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path: root/src/utils.js
AgeCommit message (Collapse)Author
2022-02-21[fix] updates checking orderRemy Raes
2022-02-18fix being able to upload any file0neGal
Usually utils.js would default to simply unzipping whatever was uploaded if it wasn't a folder, now we check if it has "zip" as the extension, case insensitive. If not simply report back the file wasn't a mod. As opposed to the obscure error you got before this.
2022-02-12[feat] at start, restore excluded files who might have been created by an ↵Alystrasz
incomplete update process
2022-02-12[fix] rename files to file.excluded if an update is available onlyAlystrasz
2022-02-11fixed windows-only bug/error0neGal
I have no clue why this is only a Windows error, but it is, which is also why it slipped through into the 1.2.0 release.
2022-02-09fixed false alarms of failed installs0neGal
The failed to install toast now pops up when it actually should.
2022-02-09mods installed to the wrong folder on path change0neGal
The modpath variable is now refreshed when you change the game path. Which stops the problem altogether.
2022-02-08added toasts for installation of mods0neGal
It'll notify of incorrectly formatted mods, it'll also notify on errors and on success.
2022-02-08post merge fixes to #500neGal
2022-02-08Merge branch 'main' into thunderstore0neGal
2022-02-07all mods should now have proper install status0neGal
We now directly check the manifest file info as well therefore in all cases even if the folder name for the mod is completely obscure, we should now finally still get an installed status, both on removal and install.
2022-02-07added support for more obscure mod structure0neGal
If a developer for some reason decides to put their mod inside mods/ instead of putting it inside a folder in mods/, it used to fail the install, now that's fixed. However since there's no folder to directly copy the name from we take it from the manifest.json provided by Thunderstore. It of course also has the proper status in the browser UI (update/reinstall etc)
2022-02-05fix edge case for when Archives/mods doesn't existGitExample
2022-02-05fix mod list updating properlyGitExample
A setInterval() will do the job, it's not performant, and I'll have a look at improving this further down the line to something better.
2022-02-05button now updates when mod is removedGitExample
I also fixed the archive not being extracted properly for some reason, the setTimeout() seems to solve it, no clue if it needs to be adjusted in the future or replaced with something that works 100% of the time, I'm not even quite sure why it happens in the first place.
2022-02-05fixed max mod install limit of 512mbGitExample
If a mod had a file that was bigger than 512mb inside it, it'd error out, simply switching the copy-dir module to recursive-copy fixes this.
2022-02-03detection of installed mods, disabling buttonsGitExample
When a new mod has been installed through the browser UI it's button is changed from "Install" to "Re-Install" instantly. We also now disable modding related buttons when updating NS, or when installing mods. This should prevent issues.
2022-02-03ability to download from browserGitExample
This should work for all mods, assuming that all mods come packages the same, aka, in a Zip, with mods/<mod> in it. Which from what I know they do.
2022-01-26fixed mods not updating after changing path0neGal
This also fixes mods not showing up after first install of NS
2022-01-24no alert when manually changing the game path0neGal
When changing the game path by clicking the button you shouldn't be told it can't find the game and you've to select one manually, as you know that already. More importantly, if it could be found automatically it'll just not do anything. With this change I also changed the "gui.setpath" string to be more logical, and to make it clear what it does.
2022-01-24Edge case in vdf reading (#56)3top1a
* Edge case * Alert user only when automatic detection failed * extra info on not found message * support for [Free/Open]BSD Co-authored-by: 0neGal <mail@0negal.com>
2022-01-23fix: Finding Windows game folder (#55)Rémy Raes
2022-01-23moved modules into extras/0neGal
I moved requests.js into extras and made the function for finding the potentional gamepath into it's own module. I also made the exec() called Promise based.
2022-01-22fixed setGamepath(folder)0neGal
2022-01-22fixed checking for linux instead of win320neGal
2022-01-22implement #52 into #510neGal
2022-01-22initial review of VDF parsing0neGal
2022-01-22Don't save settings twice3top1a
2022-01-22Basic, prob. linux only3top1a
2022-01-18fixed random text in the middle of code0neGal
This was some Vim shenanigans (accidentally pressing "." after adding that text a little further up), at least that's my guess.
2022-01-17first draft on documentation/adding comments0neGal
Currently I've only added documentation in the utils.js file, however I'll add the other files later on, along with likely changing up the documentation in here.
