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2023-09-16added buttons for fixing some problems and alike0neGal
I will likely add more buttons in the future, but for now this is most of the ones a user could need to repair problems.
2023-09-16made some lang keys far more logical0neGal
Most of these are from back when Viper was originally started, I also removed a few keys as they were no longer in use, but were forgotten about, most of these are from pre-v1.0.0 aka, the old smaller UI
2023-09-16lang files can now use objects!0neGal
The `lang()` function doesn't change whatsoever, as the lang files are flattened and are therefore identical to the before this commit. I also cleaned up the files, and all the lang files should now all look far more similar in order.
2023-08-26fixed mod browser thinking it's done loading pkgs0neGal
The mod browser before this pre-maturely thought it had loaded all the available packages, when in fact, it'd barely started. Now this is fixed, and you can scroll for quite some time before actually reaching the real end of the package list.
2023-08-21properly detect installed packages in mod browser0neGal
This doesn't break the old way of detecting things, for various reasons, but notably it'd cause more harm than good. As we still need to be able to detect packages that haven't been converted into the new location.
2023-07-31window buttons are no longer hidden behind popups0neGal
2023-07-24added default Northstar icon for core mods0neGal
2023-07-24remove debug console.log()0neGal
2023-07-24fixed updateable packages not being removeable0neGal
2023-07-22mostly support installing packages through GUI0neGal
Install toasts, installing overall, dependencies and so forth, all seem to be fully functional, however more bug testing is probably required to concluce whether that is actually the case or not... This also doesn't break `src/modules/mods.js`, i.e dragging mods in to manually install them still functions the same as always.
2023-07-22unify all mods of a package into one0neGal
This means instead of showing the invididual mods inside a package, we simply show 1 mod/package, we then use the name, description, version and so forth from the `manifest.json` inside the package folder. Further we now also support a local `icon.png` file, instead of relying on remotely stored icons and trying to match names against each other.
2023-07-21rename mods.list() properties to use snake case0neGal
I may or may not have missed some properties or something somewhere, perhaps we'll see if something ends up broken in the future...
2023-05-07added hover tooltips0neGal
They're pretty simple to use, and automatically make themselves fit on screen, on top of automatically disappearing and appearing of course. I've used them a few places now, and not sure where else they can be used, there are of course localization strings that need, well, localization, and I'll create a PR for this on a later date.
2023-03-09fixed not having to confirm removing core mods0neGal
2023-03-09fixed changing language not disabling autolang0neGal
2023-03-09dont loop through modsobj if it's not set0neGal
2023-03-05fixed not being able to toggle mods with updates0neGal
2023-02-07added icons to modlist0neGal
2023-02-01en.json modlist localizations0neGal
2023-02-01added update button to modlist0neGal
I also made mods with updates be placed in the top of the modlist.
2023-01-31different colored switches0neGal
When a red switch is placed besides a red button that says "Remove", it makes it seem far more destructive to click that switch, even if it's not, and a blue color doesn't fit in very well either (perhaps we need more colors). And so because of all that the modlist switches are now orange, and we can easily add more colors. The switch colors overall are also far more vibrant now, as it looks far better that way.
2023-01-30added: toggles for toggling mods in modlist0neGal
The new modlist now uses the same toggles found in the settings popup, only here they're used to disable/enable mods. On top of this I also fixed the "Toggle All" button not working. Forgot to change some stuff, breaking it... oops...
2023-01-30remove: Settings.reloadSwitches() and .switch()0neGal
We now just use a click event listener, and check through what's at the click location, and toggle classes as needed.
2023-01-29simplify and fix checking package versions0neGal
Previously some outdated packages would just say "Re-Install" and not "Update", now that's fixed, along with making the logic easier for use in the mod list.
2023-01-28initial draft for redesign of the mod list0neGal
The current design for the installed mods is not exactly the best. And it has been due for a redesign for quite a while, I'm finally starting work on this.
2023-01-27move app/*.js files into app/js/0neGal