Age | Commit message (Collapse) | Author |
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This is for when you use Q/E on keyboard or the bumper buttons on a
gamepad, this prevents your selection from being on an element that is
no longer visible.
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The lower delay that was there previously would lead to the
axes/joysticks moving around the UI way too fast.
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It now waits until the button has been released before that button can
again do its action.
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Either with the top bumper buttons on a gamepad, or with Q/E on a
keyboard instead.
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This will be particularly useful for #239
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This will be particularly useful for #239
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Far from complete, but this does the bulk of the work, the rest is just
fixing places where the selection moves in weird ways after doing some
things, and overall improving the look and feel of it.
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Technically this is also broken on the main branch, however it's a lot
easier to just fix here, instead of having to fix it there, then also
fix it here, due to the modularization
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And `js/popups.js`, but it was already technically a CommonJS module, it
was just leftover in `index.html` due to `js/browser.js` not being a
CommonJS module.
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It's not actually used anywhere outside of itself, but oh well.
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Renamed from `toast.js` to `toasts.js` as well
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Far from done, but this pretty much splits everything inside
`src/app/main.js` into separate files.
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Ew! Bad! No! Bad! Bad!
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This time it's inside the GUI and not just random output.
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This means if you dont have any internet, but there's a cached requests,
it'll use that, even if it was cached a very long time ago. This just
attempts to eliminate errors.
This can still be turned off for things where you dont want this to
happen, notably the masterserver status.
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When closing a category and then re-opening the setting popup, the
categories shouldn't remain closed!
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If you're not clicking inside the `#browser` popup, then the preview and
filter popups would stay open, until you do so, or something else causes
them to close.
This fixes that.
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Its now been split into 2, requests.js and releases.js, the latter
simply gets relevant info from GitHub release pages. The prior however
gives simple functions for doing `GET` requests, and caching the result,
and then transparently it'll use that cache when you request it next
time. On top of this, some requests made by the renderer will now also
use this, and this in turn ends up making loading the mod browser much
faster. As instead of having to request the list of packages from
Thunderstore, we can simply load the result of an old request.
The current lifetime of the cache is 5 minutes, however this can also
easily be adjusted.
This also moves the cached requests away from
<cache_folder>/viper-requests.json, and over to
<cache_folder>/Viper/cached-requests.json
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If the settings popup was opened or closed through other means than
clicking the settings button itself, "Save" button or "Discord"
button, then the cog wouldn't update/rotate accordingly.
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This makes opening and closing popups a little bit easier, on top of it,
it also fixes a bug where you could open the settings popup on top of
the browser popup or other popups, and it'd hide the background blur,
but still show both popups.
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I will likely add more buttons in the future, but for now this is most
of the ones a user could need to repair problems.
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Most of these are from back when Viper was originally started, I also
removed a few keys as they were no longer in use, but were forgotten
about, most of these are from pre-v1.0.0 aka, the old smaller UI
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The `lang()` function doesn't change whatsoever, as the lang files are
flattened and are therefore identical to the before this commit.
I also cleaned up the files, and all the lang files should now all look
far more similar in order.
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The mod browser before this pre-maturely thought it had loaded all the
available packages, when in fact, it'd barely started. Now this is
fixed, and you can scroll for quite some time before actually reaching
the real end of the package list.
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This doesn't break the old way of detecting things, for various reasons,
but notably it'd cause more harm than good. As we still need to be able
to detect packages that haven't been converted into the new location.
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