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2021-12-30Merge branch 'main' into feat/version-indicator0neGal
2021-12-30buttons now disable when updating, and app logs0neGal
The buttons in the GUI disable whilst you're updating Northstar and potentionally doing other things in the future, I also added a way to log things in the app, albeit it just prints it in the "Welcome to Viper!" part of the app, which is just fine. I also added all the needed language strings for the GUI logs and removed "gui.missinggamepath" as we use it for both the CLI and GUI even tho "general.missinggamepath" exists, and so we now use the general one for both, as the messages are the same.
2021-12-30added northstar version to --version0neGal
2021-12-30version now refreshes, fixed and renamed stuff0neGal
The version now refreshes when you update/install Northstar, I renamed vpVersion/nsVersion to just vpversion/nsversion and getInstalledVersion() to getNSVersion(), removed uses of getElementById() with just the ID. I also added English localization. The versions text color is now bound by a CSS variable (we may use it in the future again). I'm also not sure what the point of `style="white-space: nowrap;"` was, as I don't see much of a difference? Rather instead use `<nobr>` in the lang file if needed. Besides that I did tiny code cleanup.
2021-12-30Merge pull request #2 from Alystrasz/feat/icon0neGal
feat: Icons
2021-12-29replaced single quotes, renamed a few things0neGal
Simply code style changes, also removed the content of the version divs since they'll be replaced anyway.
2021-12-29Merge branch 'feat/version-indicator' of https://github.com/Alystrasz/viper ↵0neGal
into feat/icon
2021-12-30Merge branch 'main' into feat/version-indicatorAlystrasz
2021-12-30[feat] displaying viper versionAlystrasz
2021-12-30[feat] displaying installed northstar versionAlystrasz
2021-12-29fix width being set to wrong value0neGal
Apparently I'm dumb and when I did this I read what it was on by default when making the `width` variable, when doing so I accidentally read the height's value (115), compared to the width (600), I don't know how I managed to do this, I'm dumb...
2021-12-29proper responsiveness for all languages0neGal
This should more or less ensure everything remains responsive even if the language is one with very long strings.
2021-12-29[feat] adding version indicators on the UIAlystrasz
2021-12-29uses navigator.language to determine language0neGal
2021-12-28[feat] adding a 512x512 iconRemy Raes
2021-12-28[chore] setting resources folder in build configurationAlystrasz
2021-12-28[feat] application has a logoAlystrasz
2021-12-27added --debug0neGal
This means devtools don't get opened no matter what and --debug is required for it to open.
2021-12-27made the app prettier on windows0neGal
I removed the titlebar, which I already had gone on my Linux system, besides that I also made it so the body of Viper can be held down to drag it around. And then added an exit button.
2021-12-27this might add launch options? maybe?0neGal
I haven't tested this on Windows... And I will in a bit...
2021-12-27added working cli arguments0neGal
I think?
2021-12-26the renderer is no longer required for updating0neGal
Everything is now in utils.js and simply gets called through IPC calls which make it quite simple to add CLI arguments...
2021-12-26you can now set the game path in the UI0neGal
2021-12-25basic updater/installer is now working0neGal
2021-12-25basic frontend0neGal