Age | Commit message (Collapse) | Author |
|
Previously disabling or enabling a core mod would show a prompt warning
about the fact that a core mod is being toggled. This is only needed for
when disabling a core mod.
fixes #253
|
|
its a bit redundant since the title already states that we are installing
|
|
|
|
|
|
|
|
This is achieved by sending an IPC event to the renderer and waiting for a reply once
Since this is async we return from the function after sending the event and recursively invoke it once the reply arrives
The package data is returned a a JSON String because Electron is unable to copy the Object over IPC
|
|
And `js/popups.js`, but it was already technically a CommonJS module, it
was just leftover in `index.html` due to `js/browser.js` not being a
CommonJS module.
|
|
|
|
|
|
Far from done, but this pretty much splits everything inside
`src/app/main.js` into separate files.
|
|
|
|
|
|
Most of these are from back when Viper was originally started, I also
removed a few keys as they were no longer in use, but were forgotten
about, most of these are from pre-v1.0.0 aka, the old smaller UI
|
|
|
|
|
|
This means instead of showing the invididual mods inside a package, we
simply show 1 mod/package, we then use the name, description, version
and so forth from the `manifest.json` inside the package folder. Further
we now also support a local `icon.png` file, instead of relying on
remotely stored icons and trying to match names against each other.
|
|
I may or may not have missed some properties or something somewhere,
perhaps we'll see if something ends up broken in the future...
|
|
|
|
|
|
|
|
|
|
I also made mods with updates be placed in the top of the modlist.
|
|
When a red switch is placed besides a red button that says "Remove", it
makes it seem far more destructive to click that switch, even if it's
not, and a blue color doesn't fit in very well either (perhaps we need
more colors). And so because of all that the modlist switches are now
orange, and we can easily add more colors.
The switch colors overall are also far more vibrant now, as it looks far
better that way.
|
|
The new modlist now uses the same toggles found in the settings popup,
only here they're used to disable/enable mods. On top of this I also
fixed the "Toggle All" button not working. Forgot to change some stuff,
breaking it... oops...
|
|
The current design for the installed mods is not exactly the best. And
it has been due for a redesign for quite a while, I'm finally starting
work on this.
|