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2022-02-24feat: Settings page: add "es" localization Delta
#85
2022-02-24localized all strings0neGal
I localized all strings for English, then went ahead and made array options have a wider input and more word spacing, since they're all space separated.
2022-02-19fix missing comma in es.json0neGal
2022-02-19feat: Spanish "gui.mods.dragdrop" keyDelta
#81
2022-02-19[feat] french gui.mods.dragdrop keyRemy Raes
2022-02-18basic drag and drop support0neGal
Since apparently dragleave and dragenter don't quite work as intended we have to resort to this obscure method which should work just fine on the user's end.
2022-02-08Updated localization for toast notificationsDelta
#69
2022-02-08[feat] add missing French translationsRemy Raes
2022-02-08added toasts for installation of mods0neGal
It'll notify of incorrectly formatted mods, it'll also notify on errors and on success.
2022-02-08Merge branch 'main' into thunderstore0neGal
2022-02-05Update es.jsonDelta
2022-02-05[feat] add french translationsRemy Raes
2022-02-05various changes, aesthetic and functionality0neGal
This should fix the window drag not working, however I cannot test that. As my WM doesn't support it, a Windows contributor will have to test it. I also added an info button that opens the mod's page in your web browser, this button is of course localized, along with that I localized the placeholder in the search input. There's also a few general aesthetic changes, like adding a tiny border around #modsdiv and #browser.
2022-02-05implemented limit to loading packages0neGal
I have no clue if 50 packages is too small or too, big, we'll adjust this the more mods that arrive. I also made the browser auto scroll to the top when closed, it looks far better.
2022-02-04[feat] add french translations to thunderstore-related stuffRemy Raes
2022-02-04Spanish localization for thunderstore support (#64)Delta
* Create es.json * Updated es.json for thunderstore * Updated "es" localization with gui.browser.update
2022-02-03detection for new updates of modsGitExample
2022-02-03added English localizationsGitExample
I forgot about these before...
2022-01-27fix spelling in maintainers.json0neGal
2022-01-25Update es.json translation to match #53 en.jsonDelta
2022-01-26Merge branch 'main' of 0neGal/viper into lang-es0neGal
2022-01-26added lang/maintainers.json, updated langs.js0neGal
langs.js now prints out a proper good looking output, and also now takes advantage of maintainers.json to provide proper information.
2022-01-26Merge branch 'main' of 0neGal/viper into lang-es0neGal
2022-01-25changed French localization, remove .vscode/0neGal
2022-01-25Updated LanguajeDelta
2022-01-25Add es.jsonDelta
Add spanish translation (Latin-america)
2022-01-24no alert when manually changing the game path0neGal
When changing the game path by clicking the button you shouldn't be told it can't find the game and you've to select one manually, as you know that already. More importantly, if it could be found automatically it'll just not do anything. With this change I also changed the "gui.setpath" string to be more logical, and to make it clear what it does.
2022-01-24[fix] update general.missingpath French translationRemy Raes
2022-01-24Edge case in vdf reading (#56)3top1a
* Edge case * Alert user only when automatic detection failed * extra info on not found message * support for [Free/Open]BSD Co-authored-by: 0neGal <mail@0negal.com>
2022-01-23minor aesthetic changes0neGal
2022-01-23added "Find Mods" button0neGal
2022-01-23added loading, close button, element fadein etc0neGal
To show the loading simply do Browser.loading(), when a BrowserEl() is made it auto removes it. The loading and BrowserEl's will fade into view instead of popping in instantly. And then now there's a tiny close button, as it may not be obvious you can click the dark overlay or click Escape.
2022-01-12feat: New UI (#26)Rémy Raes
* [chore] removing setsize mechanism * [feat] adding new html skeleton * [feat] adding games icon buttons * [feat] all icon buttons have same size * [fix] games container width varies between 95 and 120px * [feat] displaying bg image * [feat] each game has its own background image * [feat] adding content skeleton * [feat] window has no frame anymore * [feat] buttons show related content only * [feat] displaying viper release notes * [feat] game icons are vertically centered * [feat] background is a bit grayed out * [feat] adding some items to games menus * [feat] displaying games logos * [feat] adding content menu active item indicator * [fix] centering active item indicator * [feat] not displaying viper credits by default * [feat] viper categories can be browsed through via menu * [feat] adjusting hovering style of menu items * [feat] adding play button styles * [feat] adding missing vp sections * [feat] adding link styles * [fix] scaling down northstar logo * [feat] adding ns sections * [feat] fetching northstar release notes * [fix] release notes containers are scrollable * [feat] removing space between menu and some sections * [feat] loading vp+ns versions into interface * [chore] pushing version to 0.10.0 * [feat] play buttons launch games * [refactor] renaming vp releases fetching method * [feat] displaying an option to update northstar * [feat] message is displayed if ns is up-to-date * [feat] displaying ns download progress * [refactor] removing ns-updating and ns-updated events * [feat] adding UI translations * [fix] correctly displaying vp release notes * [refactor] removing useless code * [feat] adding Imply to credits for viper logo * [feat] loading titanfall version from gameversion.txt file * [feat] centering viper main section * [feat] adding custom scrollbars to release notes sections * [feat] disabling images drag * [feat] all external links are opened in default browser * [feat] formatting release notes with markdown converter * [feat] translating UI items * fixed backgrounds not being same size This would cause weird transitions. * new.css is now main.css, fixed colors and fonts * page indicator is now prettier We no longer use a character to render a circle, and it's no longer a circle, instead it's a line, we also now have a nice transition on it, both for fading in and out. * removed simplebar in favor of ::-webkit-scrollbar Almost everything we did with simplerbar could be done with native WebKit scollbar CSS, hence why we switched to it. * fixed uneven nav button margin * fixed formatting Single quotes to double quotes, spaces to tabs, etc etc... I