Age | Commit message (Collapse) | Author |
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This allows someone to have their system in any language, and then have
Viper in a separate language. This is also useful for testing.
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Slightly better UX I guess?
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Fully implemented (I think? Maybe there's an edge case?), albeit it's
missing "Updateable" and "Installed" filters, but they'll be added later
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I localized all strings for English, then went ahead and made array
options have a wider input and more word spacing, since they're all
space separated.
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I added descriptions and options for excluding files.
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This only has the actual UI for the settings page in place, no actual
functionality has been implemented yet. I made several changes not
directly related to the settings page, such as changes the CSS color
variables to use RGB, as to easily add an alpha channel to colors. I
also changed the way the Browser is toggled in some respects and many
other changes that makes it easy to re-use the browser code to create
the settings UI
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Since apparently dragleave and dragenter don't quite work as intended we
have to resort to this obscure method which should work just fine on the
user's end.
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It'll notify of incorrectly formatted mods, it'll also notify on errors
and on success.
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No functional toasts yet, just the code for them, I'll add the actual
toasts later...
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Also fixes section buttons not being able to be clicked.
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I think? I don't know how it was originally, currently now you can drag
on the top most of the window and in the left most, unfortunately not
inside the various pages.
It would probably be possible to do that, but I've not made it do as
such, and if it needs to be changed it won't be me doing it.
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This should fix the window drag not working, however I cannot test that.
As my WM doesn't support it, a Windows contributor will have to test it.
I also added an info button that opens the mod's page in your web
browser, this button is of course localized, along with that I localized
the placeholder in the search input.
There's also a few general aesthetic changes, like adding a tiny border
around #modsdiv and #browser.
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I have no clue if 50 packages is too small or too, big, we'll adjust
this the more mods that arrive. I also made the browser auto scroll to
the top when closed, it looks far better.
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-1px should be enough, however to make sure I made it -5px instead.
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These should've been here from the start, and I don't know why I didn't
add them in the start, I'm very dumb.
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To show the loading simply do Browser.loading(), when a BrowserEl() is
made it auto removes it. The loading and BrowserEl's will fade into
view instead of popping in instantly.
And then now there's a tiny close button, as it may not be obvious you
can click the dark overlay or click Escape.
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You can either click "Escape" or simply click on the darkened background
and it'll then close it. Ideally the fallback icon should never be
shown, and it is more for testing.
I also added a search bar that does nothing currently.
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Only frontend stuff, nothing that queries Thunderstore.
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* [chore] removing setsize mechanism
* [feat] adding new html skeleton
* [feat] adding games icon buttons
* [feat] all icon buttons have same size
* [fix] games container width varies between 95 and 120px
* [feat] displaying bg image
* [feat] each game has its own background image
* [feat] adding content skeleton
* [feat] window has no frame anymore
* [feat] buttons show related content only
* [feat] displaying viper release notes
* [feat] game icons are vertically centered
* [feat] background is a bit grayed out
* [feat] adding some items to games menus
* [feat] displaying games logos
* [feat] adding content menu active item indicator
* [fix] centering active item indicator
* [feat] not displaying viper credits by default
* [feat] viper categories can be browsed through via menu
* [feat] adjusting hovering style of menu items
* [feat] adding play button styles
* [feat] adding missing vp sections
* [feat] adding link styles
* [fix] scaling down northstar logo
* [feat] adding ns sections
* [feat] fetching northstar release notes
* [fix] release notes containers are scrollable
* [feat] removing space between menu and some sections
* [feat] loading vp+ns versions into interface
* [chore] pushing version to 0.10.0
* [feat] play buttons launch games
* [refactor] renaming vp releases fetching method
* [feat] displaying an option to update northstar
* [feat] message is displayed if ns is up-to-date
* [feat] displaying ns download progress
* [refactor] removing ns-updating and ns-updated events
* [feat] adding UI translations
* [fix] correctly displaying vp release notes
* [refactor] removing useless code
* [feat] adding Imply to credits for viper logo
* [feat] loading titanfall version from gameversion.txt file
* [feat] centering viper main section
* [feat] adding custom scrollbars to release notes sections
* [feat] disabling images drag
* [feat] all external links are opened in default browser
* [feat] formatting release notes with markdown converter
* [feat] translating UI items
* fixed backgrounds not being same size
This would cause weird transitions.
* new.css is now main.css, fixed colors and fonts
* page indicator is now prettier
We no longer use a character to render a circle, and it's no longer a
circle, instead it's a line, we also now have a nice transition on it,
both for fading in and out.
* removed simplebar in favor of ::-webkit-scrollbar
Almost everything we did with simplerbar could be done with native
WebKit scollbar CSS, hence why we switched to it.
* fixed uneven nav button margin
* fixed formatting
Single quotes to double quotes, spaces to tabs, etc etc... I also
removed simplerbar properly...
* removed unneeded consts
Elements set with ID's can by default be referred to with their ID, aka:
const element = document.getElementById("element");
Is useless as "element" will automatically refer to that element if
theres no variable that overwrites it.
