Age | Commit message (Collapse) | Author |
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When Viper starts up it'll check to make sure the gamepath still exists,
and throws errors if not, it also redirects you to the first page (the
one where you can set the gamepath), and gives you an informative error.
This could happen because the user unmounted the drive the gamepath is
on, or it could happen if the user moved their game location.
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This overwrites viper.json and disables Viper updates, this is useful
when repackaging Viper for other formats we don't already support.
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This adds both the arguments themselves, but also their entries in the
man page and help page.
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* [chore] adding electron-updater dependency
* [feat] adding auto-updating mechanism
* [chore] setting package version to v0.8.0
* [fix] restoring original repo URL
* [docs] adding some documentation about publishing new releases
* [chore] adding publish:windows command
* [docs] updating publish instructions with new publish command
* [chore] adding publish:linux command
* [docs] updating publish instructions
* --updatevp, and option to disable auto updates
If you want you can set "autoupdates" to false in your config, no GUI
tools to do this yet. For the CLI auto updates is off by default and
you'll have to use --updatevp.
I also removed the snap package, tho whether this stays as a change is
still to be discussed.
And with the new option I updated the help menu, the man page and
everything along else that needs it.
* removed "soon" parts of README for auto-updates
* [feat] adding French translation for cli.help.updatevp key
* confirmation for restarting the app
Now instead of automatically updating and restarting the app, which may
be slightly confusing to some users, (the app opens then closes and then
opens), it now asks whether you want to restart and open the new
version. If you say no, instead next time you launch it, it'll be on the
new version.
If you want to completely disable updates you can disable it in the
viper.json file...
* [feat] adding French translation for gui.update.available key
* added configuration instruction in README
Co-authored-by: 0neGal <mail@0negal.com>
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This will need to be remade once #10 is merged, as to include the
installed Northstar version.
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This may or may not be how we actually do localization in the future,
however for now this seems doable. I will obviously need to look at how
we detect the language, as I think instead of relying on names like
"en-US" just have "en", so we don't have to symlink various editions of
English to the same file. But for now this is a draft, and the important
part of this is rather how the underlying localization works.
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This means devtools don't get opened no matter what and --debug is
required for it to open.
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I haven't tested this on Windows... And I will in a bit...
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I think?
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