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6 daysMerge branch 'main' into PR/onLine-event0neGal
6 daysadded sorting to mod browser0neGal
fixes #251
6 daysMerge pull request #248 from Jan200101/PR/protocol0neGal
feat: support thunderstore ror2mm protocol for installing mods
2024-08-13chore: use existing mod installation logic for r2mm protocolJan200101
2024-08-13chore: rework protocol mod installs to use renderer package listJan200101
This is achieved by sending an IPC event to the renderer and waiting for a reply once Since this is async we return from the function after sending the event and recursively invoke it once the reply arrives The package data is returned a a JSON String because Electron is unable to copy the Object over IPC
2024-08-04fix: correct install callback for mods that aren't already installedJan200101
2024-08-04handle onLine event dynamically, don't enable buttons when going offlineJan200101
2024-07-21open non-default installation guide externallyJan200101
2024-07-20show guide button for mods with non-default installation methodsJan200101
2024-06-15added popups.hide_last() and popups.open_list0neGal
This will be particularly useful for #239
2024-06-09fixed webview theming not being appliedmodularized-frontend0neGal
2024-06-08convert js/browser.js to a CommonJS module0neGal
And `js/popups.js`, but it was already technically a CommonJS module, it was just leftover in `index.html` due to `js/browser.js` not being a CommonJS module.
2024-06-08move browser.js' normalize() into mods.js0neGal
2024-06-08convert js/toast.js to a CommonJS module0neGal
Renamed from `toast.js` to `toasts.js` as well
2024-06-08initial commit to better modularize frontend0neGal
Far from done, but this pretty much splits everything inside `src/app/main.js` into separate files.
2024-02-04added icons to more buttons0neGal
2024-02-03fixed some places using spaces for indentation0neGal
Ew! Bad! No! Bad! Bad!
2024-01-24added search in settings popup0neGal
2024-01-24fixed clicking parts of preview popup closing it0neGal
2024-01-24fixed preview and filter popup not closing0neGal
If you're not clicking inside the `#browser` popup, then the preview and filter popups would stay open, until you do so, or something else causes them to close. This fixes that.
2024-01-24entirely refactor src/modules/requests.js0neGal
Its now been split into 2, requests.js and releases.js, the latter simply gets relevant info from GitHub release pages. The prior however gives simple functions for doing `GET` requests, and caching the result, and then transparently it'll use that cache when you request it next time. On top of this, some requests made by the renderer will now also use this, and this in turn ends up making loading the mod browser much faster. As instead of having to request the list of packages from Thunderstore, we can simply load the result of an old request. The current lifetime of the cache is 5 minutes, however this can also easily be adjusted. This also moves the cached requests away from <cache_folder>/viper-requests.json, and over to <cache_folder>/Viper/cached-requests.json
2024-01-20added src/app/js/events.js0neGal
2024-01-20added src/app/js/popups.js0neGal
This makes opening and closing popups a little bit easier, on top of it, it also fixes a bug where you could open the settings popup on top of the browser popup or other popups, and it'd hide the background blur, but still show both popups.
2023-11-08fixed using incorrect localization strings0neGal
2023-09-16made some lang keys far more logical0neGal
Most of these are from back when Viper was originally started, I also removed a few keys as they were no longer in use, but were forgotten about, most of these are from pre-v1.0.0 aka, the old smaller UI
2023-08-26fixed mod browser thinking it's done loading pkgs0neGal
The mod browser before this pre-maturely thought it had loaded all the available packages, when in fact, it'd barely started. Now this is fixed, and you can scroll for quite some time before actually reaching the real end of the package list.
2023-08-21properly detect installed packages in mod browser0neGal
This doesn't break the old way of detecting things, for various reasons, but notably it'd cause more harm than good. As we still need to be able to detect packages that haven't been converted into the new location.
2023-07-31window buttons are no longer hidden behind popups0neGal
2023-07-24remove debug console.log()0neGal
2023-07-22mostly support installing packages through GUI0neGal
Install toasts, installing overall, dependencies and so forth, all seem to be fully functional, however more bug testing is probably required to concluce whether that is actually the case or not... This also doesn't break `src/modules/mods.js`, i.e dragging mods in to manually install them still functions the same as always.
2023-07-21rename mods.list() properties to use snake case0neGal
I may or may not have missed some properties or something somewhere, perhaps we'll see if something ends up broken in the future...
2023-03-09dont loop through modsobj if it's not set0neGal
2023-03-05fixed not being able to toggle mods with updates0neGal
2023-02-07added icons to modlist0neGal
2023-02-01en.json modlist localizations0neGal
2023-02-01added update button to modlist0neGal
I also made mods with updates be placed in the top of the modlist.
2023-01-31different colored switches0neGal
When a red switch is placed besides a red button that says "Remove", it makes it seem far more destructive to click that switch, even if it's not, and a blue color doesn't fit in very well either (perhaps we need more colors). And so because of all that the modlist switches are now orange, and we can easily add more colors. The switch colors overall are also far more vibrant now, as it looks far better that way.
2023-01-30added: toggles for toggling mods in modlist0neGal
The new modlist now uses the same toggles found in the settings popup, only here they're used to disable/enable mods. On top of this I also fixed the "Toggle All" button not working. Forgot to change some stuff, breaking it... oops...
2023-01-29simplify and fix checking package versions0neGal
Previously some outdated packages would just say "Re-Install" and not "Update", now that's fixed, along with making the logic easier for use in the mod list.
2023-01-28initial draft for redesign of the mod list0neGal
The current design for the installed mods is not exactly the best. And it has been due for a redesign for quite a while, I'm finally starting work on this.
2023-01-27move app/*.js files into app/js/0neGal