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2021-12-29uses navigator.language to determine language0neGal
2021-12-28attempt at making localization0neGal
This may or may not be how we actually do localization in the future, however for now this seems doable. I will obviously need to look at how we detect the language, as I think instead of relying on names like "en-US" just have "en", so we don't have to symlink various editions of English to the same file. But for now this is a draft, and the important part of this is rather how the underlying localization works.
2021-12-28removed settings.file0neGal
We now just use a fixed string ("viper.json")
2021-12-28you can now exclude certain files like, ns_args0neGal
However, I can't figure out a way to directly exclude it in the unzip package, hence, it just renames the original to "<file>.excluded" when the extraction is done it then renames it back to it's original aka "<file>", overwriting what was extracted, which essentially excludes some files. If there exists an unzip library/package that has options for excluding files we should move to that, but until something as such is found the current way is how we'll do it.
2021-12-27made the app prettier on windows0neGal
I removed the titlebar, which I already had gone on my Linux system, besides that I also made it so the body of Viper can be held down to drag it around. And then added an exit button.
2021-12-27fixed settings being saved improperly0neGal
Im a dumbass and made a tiny mistake...
2021-12-27this might add launch options? maybe?0neGal
I haven't tested this on Windows... And I will in a bit...
2021-12-27changed how settings are loaded/saved0neGal
2021-12-26the renderer is no longer required for updating0neGal
Everything is now in utils.js and simply gets called through IPC calls which make it quite simple to add CLI arguments...
2021-12-26you can now set the game path in the UI0neGal
2021-12-25basic updater/installer is now working0neGal