Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-08-14 | feat: display alert when Viper is already running and no args are given | Jan200101 | |
2024-08-01 | Update zh.json | Jan200101 | |
2024-07-23 | Update fr.json | 0neGal | |
2024-07-23 | Update es.json | XNovaDelta | |
https://github.com/0neGal/viper/pull/241 | |||
2024-07-20 | show guide button for mods with non-default installation methods | Jan200101 | |
2024-05-02 | feat: add french translation | Remy Raes | |
2024-05-02 | Update es.json | XNovaDelta | |
Spelling corrections | |||
2024-05-02 | Update es.json | XNovaDelta | |
2024-04-30 | German Translation | Presti | |
2024-04-29 | i18n: '参数' instead of '命令' | KenMizz | |
2024-04-29 | fix error again | KenMizz | |
2024-04-29 | fix error | KenMizz | |
2024-04-29 | update zh translation for linux-launch-v2 | KenMizz | |
2024-04-29 | actual Linux launch support | 0neGal | |
The "Steam (Auto)" launch method should ideally work in all scenarios, ideally! Obviously, I can't and haven't tested in every environment, but I've attempted to make sure it functions. Launching Vanilla and Northstar works just fine, custom launch arguments also work just fine, it works with normal Steam, Flatpak Steam, and as a fallback with the Steam Browser Protocol (`steam://`) There's also the option to set your own/custom launch command for both the Vanilla and Northstar launch options. How well they work will of course depend on what the user set them to. "Steam (Auto)" attempts to pick the right Steam launch method depending on what's available, if the Steam executable can be found, it'll use "Steam (Executable)", if it cant and Flatpak is found on top of an install of Steam through Flatpak, then "Steam (Flatpak)" is used, if all of that fails, then we attempt to use "Steam (Protocol)" Some toasts will be shown if you attempt to run the game with either "Steam (Executable)" or "Steam (Flatpak)" and they cant find the game/Steam. This isn't an issue with "Steam (Auto)" | |||
2024-02-18 | added a lot more functionality to scripts/langs.js | 0neGal | |
It's not capable of formatting language files, and now has a prompt interface for editing and adding missing localization strings. This removes the need for manually editing localization files beyond `en.json`, it'll still be edited manually. But maintainers will no longer have to open any localization files. I also updated the documentation for contributing to localizations. | |||
2024-02-03 | added back error for fetching release notes | 0neGal | |
This time it's inside the GUI and not just random output. | |||
2024-01-24 | added search in settings popup | 0neGal | |
2023-11-08 | fix: update maintainers.json | KenMizz | |
2023-11-06 | chore: let's use zh instead.. | KenMizz | |
2023-11-06 | i18n: "目录" instead of "路径" | KenMizz | |
2023-11-06 | chore: just realize it should be cn.json | KenMizz | |
2023-11-06 | i18n: finalize translation | KenMizz | |
2023-11-06 | i18n: fix lang.title | KenMizz | |
2023-11-06 | i18n: updates a tons of translated text | KenMizz | |
2023-11-01 | i18n: working on Chinese(Simplified) translation | KenMizz | |
2023-10-07 | update German localizations | 0neGal | |
2023-10-06 | fix: add missing french translation | Remy Raes | |
2023-10-06 | update Spanish localizations | 0neGal | |
2023-09-30 | added empty to-be-localized localization strings | 0neGal | |
2023-09-18 | added "Open gamepath" button | 0neGal | |
Very useful stuff! | |||
2023-09-16 | added buttons for fixing some problems and alike | 0neGal | |
I will likely add more buttons in the future, but for now this is most of the ones a user could need to repair problems. | |||
2023-09-16 | more minor fixes to the change in lang files | 0neGal | |
2023-09-16 | handle gamepaths with missing read/write perms | 0neGal | |
We now show an alert if the gamepath is detected to be missing read/write perms, both when selecting the gamepath initially, when it gets auto detected, but also after it's selected, passively. | |||
2023-09-16 | made some lang keys far more logical | 0neGal | |
Most of these are from back when Viper was originally started, I also removed a few keys as they were no longer in use, but were forgotten about, most of these are from pre-v1.0.0 aka, the old smaller UI | |||
2023-09-16 | lang files can now use objects! | 0neGal | |
The `lang()` function doesn't change whatsoever, as the lang files are flattened and are therefore identical to the before this commit. I also cleaned up the files, and all the lang files should now all look far more similar in order. | |||
2023-09-16 | added button to force kill game | 0neGal | |
2023-07-24 | Update maintainers.json | XNovaDelta | |
2023-07-24 | Merge branch 'main' into packages-dir | 0neGal | |
2023-07-24 | German translation. | Presti | |
2023-07-24 | German translation. | Presti | |
2023-07-22 | translate | Remy Raes | |
2023-07-22 | french trads | Remy Raes | |
2023-07-21 | Add missing Spanish localizations | Delta | |
#193 | |||
2023-07-22 | added empty localization strings | 0neGal | |
2023-07-22 | Merge branch 'main' of https://github.com/0neGal/viper | 0neGal | |
2023-07-21 | Added Spanish strings for plugin install prompt | Delta | |
#191 | |||
2023-07-22 | minor edits to the window decoration tooltips | 0neGal | |
2023-07-22 | added English strings for plugin install prompt | 0neGal | |
2023-06-26 | Actualizar es.json | Delta | |
2023-06-26 | [Spanish Translation] Improve clarity and fix spelling errors in element ↵ | Delta | |
descriptions The text of some elements did not correctly convey their purpose, so they were changed to be better understood. Some spelling mistakes were corrected. |