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path: root/src/modules/update.js
AgeCommit message (Collapse)Author
2023-07-31accidentally wrote console.status instead of .info0neGal
2023-07-24Fixed formatting issue in the up-to-date console message.someordinaryidiot#
2023-07-22colored console logging0neGal
Far prettier, and far more useful at a glance.
2023-03-09handle HTTP errors when downloading Northstar0neGal
In case we get a 404 or similar we should be cancelling the update, as otherwise we'll end up downloading the HTML for a 404 page, and subsequently try to extract that. Clearly not intended or good.
2023-03-09download Northstar to <cache_dir>/vipertmp0neGal
"cache_dir" being wherever your OS puts it's cache, it's the same place mods.js uses to download mods. This prevents cluttering up the gamepath with temporary files.
2023-03-05small cleanups and changes in comments0neGal
I've made some code return early instead of adding more nesting, on top of this I've added some more comments in some files, rephrased a few things, and so on...
2023-03-05show alert when updating with game running0neGal
This also fixes is_running not quite working on Linux
2023-03-05modularized many functions and got rid of utils.js0neGal
Notably, winLog() and winAlert() are now win.log() and win.alert() inside modules/window.js. updateViper(), updateNorthstar and handleNorthstarUpdating() are now update.viper(), update.northstar() and update.northstar_autoupdate(), inside modules/update.js isGameRunning() and isOriginRunning() are now is_running.origin() and is_running.game() inside modules/is_running.js, along with a .titanfall() and .northstar() for more specificity. Not used anywhere right now, but may in the future be used. setpath() and gamepathExists() are now gamepath.set() and gamepath.exists() inside modules/gamepath.js killOrigin() are now kill.origin() inside modules/kill.js setlang() is now just inlined into the only event where it's used.