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2024-02-05fixed trying to remove core mods that dont exist0neGal
Some code relating to removing core mods when updating/installing didn't account for `R2Northstar/mods` not even existing, thought I made checks for that already, managed to mess them up, oopsie whoopsie.
2024-02-04removed use of "vipertmp" folder0neGal
Previously we downloaded the Northstar archive and packages to a folder named "vipertmp" in the system's cache folder, now that's just moved into "Viper/Temp" (still inside the system's cache folder) With this, all Viper cache is stored in the same folder in the system's cache folder... Wait... Why wasn't it always like this? Oh right, my past stupidity and lack of foresight. Oh well. "vipertmp" still gets deleted when clearing install cache, along with the new folder, so doing so will by itself clean up the old folder.
2024-02-04fixed setting cache folder too late0neGal
We set the Electron path `userData` to the system's cache folder, as this is the same path Electron stores cache files in, and its normally set to the system config folder, obviously not ideal. However, when changing, we do as such quite late in the startup process leading to some things (notably the variable used to store where we download the Northstar archive to), using the older value. Now its one of the first things we do on startup, fixing that.
2024-02-04deleting request cache now deletes old cache file0neGal
We previously had a requests cache file just named `viper-requests.json` in the system's cache folder, we now also delete that alongside the current file, simply cleaning up a user's cache folder, as that file will not be used anymore. We also technically had a file named `requests.json`, however the name is too vague and could potentially (unlikely, but oh well) delete something that isn't actually Viper's older requests cache file.
2024-02-04fixed "Northstar is not installed!" when updating0neGal
After Northstar has been downloaded, we start extracting into the gamepath, this causes Viper to think Northstar isn't installed, which is fine, except it'd whine about it when many `src/modules/mods.js` functions we're called, some of which get run on an interval, so it'd often lead you to have multiple "Northstar is not installed!" messages whilst updating Northstar. Which is quite unneccesary and it may also, be able to confuse the user, as to whether something has gone wrong.
2024-02-04merge src/modules/window.js into src/win.js0neGal
I intended to do this when creating src/win.js, but wanted it to be in a different commit, as that commit made pretty large changes as well. So no more `main_win`, `win_show` and confusion between what `win` is.
2024-02-04remove newlines from version.titanfall()0neGal
2024-02-04move IPC events into their respective modules0neGal
I've not been able to find anything that breaks from this, as I've gone through every IPC event that got moved, to ensure it still functions, and all the breakage I found has since been fixed. IPC events that dont fit in any particular module is also now in the new file named `src/app/modules/ipc.js` There's also another module `src/win.js`, which lets you get the `BrowserWindow` outside of `src/index.js` I also took the oppertunity to clean up some of the code when moving it around, and adding a couple comments, as some of it was quite horrid.
2024-02-04added icons to more buttons0neGal
2024-02-03fixed some places using spaces for indentation0neGal
Ew! Bad! No! Bad! Bad!
2024-02-03decreased the opacity of icons for disabled mods0neGal
2024-02-03added back error for fetching release notes0neGal
This time it's inside the GUI and not just random output.
2024-02-03requests.js ignores cache time when no internet0neGal
This means if you dont have any internet, but there's a cached requests, it'll use that, even if it was cached a very long time ago. This just attempts to eliminate errors. This can still be turned off for things where you dont want this to happen, notably the masterserver status.
2024-02-03added "Force quit game" button to Titanfall tab0neGal
2024-02-03fixed "Force quit game" button getting disabled0neGal
Due to this button (specifically the "button"/link below the "Launch" button) serving multiple functions, it incorrectly gets disabled when the game is running. Now its enabled! How did I miss this? I assume it crept up after implementing the force quit button, and not during, but maybe not, was I stupid? Mayhaps.
2024-02-03src/modules/settings.js now provides a function0neGal
This fixes a couple issues where the main process wouldn't actually get changes made to the settings, this fixes that. On top of this, changing settings is now done with `settings.set()` There shouldn't be any breakage from this change, but I suppose it is possible. Especially because the `settings()` function still does contain backup options set, meaning `settings.nsargs` is technically still valid, but dont expect it to actually be updated when that variable is changed, its merely here to avoid any problems.
2024-02-03fixed settings not applying0neGal
This isn't present in the current release and is a bug that crept up with the upcoming release, however of course, it's been fixed now.
