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2022-01-08Merge pull request #32 from Alystrasz/fix/version-indicator0neGal
fix: Displaying northstar version on first launch
2022-01-08[fix] displaying northstar version on first launchAlystrasz
Previously, on first viper launch, northstar version was parsed even before game path was selected, leading to "unknown" being systematically displayed on first launch. Now, when a game path is set, versions are automatically updated.
2022-01-08added cli arguments for mods0neGal
This adds both the arguments themselves, but also their entries in the man page and help page.
2022-01-08Merge branch 'main' into mod-support0neGal
2022-01-07fix: Game path check (#29)Rémy Raes
* [feat] adding methods signature to alert when selected game path is falsy * [feat] a game path is valid if it contains 'Titanfall2.exe' file * [feat] adding translations for wrong gamepath key * [feat] if a wrong path has been selected, ask for it again * formatting and removing useless function Given we only use checkGamePath() once there's no need to even have a function for it. Co-authored-by: 0neGal <mail@0negal.com>
2022-01-05Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-04fix: No game path (#24)Rémy Raes
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
2022-01-03we're now able to install archived mods0neGal
Lovely, only issue is for some reason both on Windows and Linux file dialogs can't select both directories and files, so either it's a folder or it's an archive, not both. So I guess we need to make some way to select it...
2022-01-03installing mods from folders got a lil easier0neGal
If a mod decided to put their actual mod files inside a folder inside a folder it'll search sub folders to try and find them and usually it's able to install it. Meaning, if instead of the mod being structured as such: mod/ mod.json other files ... It is structured as such: folder/ mod/ mod.json other files ... This will be very useful for zip files... As some people tend to archive a folder and not make an archive with the files in it. Leading to the above structure...
2022-01-03fully working GUI functionality0neGal
Smoothly updates and works flawlessly, the only thing that really needs improvements is the design and on top of that installing mods from a Zip file over folder.
2022-01-02toggling, removing and installing mods works0neGal
Mostly, the installing part needs a bit more look at, to support archives and different layouts for the mod. Such as searching through an archive to find the right folder because some mods don't use a proper layout. I also somewhat mitigated the whole issue of JSON files not being formatted properly by the mod developer (please just fix your formatting, I beg you.) by simply assigning the absolute basics, however we can't know the versions of the mods. I am not going to go out of my way to write code which can parse a file that wasn't made to be parsed because whoever wrote it doesn't know what a JSON file is made of. Simply not happening. I also added a few locatiolization related things, along with more info for --mods, so besides the normal counter for "Installed mods" you also have "Enabled mods" and "Disabled mods", very useful. The GUI also has a new added "Disabled" tag to mods that are disabled, however this is a temporary, it looks bad and I don't want it in release, I just needed a way to distinquish when testing. Because you can now also enable and disable mods, mods.list() gives back an Object that goes more or less something like: {all: ..., enabled: ..., disabled: ... }, take your guesses as to what everything means, you might even get it in the first try.
2022-01-02Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-01chore: Auto updating (#16)Rémy Raes
* [chore] adding electron-updater dependency * [feat] adding auto-updating mechanism * [chore] setting package version to v0.8.0 * [fix] restoring original repo URL * [docs] adding some documentation about publishing new releases * [chore] adding publish:windows command * [docs] updating publish instructions with new publish command * [chore] adding publish:linux command * [docs] updating publish instructions * --updatevp, and option to disable auto updates If you want you can set "autoupdates" to false in your config, no GUI tools to do this yet. For the CLI auto updates is off by default and you'll have to use --updatevp. I also removed the snap package, tho whether this stays as a change is still to be discussed. And with the new option I updated the help menu, the man page and everything along else that needs it. * removed "soon" parts of README for auto-updates * [feat] adding French translation for cli.help.updatevp key * confirmation for restarting the app Now instead of automatically updating and restarting the app, which may be slightly confusing to some users, (the app opens then closes and then opens), it now asks whether you want to restart and open the new version. If you say no, instead next time you launch it, it'll be on the new version. If you want to completely disable updates you can disable it in the viper.json file... * [feat] adding French translation for gui.update.available key * added configuration instruction in README Co-authored-by: 0neGal <mail@0negal.com>
2021-12-31Merge branch 'main' of 0neGal/viper into mod-support0neGal
2021-12-30first-ish draft of the mod UI and utils0neGal
2021-12-30Merge branch 'main' into feat/version-indicator0neGal
2021-12-30buttons now disable when updating, and app logs0neGal
The buttons in the GUI disable whilst you're updating Northstar and potentionally doing other things in the future, I also added a way to log things in the app, albeit it just prints it in the "Welcome to Viper!" part of the app, which is just fine. I also added all the needed language strings for the GUI logs and removed "gui.missinggamepath" as we use it for both the CLI and GUI even tho "general.missinggamepath" exists, and so we now use the general one for both, as the messages are the same.
2021-12-30added northstar version to --version0neGal
2021-12-30version now refreshes, fixed and renamed stuff0neGal
The version now refreshes when you update/install Northstar, I renamed vpVersion/nsVersion to just vpversion/nsversion and getInstalledVersion() to getNSVersion(), removed uses of getElementById() with just the ID. I also added English localization. The versions text color is now bound by a CSS variable (we may use it in the future again). I'm also not sure what the point of `style="white-space: nowrap;"` was, as I don't see much of a difference? Rather instead use `<nobr>` in the lang file if needed. Besides that I did tiny code cleanup.
2021-12-30Merge pull request #2 from Alystrasz/feat/icon0neGal
feat: Icons
2021-12-29replaced single quotes, renamed a few things0neGal
Simply code style changes, also removed the content of the version divs since they'll be replaced anyway.
2021-12-29Merge branch 'feat/version-indicator' of https://github.com/Alystrasz/viper ↵0neGal
into feat/icon
2021-12-30Merge branch 'main' into feat/version-indicatorAlystrasz
2021-12-30[feat] displaying viper versionAlystrasz
2021-12-30[feat] displaying installed northstar versionAlystrasz
2021-12-29fix width being set to wrong value0neGal
Apparently I'm dumb and when I did this I read what it was on by default when making the `width` variable, when doing so I accidentally read the height's value (115), compared to the width (600), I don't know how I managed to do this, I'm dumb...
2021-12-29proper responsiveness for all languages0neGal
This should more or less ensure everything remains responsive even if the language is one with very long strings.
2021-12-29[feat] adding version indicators on the UIAlystrasz
2021-12-29uses navigator.language to determine language0neGal
2021-12-28[feat] adding a 512x512 iconRemy Raes
2021-12-28[chore] setting resources folder in build configurationAlystrasz
2021-12-28[feat] application has a logoAlystrasz
2021-12-27added --debug0neGal
This means devtools don't get opened no matter what and --debug is required for it to open.
2021-12-27made the app prettier on windows0neGal
I removed the titlebar, which I already had gone on my Linux system, besides that I also made it so the body of Viper can be held down to drag it around. And then added an exit button.
2021-12-27this might add launch options? maybe?0neGal
I haven't tested this on Windows... And I will in a bit...
2021-12-27added working cli arguments0neGal
I think?
2021-12-26the renderer is no longer required for updating0neGal
Everything is now in utils.js and simply gets called through IPC calls which make it quite simple to add CLI arguments...
2021-12-26you can now set the game path in the UI0neGal
2021-12-25basic updater/installer is now working0neGal
2021-12-25basic frontend0neGal