also removed simplerbar properly... * removed unneeded consts Elements set with ID's can by default be referred to with their ID, aka: const element = document.getElementById("element"); Is useless as "element" will automatically refer to that element if theres no variable that overwrites it. * use release name over tag_name "Release vX.X.X" frankly looks better than "vX.X.X" * playBtn's now look nicer Slight transition on hover and click. * added pointer cursors to nav buttons and playBtn's Along with transitions to the nav buttons, because they look very good. * [fix] viper main section appears correctly on viper logo clicked * different opacity for inactive pages * removed "Roboto Mono", added normal "Roboto" * removed old HTML * fixed formatting in launcher.js * redesigned contentContainer's, and a lot more I also swapped around the Vanilla logo and Northstar logo to have the same size and the "Titanfall 2" text is in the same place on both images, allowing seamless transition when changing pages. I also completely redesigned displayContent(), it's now page() and doesn't revolve around a switch case. I'll likely do a similar thing with showVpSection() and showNsSection(), uniting them into one function that doesn't use switch cases. * added close button * fix game icons not being found * removed excess icons from assets folder * [feat] adding a br to french releases key * [feat] centering menu items * [feat] implementing requests cache for NS release notes * [feat] implementing cache for VP release notes * changed ttf2 to tf2 Along with that, I also renamed the northstar2.jpeg bg to just northstar.jpg, as all other background are .jpg * [fix] adjusting containers * [fix] adding some space between menu and content Since we have lots of space to use now, let's use it! This extra-space does not apply to release notes sections, which already takes all available screen space. * [feat] adding code style * [fix] window is draggable thanks to a drag bar on its top * [fix] drag bar height * [fix] all window is draggable * [fix] not disabling game buttons on ns update * [fix] disabled buttons cannot be clicked * [fix] displaying ns update downloading state on UI * [fix] typos * general improvements to the UI Launch buttons now have a nice gradient, a shadow and a better hover animation. The Titanfall logos are now also centered no matter the window size, so if in the future we decide to allow resizing the window that won't be a problem, or if you force the window to do it through some trickery, it'll also still show correctly. I also changed the default font weight to 500, some pieces of text looked very thin. * unified information and credits section * mods section should more or less look good now Still not complete done, I still wanna implement a drag and drop install, along with selecting whether you're installing a zip or folder. And also a warning when toggling or removing required mods... But generally this is the design I will go with. * added warnings for toggling/removing core mods * [feat] adding missing translations * [fix] typo in gui.mods.disabledtag french translation * re-added download progress * added section transitions * switched to npm module for markdown parsing * correcting some formatting, nothing special * active page button is now more obvious Co-authored-by: 0neGal <mail@0negal.com>
2022-01-11[feat] adding missing translationsAlystrasz
2022-01-11formatting, and localized logs0neGal
2022-01-11[refactor] adding translations for notification textsAlystrasz
2022-01-10[feat] translating 'install' optionRemy Raes
2022-01-08adding missing french translationsAlystrasz
2022-01-08mod support is disables if NS is not installed0neGal
2022-01-08added cli arguments for mods0neGal
This adds both the arguments themselves, but also their entries in the man page and help page.
2022-01-08[feat] adding missing french translationsAlystrasz
2022-01-08Merge branch 'main' into mod-support0neGal
2022-01-07fix: Game path check (#29)Rémy Raes
* [feat] adding methods signature to alert when selected game path is falsy * [feat] a game path is valid if it contains 'Titanfall2.exe' file * [feat] adding translations for wrong gamepath key * [feat] if a wrong path has been selected, ask for it again * formatting and removing useless function Given we only use checkGamePath() once there's no need to even have a function for it. Co-authored-by: 0neGal <mail@0negal.com>
2022-01-05Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-04fix: No game path (#24)Rémy Raes
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
2022-01-03we're now able to install archived mods0neGal
Lovely, only issue is for some reason both on Windows and Linux file dialogs can't select both directories and files, so either it's a folder or it's an archive, not both. So I guess we need to make some way to select it...
2022-01-03improved visuals of disabled tag0neGal
2022-01-03fully working GUI functionality0neGal
Smoothly updates and works flawlessly, the only thing that really needs improvements is the design and on top of that installing mods from a Zip file over folder.
2022-01-02toggling, removing and installing mods works0neGal
Mostly, the installing part needs a bit more look at, to support archives and different layouts for the mod. Such as searching through an archive to find the right folder because some mods don't use a proper layout. I also somewhat mitigated the whole issue of JSON files not being formatted properly by the mod developer (please just fix your formatting, I beg you.) by simply assigning the absolute basics, however we can't know the versions of the mods. I am not going to go out of my way to write code which can parse a file that wasn't made to be parsed because whoever wrote it doesn't know what a JSON file is made of. Simply not happening. I also added a few locatiolization related things, along with more info for --mods, so besides the normal counter for "Installed mods" you also have "Enabled mods" and "Disabled mods", very useful. The GUI also has a new added "Disabled" tag to mods that are disabled, however this is a temporary, it looks bad and I don't want it in release, I just needed a way to distinquish when testing. Because you can now also enable and disable mods, mods.list() gives back an Object that goes more or less something like: {all: ..., enabled: ..., disabled: ... }, take your guesses as to what everything means, you might even get it in the first try.
2022-01-02Merge branch 'main' of 0neGal/viper into mod-support0neGal