Age | Commit message (Collapse) | Author |
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Mostly, the installing part needs a bit more look at, to support
archives and different layouts for the mod. Such as searching through an
archive to find the right folder because some mods don't use a proper
layout. I also somewhat mitigated the whole issue of JSON files not
being formatted properly by the mod developer (please just fix your
formatting, I beg you.) by simply assigning the absolute basics, however
we can't know the versions of the mods.
I am not going to go out of my way to write code which can parse a file
that wasn't made to be parsed because whoever wrote it doesn't know what
a JSON file is made of. Simply not happening.
I also added a few locatiolization related things, along with more info
for --mods, so besides the normal counter for "Installed mods" you also
have "Enabled mods" and "Disabled mods", very useful.
The GUI also has a new added "Disabled" tag to mods that are disabled,
however this is a temporary, it looks bad and I don't want it in
release, I just needed a way to distinquish when testing.
Because you can now also enable and disable mods, mods.list() gives back
an Object that goes more or less something like:
{all: ..., enabled: ..., disabled: ... }, take your guesses as to what
everything means, you might even get it in the first try.
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into Alystrasz-feat/version-indicator
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The buttons in the GUI disable whilst you're updating Northstar and
potentionally doing other things in the future, I also added a way to
log things in the app, albeit it just prints it in the "Welcome to
Viper!" part of the app, which is just fine.
I also added all the needed language strings for the GUI logs and
removed "gui.missinggamepath" as we use it for both the CLI and GUI even
tho "general.missinggamepath" exists, and so we now use the general one
for both, as the messages are the same.
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The version now refreshes when you update/install Northstar, I renamed
vpVersion/nsVersion to just vpversion/nsversion and
getInstalledVersion() to getNSVersion(), removed uses of
getElementById() with just the ID. I also added English localization.
The versions text color is now bound by a CSS variable (we may use it in
the future again).
I'm also not sure what the point of `style="white-space: nowrap;"` was,
as I don't see much of a difference? Rather instead use `<nobr>` in the
lang file if needed.
Besides that I did tiny code cleanup.
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This should more or less ensure everything remains responsive even if
the language is one with very long strings.
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This uses your system appearance to figure out which one to use. Meaning
the people with dark mode enabled on Windows or through their GTK/QT
theme will still see dark mode...
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This means systems (like most Windows installs) that don't have the font
can still be allowed to see it in all it's glory.
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I removed the titlebar, which I already had gone on my Linux system,
besides that I also made it so the body of Viper can be held down to
drag it around. And then added an exit button.
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