2022-01-15fix wrong path.join()0neGal
2022-01-15fix error when R2Northstar/mods isn't created0neGal
2022-01-12feat: New UI (#26)Rémy Raes
* [chore] removing setsize mechanism * [feat] adding new html skeleton * [feat] adding games icon buttons * [feat] all icon buttons have same size * [fix] games container width varies between 95 and 120px * [feat] displaying bg image * [feat] each game has its own background image * [feat] adding content skeleton * [feat] window has no frame anymore * [feat] buttons show related content only * [feat] displaying viper release notes * [feat] game icons are vertically centered * [feat] background is a bit grayed out * [feat] adding some items to games menus * [feat] displaying games logos * [feat] adding content menu active item indicator * [fix] centering active item indicator * [feat] not displaying viper credits by default * [feat] viper categories can be browsed through via menu * [feat] adjusting hovering style of menu items * [feat] adding play button styles * [feat] adding missing vp sections * [feat] adding link styles * [fix] scaling down northstar logo * [feat] adding ns sections * [feat] fetching northstar release notes * [fix] release notes containers are scrollable * [feat] removing space between menu and some sections * [feat] loading vp+ns versions into interface * [chore] pushing version to 0.10.0 * [feat] play buttons launch games * [refactor] renaming vp releases fetching method * [feat] displaying an option to update northstar * [feat] message is displayed if ns is up-to-date * [feat] displaying ns download progress * [refactor] removing ns-updating and ns-updated events * [feat] adding UI translations * [fix] correctly displaying vp release notes * [refactor] removing useless code * [feat] adding Imply to credits for viper logo * [feat] loading titanfall version from gameversion.txt file * [feat] centering viper main section * [feat] adding custom scrollbars to release notes sections * [feat] disabling images drag * [feat] all external links are opened in default browser * [feat] formatting release notes with markdown converter * [feat] translating UI items * fixed backgrounds not being same size This would cause weird transitions. * new.css is now main.css, fixed colors and fonts * page indicator is now prettier We no longer use a character to render a circle, and it's no longer a circle, instead it's a line, we also now have a nice transition on it, both for fading in and out. * removed simplebar in favor of ::-webkit-scrollbar Almost everything we did with simplerbar could be done with native WebKit scollbar CSS, hence why we switched to it. * fixed uneven nav button margin * fixed formatting Single quotes to double quotes, spaces to tabs, etc etc... I also removed simplerbar properly... * removed unneeded consts Elements set with ID's can by default be referred to with their ID, aka: const element = document.getElementById("element"); Is useless as "element" will automatically refer to that element if theres no variable that overwrites it. * use release name over tag_name "Release vX.X.X" frankly looks better than "vX.X.X" * playBtn's now look nicer Slight transition on hover and click. * added pointer cursors to nav buttons and playBtn's Along with transitions to the nav buttons, because they look very good. * [fix] viper main section appears correctly on viper logo clicked * different opacity for inactive pages * removed "Roboto Mono", added normal "Roboto" * removed old HTML * fixed formatting in launcher.js * redesigned contentContainer's, and a lot more I also swapped around the Vanilla logo and Northstar logo to have the same size and the "Titanfall 2" text is in the same place on both images, allowing seamless transition when changing pages. I also completely redesigned displayContent(), it's now page() and doesn't revolve around a switch case. I'll likely do a similar thing with showVpSection() and showNsSection(), uniting them into one function that doesn't use switch cases. * added close button * fix game icons not being found * removed excess icons from assets folder * [feat] adding a br to french releases key * [feat] centering menu items * [feat] implementing requests cache for NS release notes * [feat] implementing cache for VP release notes * changed ttf2 to tf2 Along with that, I also renamed the northstar2.jpeg bg to just northstar.jpg, as all other background are .jpg * [fix] adjusting containers * [fix] adding some space between menu and content Since we have lots of space to use now, let's use it! This extra-space does not apply to release notes sections, which already takes all available screen space. * [feat] adding code style * [fix] window is draggable thanks to a drag bar on its top * [fix] drag bar height * [fix] all window is draggable * [fix] not disabling game buttons on ns update * [fix] disabled buttons cannot be clicked * [fix] displaying ns update downloading state on UI * [fix] typos * general improvements to the UI Launch buttons now have a nice gradient, a shadow and a better hover animation. The Titanfall logos are now also centered no matter the window size, so if in the future we decide to allow resizing the window that won't be a problem, or if you force the window to do it through some trickery, it'll also still show correctly. I also changed the default font weight to 500, some pieces of text looked very thin. * unified information and credits section * mods section should more or less look good now Still not complete done, I still wanna implement a drag and drop install, along with selecting whether you're installing a zip or folder. And also a warning when toggling or removing required mods... But generally this is the design I will go with. * added warnings for toggling/removing core mods * [feat] adding missing translations * [fix] typo in gui.mods.disabledtag french translation * re-added download progress * added section transitions * switched to npm module for markdown parsing * correcting some formatting, nothing special * active page button is now more obvious Co-authored-by: 0neGal <mail@0negal.com>
2022-01-11formatting, and localized logs0neGal
2022-01-11[refactor] adding translations for notification textsAlystrasz
2022-01-11[feat] sending a notification when an update is available during game sessionAlystrasz
2022-01-11[feat] update process is not launched if game is currently runningAlystrasz
2022-01-11[fix] not checking for NorthstarLauncher2.exe process anymoreAlystrasz
2022-01-10[feat] adding code to check if a tf2 process is runningAlystrasz
2022-01-10[refactor] renaming exec to runAlystrasz
2022-01-10[fix] not running auto-updates if gamepath is not setAlystrasz
2022-01-10[fix] not running auto-updates if viper.json does not existAlystrasz
2022-01-10[fix] checking for updates on viper launchRemy Raes
2022-01-08[feat] not checking for updates if settings.autoupdate is falseAlystrasz
2022-01-08[feat] checking every 15 minutes for new Northstar versionAlystrasz
2022-01-08mod support is disables if NS is not installed0neGal
2022-01-08fixed error if you ran --installmod without args0neGal
2022-01-08added cli arguments for mods0neGal
This adds both the arguments themselves, but also their entries in the man page and help page.
2022-01-08removed extra "})"0neGal
No clue why this is a here, or how it came to be.