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2022-01-10.disabled instead of .[remove/set]Attribute()0neGal
Doing <elem>.disabled = true is the same as <elem>.setAttribute("disabled", ""), same with <elem>.disabled = false, being the same as <elem>.removeAttribute("disabled")
2022-01-10[fix] updating correct buttonsRemy Raes
2022-01-10[feat] translating 'install' optionRemy Raes
2022-01-10[feat] 'Play NS button' text is restored after successfull installRemy Raes
2022-01-10[feat] launch button install Northstar if it's not installedRemy Raes
2022-01-10[feat] Northstar launch button holds 'Install' text when ns is not installedRemy Raes
2022-01-08Merge branch 'main' into mod-support0neGal
2022-01-07fix: Game path check (#29)Rémy Raes
* [feat] adding methods signature to alert when selected game path is falsy * [feat] a game path is valid if it contains 'Titanfall2.exe' file * [feat] adding translations for wrong gamepath key * [feat] if a wrong path has been selected, ask for it again * formatting and removing useless function Given we only use checkGamePath() once there's no need to even have a function for it. Co-authored-by: 0neGal <mail@0negal.com>
2022-01-05Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-04fix: No game path (#24)Rémy Raes
* [refactor] moving main.setPath listener outside start method * [refactor] setpath tells if game path is set or not * newpath event tells if game path dialog is successful or not * [feat] main window will not show if path is not set * [feat] viper displays a dialog and exits if no game path was prompted * [fix] viper prompts for game path if viper.json:gamepath is not set * [feat] translating gui.gamepath.must key * code cleanup fixing single quotes and alike * fix gui.gamepath.must message Co-authored-by: 0neGal <mail@0negal.com>
2022-01-03fixed missingpath localization0neGal
2022-01-03mod buttons are now disabled if NS isn't installed0neGal
2022-01-03installing mods from folders got a lil easier0neGal
If a mod decided to put their actual mod files inside a folder inside a folder it'll search sub folders to try and find them and usually it's able to install it. Meaning, if instead of the mod being structured as such: mod/ mod.json other files ... It is structured as such: folder/ mod/ mod.json other files ... This will be very useful for zip files... As some people tend to archive a folder and not make an archive with the files in it. Leading to the above structure...
2022-01-03mod view now has a constant size0neGal
Along with the ability to scroll it!
2022-01-03improved visuals of disabled tag0neGal
2022-01-03fully working GUI functionality0neGal
Smoothly updates and works flawlessly, the only thing that really needs improvements is the design and on top of that installing mods from a Zip file over folder.
2022-01-02toggling, removing and installing mods works0neGal
Mostly, the installing part needs a bit more look at, to support archives and different layouts for the mod. Such as searching through an archive to find the right folder because some mods don't use a proper layout. I also somewhat mitigated the whole issue of JSON files not being formatted properly by the mod developer (please just fix your formatting, I beg you.) by simply assigning the absolute basics, however we can't know the versions of the mods. I am not going to go out of my way to write code which can parse a file that wasn't made to be parsed because whoever wrote it doesn't know what a JSON file is made of. Simply not happening. I also added a few locatiolization related things, along with more info for --mods, so besides the normal counter for "Installed mods" you also have "Enabled mods" and "Disabled mods", very useful. The GUI also has a new added "Disabled" tag to mods that are disabled, however this is a temporary, it looks bad and I don't want it in release, I just needed a way to distinquish when testing. Because you can now also enable and disable mods, mods.list() gives back an Object that goes more or less something like: {all: ..., enabled: ..., disabled: ... }, take your guesses as to what everything means, you might even get it in the first try.