* use release name over tag_name
"Release vX.X.X" frankly looks better than "vX.X.X"
* playBtn's now look nicer
Slight transition on hover and click.
* added pointer cursors to nav buttons and playBtn's
Along with transitions to the nav buttons, because they look very good.
* [fix] viper main section appears correctly on viper logo clicked
* different opacity for inactive pages
* removed "Roboto Mono", added normal "Roboto"
* removed old HTML
* fixed formatting in launcher.js
* redesigned contentContainer's, and a lot more
I also swapped around the Vanilla logo and Northstar logo to have the
same size and the "Titanfall 2" text is in the same place on both
images, allowing seamless transition when changing pages.
I also completely redesigned displayContent(), it's now page() and
doesn't revolve around a switch case. I'll likely do a similar thing
with showVpSection() and showNsSection(), uniting them into one function
that doesn't use switch cases.
* added close button
* fix game icons not being found
* removed excess icons from assets folder
* [feat] adding a br to french releases key
* [feat] centering menu items
* [feat] implementing requests cache for NS release notes
* [feat] implementing cache for VP release notes
* changed ttf2 to tf2
Along with that, I also renamed the northstar2.jpeg bg to just
northstar.jpg, as all other background are .jpg
* [fix] adjusting containers
* [fix] adding some space between menu and content
Since we have lots of space to use now, let's use it!
This extra-space does not apply to release notes sections, which
already takes all available screen space.
* [feat] adding code style
* [fix] window is draggable thanks to a drag bar on its top
* [fix] drag bar height
* [fix] all window is draggable
* [fix] not disabling game buttons on ns update
* [fix] disabled buttons cannot be clicked
* [fix] displaying ns update downloading state on UI
* [fix] typos
* general improvements to the UI
Launch buttons now have a nice gradient, a shadow and a better hover
animation. The Titanfall logos are now also centered no matter the
window size, so if in the future we decide to allow resizing the window
that won't be a problem, or if you force the window to do it through
some trickery, it'll also still show correctly.
I also changed the default font weight to 500, some pieces of text
looked very thin.
* unified information and credits section
* mods section should more or less look good now
Still not complete done, I still wanna implement a drag and drop
install, along with selecting whether you're installing a zip or folder.
And also a warning when toggling or removing required mods...
But generally this is the design I will go with.
* added warnings for toggling/removing core mods
* [feat] adding missing translations
* [fix] typo in gui.mods.disabledtag french translation
* re-added download progress
* added section transitions
* switched to npm module for markdown parsing
* correcting some formatting, nothing special
* active page button is now more obvious
Co-authored-by: 0neGal <mail@0negal.com>
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Along with the ability to scroll it!
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Mostly, the installing part needs a bit more look at, to support
archives and different layouts for the mod. Such as searching through an
archive to find the right folder because some mods don't use a proper
layout. I also somewhat mitigated the whole issue of JSON files not
being formatted properly by the mod developer (please just fix your
formatting, I beg you.) by simply assigning the absolute basics, however
we can't know the versions of the mods.
I am not going to go out of my way to write code which can parse a file
that wasn't made to be parsed because whoever wrote it doesn't know what
a JSON file is made of. Simply not happening.
I also added a few locatiolization related things, along with more info
for --mods, so besides the normal counter for "Installed mods" you also
have "Enabled mods" and "Disabled mods", very useful.
The GUI also has a new added "Disabled" tag to mods that are disabled,
however this is a temporary, it looks bad and I don't want it in
release, I just needed a way to distinquish when testing.
Because you can now also enable and disable mods, mods.list() gives back
an Object that goes more or less something like:
{all: ..., enabled: ..., disabled: ... }, take your guesses as to what
everything means, you might even get it in the first try.
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into Alystrasz-feat/version-indicator
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The buttons in the GUI disable whilst you're updating Northstar and
potentionally doing other things in the future, I also added a way to
log things in the app, albeit it just prints it in the "Welcome to
Viper!" part of the app, which is just fine.
I also added all the needed language strings for the GUI logs and
removed "gui.missinggamepath" as we use it for both the CLI and GUI even
tho "general.missinggamepath" exists, and so we now use the general one
for both, as the messages are the same.
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The version now refreshes when you update/install Northstar, I renamed
vpVersion/nsVersion to just vpversion/nsversion and
getInstalledVersion() to getNSVersion(), removed uses of
getElementById() with just the ID. I also added English localization.
The versions text color is now bound by a CSS variable (we may use it in
the future again).
I'm also not sure what the point of `style="white-space: nowrap;"` was,
as I don't see much of a difference? Rather instead use `<nobr>` in the
lang file if needed.
Besides that I did tiny code cleanup.
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This should more or less ensure everything remains responsive even if
the language is one with very long strings.
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This uses your system appearance to figure out which one to use. Meaning
the people with dark mode enabled on Windows or through their GTK/QT
theme will still see dark mode...
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This means systems (like most Windows installs) that don't have the font
can still be allowed to see it in all it's glory.
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I removed the titlebar, which I already had gone on my Linux system,
besides that I also made it so the body of Viper can be held down to
drag it around. And then added an exit button.
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