2024-01-29many changes to release notes and mods pages0neGal
Scrollbar is globally different, the release notes and mods page now look more alike, having adjusted some padding, added some backgrounds and a few other things.
2024-01-29added artificial delay to checking updates0neGal
When checking for an update whilst the latest release is already cached, it'll resolve near instantaneously, not even letting the user know what action they just performed, now however, a check for updates will visually take at least 500ms.
2024-01-29fixed margin on last paragraph in release notes0neGal
2024-01-29prevent multiple updates running simultaneously0neGal
We're the renderer to request for an update multiple times, then it'd simply start both updates, at the same time, causing all kinds of issues. This was only really realistically possible to happen if you were to manually check for updates whilst an update automatically were to be checked from right before then. As an example, when Viper starts up, it'll by default check for updates for itself, then Northstar, if you within that time frame checked for updates manually, it'll run both. Now however, we check if an existing update is occurring, and do nothing if so, this is both for Viper and Northstar updates.
2024-01-24added search in settings popup0neGal
2024-01-24added release date to release notes0neGal
2024-01-24fixed clicking parts of preview popup closing it0neGal
2024-01-24fixed settings categories staying closed0neGal
When closing a category and then re-opening the setting popup, the categories shouldn't remain closed!
2024-01-24increased font weight on "Mods installed: <count>"0neGal
2024-01-24fixed devtools mysteriously never opening0neGal
2024-01-24fixed preview and filter popup not closing0neGal
If you're not clicking inside the `#browser` popup, then the preview and filter popups would stay open, until you do so, or something else causes them to close. This fixes that.
2024-01-24entirely refactor src/modules/requests.js0neGal
Its now been split into 2, requests.js and releases.js, the latter simply gets relevant info from GitHub release pages. The prior however gives simple functions for doing `GET` requests, and caching the result, and then transparently it'll use that cache when you request it next time. On top of this, some requests made by the renderer will now also use this, and this in turn ends up making loading the mod browser much faster. As instead of having to request the list of packages from Thunderstore, we can simply load the result of an old request. The current lifetime of the cache is 5 minutes, however this can also easily be adjusted. This also moves the cached requests away from <cache_folder>/viper-requests.json, and over to <cache_folder>/Viper/cached-requests.json
2024-01-20added opacity on hovering closed settings category0neGal
2024-01-20fixed settings cog sometimes not moving0neGal
If the settings popup was opened or closed through other means than clicking the settings button itself, "Save" button or "Discord" button, then the cog wouldn't update/rotate accordingly.
2024-01-20added src/app/js/events.js0neGal
2024-01-20added src/app/js/popups.js0neGal
This makes opening and closing popups a little bit easier, on top of it, it also fixes a bug where you could open the settings popup on top of the browser popup or other popups, and it'd hide the background blur, but still show both popups.
2024-01-19make settings categories toggleable0neGal
2024-01-12deprecate ns_startup_args.txt0neGal
Ideally this has no side effects, however, I've not actually tested if the launching does properly use the launch arguments, due to not having a Windows device on hand. This will be tested later... We still attempt to load launch arguments from `ns_startup_args.txt` if none is set in the settings. However, this may be removed in the future.
2024-01-11updating Northstar now deletes existing core mods0neGal
This solves #223
2023-11-08Merge branch 'main' into main0neGal
2023-11-08fix: update maintainers.jsonKenMizz
2023-11-08added progress bar to download and extraction0neGal
This takes a bit of code from #220 to implement percentage progress on the download, then with the new pseudo element on the Launch button, we can have a slight progress bar inside the button, along with percentages, and it all works handy dandy. This may not be finished, but it's definitely far there.
2023-11-08fixed using incorrect localization strings0neGal
2023-11-06chore: let's use zh instead..KenMizz
2023-11-06i18n: "目录" instead of "路径"KenMizz
2023-11-06chore: just realize it should be cn.jsonKenMizz
2023-11-06i18n: finalize translationKenMizz
2023-11-06i18n: fix lang.titleKenMizz
2023-11-06i18n: updates a tons of translated textKenMizz
2023-11-01i18n: working on Chinese(Simplified) translationKenMizz
2023-10-07update German localizations0neGal
2023-10-06fix: add missing french translationRemy Raes
2023-10-06update Spanish localizations0neGal