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2022-02-08added toasts for installation of mods0neGal
It'll notify of incorrectly formatted mods, it'll also notify on errors and on success.
2022-02-08two toasts can now be added at the same time0neGal
There used to be an error where if you spawned two toasts simultaneously they'll get the same ID, this fixes that by upping the ID by one if the ID is already taken.
2022-02-08added toasts0neGal
No functional toasts yet, just the code for them, I'll add the actual toasts later...
2022-02-08fixed browser being reloaded on every toggle0neGal
It now only does it if there's currently no results in the browser, aka an empty search or it has yet to be loaded once before. Loading it every time would cause lag.
2022-02-08Thunderstore mods are only loaded when requested0neGal
Before this commit, the Thunderstore request would be sent on application startup, now instead, it only does it when someone actually clicks the "Find Mods" button, which should intern decrease load on Thunderstore's end. Not that it mattered in the grand scheme of things, it was just sort of unneeded.
2022-02-08Merge branch 'main' into thunderstore0neGal
2022-02-08fixed window buttons not able to be clicked0neGal
Also fixes section buttons not being able to be clicked.
2022-02-07all mods should now have proper install status0neGal
We now directly check the manifest file info as well therefore in all cases even if the folder name for the mod is completely obscure, we should now finally still get an installed status, both on removal and install.
2022-02-07removed Browser opening on startup0neGal
2022-02-07added support for more obscure mod structure0neGal
If a developer for some reason decides to put their mod inside mods/ instead of putting it inside a folder in mods/, it used to fail the install, now that's fixed. However since there's no folder to directly copy the name from we take it from the manifest.json provided by Thunderstore. It of course also has the proper status in the browser UI (update/reinstall etc)
2022-02-07fixed drag control0neGal
I think? I don't know how it was originally, currently now you can drag on the top most of the window and in the left most, unfortunately not inside the various pages. It would probably be possible to do that, but I've not made it do as such, and if it needs to be changed it won't be me doing it.
2022-02-05various changes, aesthetic and functionality0neGal
This should fix the window drag not working, however I cannot test that. As my WM doesn't support it, a Windows contributor will have to test it. I also added an info button that opens the mod's page in your web browser, this button is of course localized, along with that I localized the placeholder in the search input. There's also a few general aesthetic changes, like adding a tiny border around #modsdiv and #browser.
2022-02-05moved author position, and fixed text overflowing0neGal
2022-02-05implemented limit to loading packages0neGal
I have no clue if 50 packages is too small or too, big, we'll adjust this the more mods that arrive. I also made the browser auto scroll to the top when closed, it looks far better.
2022-02-05fixed edge case with folder names0neGal
If the folder name was different from the mod name it wouldn't properly update the "Install" text to "Re-Install" albeit it'd work when you reload the front.
2022-02-05fix edge case for when Archives/mods doesn't existGitExample
2022-02-05button now updates when mod is removedGitExample
I also fixed the archive not being extracted properly for some reason, the setTimeout() seems to solve it, no clue if it needs to be adjusted in the future or replaced with something that works 100% of the time, I'm not even quite sure why it happens in the first place.
2022-02-05fix some mods appearing as uninstalled in browserGitExample
The normalizer function didn't quite account for everything, which, it still doesn't, however given that I hope most developer don't use obnoxious characters in their mod names this should be fine.
2022-02-05fixed #bgHolder not covering entire backgroundGitExample
-1px should be enough, however to make sure I made it -5px instead.
2022-02-03detection for new updates of modsGitExample
2022-02-03added search functionalityGitExample
This should be future proof, however I'm not sure how well it'll handle thousands of mods to search through. It should do it somewhat well, but idk. We'll see, I'll perhaps implement a simpler search function in the future instead of using Fuse if it becomes a problem.
2022-02-03added English localizationsGitExample
I forgot about these before...
2022-02-03version numbersGitExample
These should've been here from the start, and I don't know why I didn't add them in the start, I'm very dumb.
