Age | Commit message (Collapse) | Author |
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Ew! Bad! No! Bad! Bad!
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Due to this button (specifically the "button"/link below the "Launch"
button) serving multiple functions, it incorrectly gets disabled when
the game is running. Now its enabled!
How did I miss this? I assume it crept up after implementing the force
quit button, and not during, but maybe not, was I stupid? Mayhaps.
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Scrollbar is globally different, the release notes and mods page now
look more alike, having adjusted some padding, added some backgrounds
and a few other things.
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This takes a bit of code from #220 to implement percentage progress on
the download, then with the new pseudo element on the Launch button, we
can have a slight progress bar inside the button, along with
percentages, and it all works handy dandy.
This may not be finished, but it's definitely far there.
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This only occurred if there was one continous piece of text, that is, no
spaces in between the characters, this only happened in the detailed
error messages, but it's quite important to see the whole message!
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The amount of times I've broken something with `backdrop-filter` is far
too many, but what can you expect.
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I will likely add more buttons in the future, but for now this is most
of the ones a user could need to repair problems.
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They're pretty simple to use, and automatically make themselves fit on
screen, on top of automatically disappearing and appearing of course.
I've used them a few places now, and not sure where else they can be
used, there are of course localization strings that need, well,
localization, and I'll create a PR for this on a later date.
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They're now identical!
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I also made mods with updates be placed in the top of the modlist.
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When a red switch is placed besides a red button that says "Remove", it
makes it seem far more destructive to click that switch, even if it's
not, and a blue color doesn't fit in very well either (perhaps we need
more colors). And so because of all that the modlist switches are now
orange, and we can easily add more colors.
The switch colors overall are also far more vibrant now, as it looks far
better that way.
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The new modlist now uses the same toggles found in the settings popup,
only here they're used to disable/enable mods. On top of this I also
fixed the "Toggle All" button not working. Forgot to change some stuff,
breaking it... oops...
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The current design for the installed mods is not exactly the best. And
it has been due for a redesign for quite a while, I'm finally starting
work on this.
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When opening the preview for a mod it may show a cookie alert, this is
now auto-hidden, along with an alert recommending users to use the
Thunderstore Mod Manager, or an alternative, since Viper is an
alternative, this is only an alert that can confuse users. And it is
therefore removed.
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The settings button now turns like a cog when hovered, and there's a
slight animation when you hover a settings switch.
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Only on the titles, putting them only on the options or on both the
title and options would be far too much, just the title is perfect.
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This doesn't fully implement everything as the master server is down
whilst making this commit, so I can't fully implement it.
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This is easier to manage, and a lot less annoying to navigate, having to
scroll through many lines of code is annoying, categorizing makes it
easier, I also overall improved the layout of many of the CSS files.
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It now looks a lot better overall. Still missing a few things, like
showing when it's loading, but besides that it's pretty much done.
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Instead of opening your normal web browser you can now just open the
page inside Viper, many changes aren't finished yet, notably the
webview.css file.
At some point I'll split the main.css into more files so the folder
makes sense even though there's currently only one file in there.
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