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2024-06-20fixed Escape closing popups when inputs are active0neGal
2024-06-20allow navigating around on a keyboard with HJKL0neGal
2024-06-19prevent changing section when a popup is open0neGal
2024-06-19select sections when quickly switching to them0neGal
This is for when you use Q/E on keyboard or the bumper buttons on a gamepad, this prevents your selection from being on an element that is no longer visible.
2024-06-19auto deselect selection if its no longer visible0neGal
2024-06-19select previous selection when a popup is closed0neGal
2024-06-19proper gamepad element scrolling support0neGal
2024-06-18adjust border radius on nav bar buttons0neGal
2024-06-18make center cluster buttons open settings popup0neGal
2024-06-15up delay between gamepad axes and their actions0neGal
The lower delay that was there previously would lead to the axes/joysticks moving around the UI way too fast.
2024-06-15prevent gamepad buttons from repeating actions0neGal
It now waits until the button has been released before that button can again do its action.
2024-06-15prevent gamepad from toggling disabled switches0neGal
2024-06-15added ability to switch section with bumpers0neGal
Either with the top bumper buttons on a gamepad, or with Q/E on a keyboard instead.
2024-06-15use popups.hide_last() for gamepad close button0neGal
2024-06-15Merge branch 'main' into gamepad-support0neGal
2024-06-15added launcher.relative_section()0neGal
This will be particularly useful for #239
2024-06-15added popups.hide_last() and popups.open_list0neGal
This will be particularly useful for #239
2024-06-14initial gamepad/keyboard navigation support0neGal
Far from complete, but this does the bulk of the work, the rest is just fixing places where the selection moves in weird ways after doing some things, and overall improving the look and feel of it.
2024-06-09fixed webview theming not being appliedmodularized-frontend0neGal
2024-06-09fixed version numbers not updating after update0neGal
Technically this is also broken on the main branch, however it's a lot easier to just fix here, instead of having to fix it there, then also fix it here, due to the modularization
2024-06-09fixed things in the settings popup not loading0neGal
2024-06-08rename js/set_dom_strings.js to localize.js0neGal
2024-06-08fixed race condition in js/set_dom_strings.js0neGal
2024-06-08convert js/browser.js to a CommonJS module0neGal
And `js/popups.js`, but it was already technically a CommonJS module, it was just leftover in `index.html` due to `js/browser.js` not being a CommonJS module.
2024-06-08convert js/tooltip.js to a CommonJS module0neGal
It's not actually used anywhere outside of itself, but oh well.
2024-06-08convert js/launcher.js to a CommonJS module0neGal
2024-06-08move browser.js' normalize() into mods.js0neGal
2024-06-08convert js/toast.js to a CommonJS module0neGal
Renamed from `toast.js` to `toasts.js` as well
2024-06-08convert js/mods.js to a CommonJS module0neGal
2024-06-08replace js/misc.js file with js/version.js module0neGal
2024-06-08initial commit to better modularize frontend0neGal
Far from done, but this pretty much splits everything inside `src/app/main.js` into separate files.
2024-02-05fixed dependency confirmation message0neGal
2024-02-04added icons to more buttons0neGal
2024-02-03fixed some places using spaces for indentation0neGal
Ew! Bad! No! Bad! Bad!
2024-02-03decreased the opacity of icons for disabled mods0neGal
2024-02-03added back error for fetching release notes0neGal
This time it's inside the GUI and not just random output.
2024-02-03requests.js ignores cache time when no internet0neGal
This means if you dont have any internet, but there's a cached requests, it'll use that, even if it was cached a very long time ago. This just attempts to eliminate errors. This can still be turned off for things where you dont want this to happen, notably the masterserver status.
2024-02-03added "Force quit game" button to Titanfall tab0neGal
2024-02-03fixed "Force quit game" button getting disabled0neGal
Due to this button (specifically the "button"/link below the "Launch" button) serving multiple functions, it incorrectly gets disabled when the game is running. Now its enabled! How did I miss this? I assume it crept up after implementing the force quit button, and not during, but maybe not, was I stupid? Mayhaps.
2024-02-03fixed settings not applying0neGal
This isn't present in the current release and is a bug that crept up with the upcoming release, however of course, it's been fixed now.
2024-01-29many changes to release notes and mods pages0neGal
Scrollbar is globally different, the release notes and mods page now look more alike, having adjusted some padding, added some backgrounds and a few other things.
2024-01-29added artificial delay to checking updates0neGal
When checking for an update whilst the latest release is already cached, it'll resolve near instantaneously, not even letting the user know what action they just performed, now however, a check for updates will visually take at least 500ms.
2024-01-29fixed margin on last paragraph in release notes0neGal
2024-01-24added search in settings popup0neGal
2024-01-24added release date to release notes0neGal
2024-01-24fixed clicking parts of preview popup closing it0neGal
2024-01-24fixed settings categories staying closed0neGal
When closing a category and then re-opening the setting popup, the categories shouldn't remain closed!
2024-01-24increased font weight on "Mods installed: <count>"0neGal
2024-01-24fixed preview and filter popup not closing0neGal
If you're not clicking inside the `#browser` popup, then the preview and filter popups would stay open, until you do so, or something else causes them to close. This fixes that.
2024-01-24entirely refactor src/modules/requests.js0neGal
Its now been split into 2, requests.js and releases.js, the latter simply gets relevant info from GitHub release pages. The prior however gives simple functions for doing `GET` requests, and caching the result, and then transparently it'll use that cache when you request it next time. On top of this, some requests made by the renderer will now also use this, and this in turn ends up making loading the mod browser much faster. As instead of having to request the list of packages from Thunderstore, we can simply load the result of an old request. The current lifetime of the cache is 5 minutes, however this can also easily be adjusted. This also moves the cached requests away from <cache_folder>/viper-requests.json, and over to <cache_folder>/Viper/cached-requests.json