method depending on what's available, if the Steam executable can be found, it'll use "Steam (Executable)", if it cant and Flatpak is found on top of an install of Steam through Flatpak, then "Steam (Flatpak)" is used, if all of that fails, then we attempt to use "Steam (Protocol)" Some toasts will be shown if you attempt to run the game with either "Steam (Executable)" or "Steam (Flatpak)" and they cant find the game/Steam. This isn't an issue with "Steam (Auto)"
2024-04-29added launch method settings0neGal
2024-04-29fixed app/js/settings.js to for custom <select>'s0neGal
Previously, settings using `<select>`'s for their value only worked on the `forcedlang` setting, now it just works overall, this wasn't an issue before, as we had no need for it. More importantly `forcedlang` is special in that it dynamically loads the list of languages available, so it was and still is handled separately, to support that behavior.
2024-02-18added a lot more functionality to scripts/langs.js0neGal
It's not capable of formatting language files, and now has a prompt interface for editing and adding missing localization strings. This removes the need for manually editing localization files beyond `en.json`, it'll still be edited manually. But maintainers will no longer have to open any localization files. I also updated the documentation for contributing to localizations.
2024-02-05switch to unzip-stream over unzipperv1.11.00neGal
unzipper apparently has a bug that causes extracted files to be corrupted, switching to unzip-stream may not be the best long term, but it at least solves this corrupting problem!
2024-02-05fixed dependency confirmation message0neGal
2024-02-05fixed trying to remove core mods that dont exist0neGal
Some code relating to removing core mods when updating/installing didn't account for `R2Northstar/mods` not even existing, thought I made checks for that already, managed to mess them up, oopsie whoopsie.
2024-02-04removed use of "vipertmp" folder0neGal
Previously we downloaded the Northstar archive and packages to a folder named "vipertmp" in the system's cache folder, now that's just moved into "Viper/Temp" (still inside the system's cache folder) With this, all Viper cache is stored in the same folder in the system's cache folder... Wait... Why wasn't it always like this? Oh right, my past stupidity and lack of foresight. Oh well. "vipertmp" still gets deleted when clearing install cache, along with the new folder, so doing so will by itself clean up the old folder.
2024-02-04fixed setting cache folder too late0neGal
We set the Electron path `userData` to the system's cache folder, as this is the same path Electron stores cache files in, and its normally set to the system config folder, obviously not ideal. However, when changing, we do as such quite late in the startup process leading to some things (notably the variable used to store where we download the Northstar archive to), using the older value. Now its one of the first things we do on startup, fixing that.
2024-02-04deleting request cache now deletes old cache file0neGal
We previously had a requests cache file just named `viper-requests.json` in the system's cache folder, we now also delete that alongside the current file, simply cleaning up a user's cache folder, as that file will not be used anymore. We also technically had a file named `requests.json`, however the name is too vague and could potentially (unlikely, but oh well) delete something that isn't actually Viper's older requests cache file.
2024-02-04fixed "Northstar is not installed!" when updating0neGal
After Northstar has been downloaded, we start extracting into the gamepath, this causes Viper to think Northstar isn't installed, which is fine, except it'd whine about it when many `src/modules/mods.js` functions we're called, some of which get run on an interval, so it'd often lead you to have multiple "Northstar is not installed!" messages whilst updating Northstar. Which is quite unneccesary and it may also, be able to confuse the user, as to whether something has gone wrong.
2024-02-04merge src/modules/window.js into src/win.js0neGal
I intended to do this when creating src/win.js, but wanted it to be in a different commit, as that commit made pretty large changes as well. So no more `main_win`, `win_show` and confusion between what `win` is.
2024-02-04remove newlines from version.titanfall()0neGal
2024-02-04move IPC events into their respective modules0neGal
I've not been able to find anything that breaks from this, as I've gone through every IPC event that got moved, to ensure it still functions, and all the breakage I found has since been fixed. IPC events that dont fit in any particular module is also now in the new file named `src/app/modules/ipc.js` There's also another module `src/win.js`, which lets you get the `BrowserWindow` outside of `src/index.js` I also took the oppertunity to clean up some of the code when moving it around, and adding a couple comments, as some of it was quite horrid.
2024-02-04added icons to more buttons0neGal
2024-02-03fixed some places using spaces for indentation0neGal
Ew! Bad! No! Bad! Bad!
2024-02-03decreased the opacity of icons for disabled mods0neGal
2024-02-03added back error for fetching release notes0neGal
This time it's inside the GUI and not just random output.
2024-02-03requests.js ignores cache time when no internet0neGal
This means if you dont have any internet, but there's a cached requests, it'll use that, even if it was cached a very long time ago. This just attempts to eliminate errors. This can still be turned off for things where you dont want this to happen, notably the masterserver status.
2024-02-03added "Force quit game" button to Titanfall tab0neGal
2024-02-03fixed "Force quit game" button getting disabled0neGal
Due to this button (specifically the "button"/link below the "Launch" button) serving multiple functions, it incorrectly gets disabled when the game is running. Now its enabled! How did I miss this? I assume it crept up after implementing the force quit button, and not during, but maybe not, was I stupid? Mayhaps.
2024-02-03src/modules/settings.js now provides a function0neGal
This fixes a couple issues where the main process wouldn't actually get changes made to the settings, this fixes that. On top of this, changing settings is now done with `settings.set()` There shouldn't be any breakage from this change, but I suppose it is possible. Especially because the `settings()` function still does contain backup options set, meaning `settings.nsargs` is technically still valid, but dont expect it to actually be updated when that variable is changed, its merely here to avoid any problems.