2022-02-03detection of installed mods, disabling buttonsGitExample
When a new mod has been installed through the browser UI it's button is changed from "Install" to "Re-Install" instantly. We also now disable modding related buttons when updating NS, or when installing mods. This should prevent issues.
2022-02-03ability to download from browserGitExample
This should work for all mods, assuming that all mods come packages the same, aka, in a Zip, with mods/<mod> in it. Which from what I know they do.
2022-01-27add new icon0neGal
This both changes the ones in src/assets and src/app/icons
2022-01-26fixed mods not updating after changing path0neGal
This also fixes mods not showing up after first install of NS
2022-01-24no alert when manually changing the game path0neGal
When changing the game path by clicking the button you shouldn't be told it can't find the game and you've to select one manually, as you know that already. More importantly, if it could be found automatically it'll just not do anything. With this change I also changed the "gui.setpath" string to be more logical, and to make it clear what it does.
2022-01-24Edge case in vdf reading (#56)3top1a
* Edge case * Alert user only when automatic detection failed * extra info on not found message * support for [Free/Open]BSD Co-authored-by: 0neGal <mail@0negal.com>
2022-01-23minor aesthetic changes0neGal
2022-01-23added "Find Mods" button0neGal
2022-01-23added loading, close button, element fadein etc0neGal
To show the loading simply do Browser.loading(), when a BrowserEl() is made it auto removes it. The loading and BrowserEl's will fade into view instead of popping in instantly. And then now there's a tiny close button, as it may not be obvious you can click the dark overlay or click Escape.
2022-01-21actually loads thunderstore now0neGal
2022-01-20added fallback icon, and ways to close the browser0neGal
You can either click "Escape" or simply click on the darkened background and it'll then close it. Ideally the fallback icon should never be shown, and it is more for testing. I also added a search bar that does nothing currently.
2022-01-20initial commit on thunderstore support0neGal
Only frontend stuff, nothing that queries Thunderstore.
2022-01-19Merge pull request #46 from 0neGal/documentation0neGal
Adding documentation/comments
2022-01-19documented the rest of the files0neGal
2022-01-18Merge branch 'main' of https://github.com/0neGal/viper0neGal
2022-01-18added proper crediting0neGal
2022-01-17documented: index.js, cli.js, lang.js app/lang.js0neGal
2022-01-17added minimize button0neGal
2022-01-15fix scroll overflow0neGal
2022-01-12switched to marked over markdown0neGal
2022-01-12feat: New UI (#26)Rémy Raes
* [chore] removing setsize mechanism * [feat] adding new html skeleton * [feat] adding games icon buttons * [feat] all icon buttons have same size * [fix] games container width varies between 95 and 120px * [feat] displaying bg image * [feat] each game has its own background image * [feat] adding content skeleton * [feat] window has no frame anymore * [feat] buttons show related content only * [feat] displaying viper release notes * [feat] game icons are vertically centered * [feat] background is a bit grayed out * [feat] adding some items to games menus * [feat] displaying games logos * [feat] adding content menu active item indicator * [fix] centering active item indicator * [feat] not displaying viper credits by default * [feat] viper categories can be browsed through via menu * [feat] adjusting hovering style of menu items * [feat] adding play button styles * [feat] adding missing vp sections * [feat] adding link styles * [fix] scaling down northstar logo * [feat] adding ns sections * [feat] fetching northstar release notes * [fix] release notes containers are scrollable * [feat] removing space between menu and some sections * [feat] loading vp+ns versions into interface * [chore] pushing version to 0.10.0 * [feat] play buttons launch games * [refactor] renaming vp releases fetching method * [feat] displaying an option to update northstar * [feat] message is displayed if ns is up-to-date * [feat] displaying ns download progress * [refactor] removing ns-updating and ns-updated events * [feat] adding UI translations * [fix] correctly displaying vp release notes * [refactor] removing useless code * [feat] adding Imply to credits for viper logo * [feat] loading titanfall version from gameversion.txt file * [feat] centering viper main section * [feat] adding custom scrollbars to release notes sections * [feat] disabling images drag * [feat] all external links are opened in default browser * [feat] formatting