2022-01-02Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-01chore: Auto updating (#16)Rémy Raes
* [chore] adding electron-updater dependency * [feat] adding auto-updating mechanism * [chore] setting package version to v0.8.0 * [fix] restoring original repo URL * [docs] adding some documentation about publishing new releases * [chore] adding publish:windows command * [docs] updating publish instructions with new publish command * [chore] adding publish:linux command * [docs] updating publish instructions * --updatevp, and option to disable auto updates If you want you can set "autoupdates" to false in your config, no GUI tools to do this yet. For the CLI auto updates is off by default and you'll have to use --updatevp. I also removed the snap package, tho whether this stays as a change is still to be discussed. And with the new option I updated the help menu, the man page and everything along else that needs it. * removed "soon" parts of README for auto-updates * [feat] adding French translation for cli.help.updatevp key * confirmation for restarting the app Now instead of automatically updating and restarting the app, which may be slightly confusing to some users, (the app opens then closes and then opens), it now asks whether you want to restart and open the new version. If you say no, instead next time you launch it, it'll be on the new version. If you want to completely disable updates you can disable it in the viper.json file... * [feat] adding French translation for gui.update.available key * added configuration instruction in README Co-authored-by: 0neGal <mail@0negal.com>
2021-12-31Merge branch 'main' of 0neGal/viper into mod-support0neGal
2021-12-31added remove and toggle mod/all mods0neGal
2021-12-31fixed padding on welcome text and added <nobr>'s0neGal
2021-12-31Merge branch 'feat/version-indicator' of https://github.com/Alystrasz/viper ↵0neGal
into Alystrasz-feat/version-indicator
2021-12-30Merge branch 'main' into mod-support0neGal
2021-12-30user-select: none, on element that need it0neGal
2021-12-30first-ish draft of the mod UI and utils0neGal
2021-12-30Merge branch 'main' into feat/version-indicator0neGal
2021-12-30buttons now disable when updating, and app logs0neGal
The buttons in the GUI disable whilst you're updating Northstar and potentionally doing other things in the future, I also added a way to log things in the app, albeit it just prints it in the "Welcome to Viper!" part of the app, which is just fine. I also added all the needed language strings for the GUI logs and removed "gui.missinggamepath" as we use it for both the CLI and GUI even tho "general.missinggamepath" exists, and so we now use the general one for both, as the messages are the same.
2021-12-30version now refreshes, fixed and renamed stuff0neGal
The version now refreshes when you update/install Northstar, I renamed vpVersion/nsVersion to just vpversion/nsversion and getInstalledVersion() to getNSVersion(), removed uses of getElementById() with just the ID. I also added English localization. The versions text color is now bound by a CSS variable (we may use it in the future again). I'm also not sure what the point of `style="white-space: nowrap;"` was, as I don't see much of a difference? Rather instead use `<nobr>` in the lang file if needed. Besides that I did tiny code cleanup.
2021-12-29replaced single quotes, renamed a few things0neGal
Simply code style changes, also removed the content of the version divs since they'll be replaced anyway.
2021-12-30[fix] displaying welcome message on one lineAlystrasz
2021-12-30Merge branch 'main' into feat/version-indicatorAlystrasz
2021-12-30[feat] displaying viper versionAlystrasz
2021-12-30[feat] displaying installed northstar versionAlystrasz
2021-12-30[feat] adding div ids to version indicatorsAlystrasz
2021-12-29fix incorrect padding0neGal
2021-12-29make sure <nobr> doesn't get deprecated0neGal
2021-12-29proper responsiveness for all languages0neGal
This should more or less ensure everything remains responsive even if the language is one with very long strings.
2021-12-29[feat] adding version indicators on the UIAlystrasz
2021-12-29uses navigator.language to determine language0neGal
2021-12-28attempt at making localization0neGal
This may or may not be how we actually do localization in the future, however for now this seems doable. I will obviously need to look at how we detect the language, as I think instead of relying on names like "en-US" just have "en", so we don't have to symlink various editions of English to the same file. But for now this is a draft, and the important part of this is rather how the underlying localization works.
2021-12-28removed settings.file0neGal
We now just use a fixed string ("viper.json")
2021-12-28you can now exclude certain files like, ns_args0neGal
However, I can't figure out a way to directly exclude it in the unzip package, hence, it just renames the original to "<file>.excluded" when the extraction is done it then renames it back to it's original aka "<file>", overwriting what was extracted, which essentially excludes some files. If there exists an unzip library/package that has options for excluding files we should move to that, but until something as such is found the current way is how we'll do it.
2021-12-27added light mode, the superior mode0neGal
This uses your system appearance to figure out which one to use. Meaning the people with dark mode enabled on Windows or through their GTK/QT theme will still see dark mode...
2021-12-27added roboto font locally0neGal
This means systems (like most Windows installs) that don't have the font can still be allowed to see it in all it's glory.
2021-12-27made the app prettier on windows0neGal
I removed the titlebar, which I already had gone on my Linux system, besides that I also made it so the body of Viper can be held down to drag it around. And then added an exit button.
2021-12-27fixed settings being saved improperly0neGal
Im a dumbass and made a tiny mistake...
2021-12-27this might add launch options? maybe?0neGal
I haven't tested this on Windows... And I will in a bit...
2021-12-27changed how settings are loaded/saved0neGal
2021-12-26the renderer is no longer required for updating0neGal
Everything is now in utils.js and simply gets called through IPC calls which make it quite simple to add CLI arguments...