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2022-02-09mods installed to the wrong folder on path change0neGal
The modpath variable is now refreshed when you change the game path. Which stops the problem altogether.
2022-02-08[feat] add missing French translationsRemy Raes
2022-02-08added toasts for installation of mods0neGal
It'll notify of incorrectly formatted mods, it'll also notify on errors and on success.
2022-02-08two toasts can now be added at the same time0neGal
There used to be an error where if you spawned two toasts simultaneously they'll get the same ID, this fixes that by upping the ID by one if the ID is already taken.
2022-02-08added toasts0neGal
No functional toasts yet, just the code for them, I'll add the actual toasts later...
2022-02-08fixed browser being reloaded on every toggle0neGal
It now only does it if there's currently no results in the browser, aka an empty search or it has yet to be loaded once before. Loading it every time would cause lag.
2022-02-08Thunderstore mods are only loaded when requested0neGal
Before this commit, the Thunderstore request would be sent on application startup, now instead, it only does it when someone actually clicks the "Find Mods" button, which should intern decrease load on Thunderstore's end. Not that it mattered in the grand scheme of things, it was just sort of unneeded.
2022-02-08post merge fixes to #500neGal
2022-02-08Merge branch 'main' into thunderstore0neGal
2022-02-08fixed window buttons not able to be clicked0neGal
Also fixes section buttons not being able to be clicked.
2022-02-07all mods should now have proper install status0neGal
We now directly check the manifest file info as well therefore in all cases even if the folder name for the mod is completely obscure, we should now finally still get an installed status, both on removal and install.
2022-02-07removed Browser opening on startup0neGal
2022-02-07Merge branch 'thunderstore' of 0neGal/viper0neGal
2022-02-07added support for more obscure mod structure0neGal
If a developer for some reason decides to put their mod inside mods/ instead of putting it inside a folder in mods/, it used to fail the install, now that's fixed. However since there's no folder to directly copy the name from we take it from the manifest.json provided by Thunderstore. It of course also has the proper status in the browser UI (update/reinstall etc)
2022-02-07fixed drag control0neGal
I think? I don't know how it was originally, currently now you can drag on the top most of the window and in the left most, unfortunately not inside the various pages. It would probably be possible to do that, but I've not made it do as such, and if it needs to be changed it won't be me doing it.
2022-02-05Update es.jsonDelta
2022-02-05[feat] add french translationsRemy Raes
2022-02-05various changes, aesthetic and functionality0neGal
This should fix the window drag not working, however I cannot test that. As my WM doesn't support it, a Windows contributor will have to test it. I also added an info button that opens the mod's page in your web browser, this button is of course localized, along with that I localized the placeholder in the search input. There's also a few general aesthetic changes, like adding a tiny border around #modsdiv and #browser.
2022-02-05moved author position, and fixed text overflowing0neGal
2022-02-05implemented limit to loading packages0neGal
I have no clue if 50 packages is too small or too, big, we'll adjust this the more mods that arrive. I also made the browser auto scroll to the top when closed, it looks far better.
2022-02-05fixed edge case with folder names0neGal
If the folder name was different from the mod name it wouldn't properly update the "Install" text to "Re-Install" albeit it'd work when you reload the front.
2022-02-05fix edge case for when Archives/mods doesn't existGitExample
2022-02-05fix mod list updating properlyGitExample
A setInterval() will do the job, it's not performant, and I'll have a look at improving this further down the line to something better.
2022-02-05button now updates when mod is removedGitExample
I also fixed the archive not being extracted properly for some reason, the setTimeout() seems to solve it, no clue if it needs to be adjusted in the future or replaced with something that works 100% of the time, I'm not even quite sure why it happens in the first place.
2022-02-05fix some mods appearing as uninstalled in browserGitExample
The normalizer function didn't quite account for everything, which, it still doesn't, however given that I hope most developer don't use obnoxious characters in their mod names this should be fine.
2022-02-05fixed max mod install limit of 512mbGitExample
If a mod had a file that was bigger than 512mb inside it, it'd error out, simply switching the copy-dir module to recursive-copy fixes this.
2022-02-05fixed #bgHolder not covering entire backgroundGitExample
-1px should be enough, however to make sure I made it -5px instead.
2022-02-04[feat] add french translations to thunderstore-related stuffRemy Raes
2022-02-04Spanish localization for thunderstore support (#64)Delta
* Create es.json * Updated es.json for thunderstore * Updated "es" localization with gui.browser.update
2022-02-03detection for new updates of modsGitExample
2022-02-03added search functionalityGitExample
This should be future proof, however I'm not sure how well it'll handle thousands of mods to search through. It should do it somewhat well, but idk. We'll see, I'll perhaps implement a simpler search function in the future instead of using Fuse if it becomes a problem.
2022-02-03added English localizationsGitExample
I forgot about these before...
2022-02-03version numbersGitExample
These should've been here from the start, and I don't know why I didn't add them in the start, I'm very dumb.
2022-02-03detection of installed mods, disabling buttonsGitExample
When a new mod has been installed through the browser UI it's button is changed from "Install" to "Re-Install" instantly. We also now disable modding related buttons when updating NS, or when installing mods. This should prevent issues.
2022-02-03ability to download from browserGitExample
This should work for all mods, assuming that all mods come packages the same, aka, in a Zip, with mods/<mod> in it. Which from what I know they do.
2022-01-28Merge pull request #60 from 0neGal/new-logo0neGal
Add new icon
2022-01-27add new icon0neGal
This both changes the ones in src/assets and src/app/icons
2022-01-27fix spelling in maintainers.json0neGal
2022-01-25Update es.json translation to match #53 en.jsonDelta
2022-01-26Merge branch 'main' of 0neGal/viper into lang-es0neGal
2022-01-26added lang/maintainers.json, updated langs.js0neGal
langs.js now prints out a proper good looking output, and also now takes advantage of maintainers.json to provide proper information.
2022-01-26Merge branch 'main' of 0neGal/viper into lang-es0neGal
2022-01-26fixed mods not updating after changing path0neGal
This also fixes mods not showing up after first install of NS
2022-01-25changed French localization, remove .vscode/0neGal
2022-01-25Updated LanguajeDelta
2022-01-25Add es.jsonDelta
Add spanish translation (Latin-america)
2022-01-24no alert when manually changing the game path0neGal
When changing the game path by clicking the button you shouldn't be told it can't find the game and you've to select one manually, as you know that already. More importantly, if it could be found automatically it'll just not do anything. With this change I also changed the "gui.setpath" string to be more logical, and to make it clear what it does.
2022-01-24[fix] update general.missingpath French translationRemy Raes
2022-01-24Edge case in vdf reading (#56)3top1a
* Edge case * Alert user only when automatic detection failed * extra info on not found message * support for [Free/Open]BSD Co-authored-by: 0neGal <mail@0negal.com>
2022-01-23minor aesthetic changes0neGal