Age | Commit message (Collapse) | Author |
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Very useful stuff!
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I will likely add more buttons in the future, but for now this is most
of the ones a user could need to repair problems.
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We now show an alert if the gamepath is detected to be missing
read/write perms, both when selecting the gamepath initially, when it
gets auto detected, but also after it's selected, passively.
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Most of these are from back when Viper was originally started, I also
removed a few keys as they were no longer in use, but were forgotten
about, most of these are from pre-v1.0.0 aka, the old smaller UI
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The `lang()` function doesn't change whatsoever, as the lang files are
flattened and are therefore identical to the before this commit.
I also cleaned up the files, and all the lang files should now all look
far more similar in order.
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#193
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#191
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descriptions
The text of some elements did not correctly convey their purpose, so they were changed to be better understood. Some spelling mistakes were corrected.
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They're pretty simple to use, and automatically make themselves fit on
screen, on top of automatically disappearing and appearing of course.
I've used them a few places now, and not sure where else they can be
used, there are of course localization strings that need, well,
localization, and I'll create a PR for this on a later date.
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This should've already been a thing, and was a thing for when the game
was currently launching, but this functionality seems to have been
broken at some point.
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#183
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Fixed a typo
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The originkill setting now also includes EA Desktop in it's text. Other
localizations still need these changes...
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This also fixes is_running not quite working on Linux
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#171
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The current design for the installed mods is not exactly the best. And
it has been due for a redesign for quite a while, I'm finally starting
work on this.
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Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
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#157
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#155
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When JavaScript errors occur outside of the renderer, they'll no longer
display a big and confusingly detailed error stack, now they'll simply
be shown a toast about the fact that an error happened.
The user can then click this to get more details, but still without it
being as invasive and obtuse as before.
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If a mod has multiple mod folders inside it, however all with the same
name, they'll be merged together, this now fixes that, by adding
"(dupe)" to the end of it, along with displaying an error, however it
will install successfully.
This also happens to add some duplicate toast protection, however this
should be reworked, but I am not bothered to deal with it right now, and
I instead will be putting this on future me.
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