release notes with markdown converter * [feat] translating UI items * fixed backgrounds not being same size This would cause weird transitions. * new.css is now main.css, fixed colors and fonts * page indicator is now prettier We no longer use a character to render a circle, and it's no longer a circle, instead it's a line, we also now have a nice transition on it, both for fading in and out. * removed simplebar in favor of ::-webkit-scrollbar Almost everything we did with simplerbar could be done with native WebKit scollbar CSS, hence why we switched to it. * fixed uneven nav button margin * fixed formatting Single quotes to double quotes, spaces to tabs, etc etc... I also removed simplerbar properly... * removed unneeded consts Elements set with ID's can by default be referred to with their ID, aka: const element = document.getElementById("element"); Is useless as "element" will automatically refer to that element if theres no variable that overwrites it. * use release name over tag_name "Release vX.X.X" frankly looks better than "vX.X.X" * playBtn's now look nicer Slight transition on hover and click. * added pointer cursors to nav buttons and playBtn's Along with transitions to the nav buttons, because they look very good. * [fix] viper main section appears correctly on viper logo clicked * different opacity for inactive pages * removed "Roboto Mono", added normal "Roboto" * removed old HTML * fixed formatting in launcher.js * redesigned contentContainer's, and a lot more I also swapped around the Vanilla logo and Northstar logo to have the same size and the "Titanfall 2" text is in the same place on both images, allowing seamless transition when changing pages. I also completely redesigned displayContent(), it's now page() and doesn't revolve around a switch case. I'll likely do a similar thing with showVpSection() and showNsSection(), uniting them into one function that doesn't use switch cases. * added close button * fix game icons not being found * removed excess icons from assets folder * [feat] adding a br to french releases key * [feat] centering menu items * [feat] implementing requests cache for NS release notes * [feat] implementing cache for VP release notes * changed ttf2 to tf2 Along with that, I also renamed the northstar2.jpeg bg to just northstar.jpg, as all other background are .jpg * [fix] adjusting containers * [fix] adding some space between menu and content Since we have lots of space to use now, let's use it! This extra-space does not apply to release notes sections, which already takes all available screen space. * [feat] adding code style * [fix] window is draggable thanks to a drag bar on its top * [fix] drag bar height * [fix] all window is draggable * [fix] not disabling game buttons on ns update * [fix] disabled buttons cannot be clicked * [fix] displaying ns update downloading state on UI * [fix] typos * general improvements to the UI Launch buttons now have a nice gradient, a shadow and a better hover animation. The Titanfall logos are now also centered no matter the window size, so if in the future we decide to allow resizing the window that won't be a problem, or if you force the window to do it through some trickery, it'll also still show correctly. I also changed the default font weight to 500, some pieces of text looked very thin. * unified information and credits section * mods section should more or less look good now Still not complete done, I still wanna implement a drag and drop install, along with selecting whether you're installing a zip or folder. And also a warning when toggling or removing required mods... But generally this is the design I will go with. * added warnings for toggling/removing core mods * [feat] adding missing translations * [fix] typo in gui.mods.disabledtag french translation * re-added download progress * added section transitions * switched to npm module for markdown parsing * correcting some formatting, nothing special * active page button is now more obvious Co-authored-by: 0neGal <mail@0negal.com>
2022-01-10.disabled instead of .[remove/set]Attribute()0neGal
Doing <elem>.disabled = true is the same as <elem>.setAttribute("disabled", ""), same with <elem>.disabled = false, being the same as <elem>.removeAttribute("disabled")
2022-01-10[fix] updating correct buttonsRemy Raes
2022-01-10[feat] translating 'install' optionRemy Raes
2022-01-10[feat] 'Play NS button' text is restored after successfull installRemy Raes
2022-01-10[feat] launch button install Northstar if it's not installedRemy Raes
2022-01-10[feat] Northstar launch button holds 'Install' text when ns is not installedRemy Raes