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2022-01-10[feat] translating 'install' optionRemy Raes
2022-01-08adding missing french translationsAlystrasz
2022-01-08mod support is disables if NS is not installed0neGal
2022-01-08added cli arguments for mods0neGal
This adds both the arguments themselves, but also their entries in the man page and help page.
2022-01-08[feat] adding missing french translationsAlystrasz
2022-01-08Merge branch 'main' into mod-support0neGal
2022-01-07fix: Game path check (#29)Rémy Raes
* [feat] adding methods signature to alert when selected game path is falsy * [feat] a game path is valid if it contains 'Titanfall2.exe' file * [feat] adding translations for wrong gamepath key * [feat] if a wrong path has been selected, ask for it again * formatting and removing useless function Given we only use checkGamePath() once there's no need to even have a function for it. Co-authored-by: 0neGal <mail@0negal.com>
2022-01-05Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-04fix: No game path (#24)Rémy Raes
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
2022-01-03we're now able to install archived mods0neGal
Lovely, only issue is for some reason both on Windows and Linux file dialogs can't select both directories and files, so either it's a folder or it's an archive, not both. So I guess we need to make some way to select it...
2022-01-03improved visuals of disabled tag0neGal
2022-01-03fully working GUI functionality0neGal
Smoothly updates and works flawlessly, the only thing that really needs improvements is the design and on top of that installing mods from a Zip file over folder.
2022-01-02toggling, removing and installing mods works0neGal
Mostly, the installing part needs a bit more look at, to support archives and different layouts for the mod. Such as searching through an archive to find the right folder because some mods don't use a proper layout. I also somewhat mitigated the whole issue of JSON files not being formatted properly by the mod developer (please just fix your formatting, I beg you.) by simply assigning the absolute basics, however we can't know the versions of the mods. I am not going to go out of my way to write code which can parse a file that wasn't made to be parsed because whoever wrote it doesn't know what a JSON file is made of. Simply not happening. I also added a few locatiolization related things, along with more info for --mods, so besides the normal counter for "Installed mods" you also have "Enabled mods" and "Disabled mods", very useful. The GUI also has a new added "Disabled" tag to mods that are disabled, however this is a temporary, it looks bad and I don't want it in release, I just needed a way to distinquish when testing. Because you can now also enable and disable mods, mods.list() gives back an Object that goes more or less something like: {all: ..., enabled: ..., disabled: ... }, take your guesses as to what everything means, you might even get it in the first try.
2022-01-02Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-01chore: Auto updating (#16)Rémy Raes
* [chore] adding electron-updater dependency * [feat] adding auto-updating mechanism * [chore] setting package version to v0.8.0 * [fix] restoring original repo URL * [docs] adding some documentation about publishing new releases * [chore] adding publish:windows command * [docs] updating publish instructions with new publish command * [chore] adding publish:linux command * [docs] updating publish instructions * --updatevp, and option to disable auto updates If you want you can set "autoupdates" to false in your config, no GUI tools to do this yet. For the CLI auto updates is off by default and you'll have to use --updatevp. I also removed the snap package, tho whether this stays as a change is still to be discussed. And with the new option I updated the help menu, the man page and everything along else that needs it. * removed "soon" parts of README for auto-updates * [feat] adding French translation for cli.help.updatevp key * confirmation for restarting the app Now instead of automatically updating and restarting the app, which may be slightly confusing to some users, (the app opens then closes and then opens), it now asks whether you want to restart and open the new version. If you say no, instead next time you launch it, it'll be on the new version. If you want to completely disable updates you can disable it in the viper.json file... * [feat] adding French translation for gui.update.available key * added configuration instruction in README Co-authored-by: 0neGal <mail@0negal.com>
2021-12-31Merge branch 'main' of 0neGal/viper into mod-support0neGal
2021-12-31fixed missing fr.json0neGal
Some git shenanigans led to me unknowningly deleting this file, that or it was when testing the locale, since the way I tested it was by copying the original file to the en.json, I must've moved the file instead of copying, oh well... It's fixed now...
2021-12-31added remove and toggle mod/all mods0neGal
2021-12-31fixed padding on welcome text and added <nobr>'s0neGal
2021-12-31[fix] adding missing french translationsAlystrasz
2021-12-30first-ish draft of the mod UI and utils0neGal
2021-12-30Merge branch 'main' into feat/version-indicator0neGal
2021-12-30buttons now disable when updating, and app logs0neGal
The buttons in the GUI disable whilst you're updating Northstar and potentionally doing other things in the future, I also added a way to log things in the app, albeit it just prints it in the "Welcome to Viper!" part of the app, which is just fine. I also added all the needed language strings for the GUI logs and removed "gui.missinggamepath" as we use it for both the CLI and GUI even tho "general.missinggamepath" exists, and so we now use the general one for both, as the messages are the same.
2021-12-30Merge branch 'main' of 0neGal/viper into feat/version-indicator0neGal
2021-12-30version now refreshes, fixed and renamed stuff0neGal
The version now refreshes when you update/install Northstar, I renamed vpVersion/nsVersion to just vpversion/nsversion and getInstalledVersion() to getNSVersion(), removed uses of getElementById() with just the ID. I also added English localization. The versions text color is now bound by a CSS variable (we may use it in the future again). I'm also not sure what the point of `style="white-space: nowrap;"` was, as I don't see much of a difference? Rather instead use `<nobr>` in the lang file if needed. Besides that I did tiny code cleanup.
2021-12-30added --version argument0neGal
This will need to be remade once #10 is merged, as to include the installed Northstar version.
2021-12-29[feat] adding French localisation fileAlystrasz
2021-12-29cli is now fully localized0neGal
That is, it's now using our localization module...
2021-12-28if no lang is set, use "en"0neGal
By error I forgot to include this check... I also added in the ability for it to look for a lang file without the extra locale info on the end, i.e if "en-GB" is not found it'll try "en"
2021-12-28attempt at making localization0neGal
This may or may not be how we actually do localization in the future, however for now this seems doable. I will obviously need to look at how we detect the language, as I think instead of relying on names like "en-US" just have "en", so we don't have to symlink various editions of English to the same file. But for now this is a draft, and the important part of this is rather how the underlying localization works.